Galaxy Outlaws: The Complete Black Ocean Mobius Missions, 1-16.5
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Narrado por:
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Mikael Naramore
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De:
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J. S. Morin
Includes re-recorded Salvage Trouble with all new opening scene to celebrate the 10th anniversary of Black Ocean in audio.
Meet the galaxy's unluckiest outlaws.
Carl Ramsey is an ex Earth Navy fighter pilot turned con man. His ship, Mobius, is home to a ragtag crew of misfits and refugees looking to score a big payday but more often just scratching to pay for fuel. The crew consists of his ex-wife (and pilot), a drunkard, four-handed mechanic, a xeno-predator with the disposition of a 120kg housecat, and the galaxy's most wanted wizard.
Along the way, the Mobius crew crosses paths with the Black Ocean's vilest scum, from pirate fleets to criminal syndicates, and most law-abiding scum, including Earth Interstellar Enhanced Investigative Organization, ARGO high command, and the Convocation of Wizards. Time and again, riches lie just out of reach, because for all the talents Carl Ramsey and his crew possess, they've also got an outlaw's greatest weakness: a conscience.
Galaxy Outlaws is a collection of all 16 Black Ocean missions chronicling the adventures of the starship Mobius and her crew, along with 6 short stories. This series is the perfect cure for the Firefly season two blues. It's what you'd get if the Orville took place on Serenity, or if Star Wars had wizards instead of Jedi.
©2017 J.S. Morin (P)2025 J.S. MorinLos oyentes también disfrutaron:
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A book that should have been a lot better.
Don't get me wrong, it's not bad. There are parts that are genuinely good. Some amusing, some touching, some entertaining... but not as many as you'd expect. Of the 85-odd hours this book (series?) spans you're going to genuinely enjoy about a dozen of them. There are some likeable characters, there are some interesting characters, and there are some silly characters. Some of them grow and progress, others simply exist to fill out roles in the story. The characters all have that well-worn feel of familiarity however, and that isn't necessarily a good thing.
The pacing is odd, some parts get glossed over with little regard to events. Others draw out endlessly for no real reason. If you watched Star Trek: The Next Generation and thought the plot was complex and well thought out, you'll find this just to your liking. If you thought the plot was thin in spots with plot holes you can get lost for a fortnight in and as predictable as a Japanese train... well you'll find more of the same here.
All this may sound harsh, but the point is there was such a possibility here. The universe and concepts in it are excellent (if you ignore the giant holes and accept things as they are) but the big issue is that there wasn't more done with it. It's like entering a cooking show where the goal is to make the best macaroni and cheese and you make the box stuff and throw it on a plate in front of the judges. It's not bad, and will certainly do in a pinch... but it could have been much better with just a bit of effort and originality.
An example of things that could have been.
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Epic episodic adventure, over 80 hrs of fun
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Galaxy Outlaws is fantastic!
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A Browncoat's Dream Realized
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85 hours for one credit can’t go wrong
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