Kobold Guide to Worldbuilding

Narrated by: Ray Greenley
Length: 4 hrs and 42 mins
4.5 out of 5 stars (135 ratings)

$14.95/month after 30 days. Cancel anytime.

OR
In Cart

Publisher's Summary

The essential elements for building a world.

Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again.

Now, 11 of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more.

Take that creative leap, and create dazzling worlds of your own!

Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, Janna Silverstein, with an introduction by Ken Scholes.

Nominated for two Ennie Awards: Best Writing and Best RPG-Related Book.

©2012 Open Design LLC (P)2017 Open Design LLC
What members say
Average Customer Ratings
Overall
  • 4.5 out of 5 stars
  • 5 Stars
    84
  • 4 Stars
    38
  • 3 Stars
    8
  • 2 Stars
    5
  • 1 Stars
    0
Performance
  • 4.5 out of 5 stars
  • 5 Stars
    73
  • 4 Stars
    34
  • 3 Stars
    8
  • 2 Stars
    2
  • 1 Stars
    1
Story
  • 4.5 out of 5 stars
  • 5 Stars
    65
  • 4 Stars
    32
  • 3 Stars
    12
  • 2 Stars
    6
  • 1 Stars
    0

Reviews - Please select the tabs below to change the source of reviews.

Sort by:
Filter by:
  • Overall
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Story
    5 out of 5 stars

Awesome world building tool.

This is a great tool for any word builder. I make home brew worlds for RPGs and while listening to this it just filled me with more and more ideas. I will continue to come back to this book whenever I am preparing to create a new world. The narrator was very engaging. The way he read kept my attention which, I'm my opinion, is what you need in a compilation of essays.

2 people found this helpful

  • Overall
    5 out of 5 stars
  • Performance
    4 out of 5 stars
  • Story
    3 out of 5 stars

A must read for Game Masters

This is a great set of reports that can help any GM grow their games and worlds. They cover everything from drawing maps, to building societies and factions, to licensee work. 10/10 I’ll read again and again.

1 person found this helpful

  • Overall
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Story
    5 out of 5 stars

Insightful for writers, Gms, and designers

A short but sweet info packed book full of knowledge and experience from some of the game industry's finest. This book is handy for anyone looking to build and manage worlds- nor just gamers.

1 person found this helpful

  • Overall
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Story
    5 out of 5 stars

A must read for World Builders

The essays here are fantastic and well worth the time. many game concepts are discussed in detail, putting voice to some things that I had already been thinking.

1 person found this helpful

  • Overall
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Story
    3 out of 5 stars

Good source of information!

this give a whole lot of great ideas when it comes to building an rpg world. I will definitely be referring back to this in the future!

  • Overall
    3 out of 5 stars
  • Performance
    2 out of 5 stars
  • Story
    3 out of 5 stars

Much to be desired

I got this book hoping to get some help on how to construct a world of fantasy. and although there is some good advice to be found in here, I feel most of the listening is a drudge through a swath of unknown worlds and fantasy RPG projects these authors have worked on, and assume the reader knows which worlds they're referring to.

The narration feels like I'm being read a night time story by my babysitter, make it harder to take seriously and get through.

  • Overall
    4 out of 5 stars
  • Performance
    4 out of 5 stars
  • Story
    4 out of 5 stars

Not bad

This is a random collection of essays that's kind of targeted towards D&D dungeon masters, kind of targeted towards fantasy authors and kind of targets towards other types of creatives. There seems to be no single target audience or unifying purpose, an no single essay will apply well for everyone.

It's mainly to satisfy intellectual curiosity. It's kind of interesting to learn some tips on creating a world map for a fantasy world, or about trying to get hired to create a work for a licensed property.

But don't expect this to be a useful, thorough, how-to guide for any given creative endeavor. I wanted to get some ideas that could help me as a beginning DM. A few of the essays were somewhat relevant, but only a few. It wasn't terribly helpful for that purpose overall.

This would seem better as random blog posts on a website.

  • Overall
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Story
    5 out of 5 stars

Great for a dm, player, or writer

World and character building tips from someone who has done it for years. You can always learn more.

  • Overall
    5 out of 5 stars
  • Performance
    5 out of 5 stars

Exactly what i wanted it to be. Well done.

all of the essays in this book we're very informative. Somewhere more relevant than others to me but I imagine that many would be relevant to all. All of them sparked the imagination. well worth the money and time

  • Overall
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Story
    5 out of 5 stars

Great for building a strong foundation.

Whether your project is a D&D game, a novel, movie script, or video game; if you are building a non-historical Earth for your setting this book helps you set a solid, realistic foundation to develop upon. Kobold Guide to Worldbuilding helps you consider details and situations that might not seem important at the beginning of your project, but may become tools for your players or characters to use upon later development of the story, such as; neighboring political systems and interactions, geography and the weather is creates, trade goods and local economies, and how magic or technology may change and interact with these systems. If you have a project in the works, this book is totally worth your time. Audible 20 Review Sweepstakes Entry

Sort by:
Filter by:
  • Overall
    3 out of 5 stars
  • Performance
    3 out of 5 stars
Profile Image for Anonymous User
  • Anonymous User
  • 12-19-19

Only the second half is good

I nearly abansoned the book during the first half because it didn't say anything useful, only filler and stories.
After 1 and a half hours or so it started saying more useful things, and altogether, I felt like most of the relevant information was crammed into the second half of the book.

  • Overall
    3 out of 5 stars
  • Performance
    2 out of 5 stars
  • Story
    1 out of 5 stars
Profile Image for Aaron
  • Aaron
  • 06-05-19

geared towards D&D campaigns.

I was expecting it to focus on worldbuilding in a general sense, but instead every chapter seems to have the players and how your world relates to them as the focus. Not good for writers or authors looking to get some tips on how to deepen their world. GMs might find it quite useful though.