
Dverger
A Deckbuilding LitRPG
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Narrado por:
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Graham Mack
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De:
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Tracy Gregory
Darkness stirs in the depths of the world!
As Gareth and his friends celebrate their latest victory in their quest to topple the gods, an ancient horror wakes half the world away. Asked to help by a traveler to the tower they must seek out the terror lurking beneath the far side of Acamida.
With this new Dverger ally by his side, Gareth must navigate the treacherous outback, battling horrid monsters and discovering ancient secrets in its dusty wastes. Gareth will need every skill and card he owns to survive as he helps end a generations-old feud.
As Gareth grows in power, so too does his terrifying new foe. Two great powers start a collision course that will change the fate of Acamida forever!
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the only small complaint i had was the narrator, whp is fantastic, made the Arakos sound absolutely hard to listen to. i get that their descriptions of speech are jarring, and he masterfully brought that to life. id like it toned down a little bit.
I could also tell the narrator was exhausted reading batches of XP notifications because hed start to yell them. which was absolutely genius.
to the Author: please respect your voice actor enough to write some sort of a seperate script for the skills, cards and notifications. like was it necessary to read the description of the same card multiple times or read 5x about how X enemy was killed. it would be far more simpler to say: 5 enemies defeated, xp total.
otherwise a great piece of Gareth and crew's journey. if i could offer any other advice, it would be to stop repeating so much of the stuff new readers would need to get it. were very deep into the series now. its time to give your audience some credit.
finally getting somewhere
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Way to shake it up
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***SPOILERS****
My second and arguably larger gripe is with the story itself. The entire ending scene was just bad. Why would the MC send away the party but stay himself. The teleport item can easily take them all and if he had the time to throw it to Magda and explain his reasoning then he had enough time to tell the party to gather around him and then they could've all been whisked away to safety. I assume the author needed the MC to get captured for story reasons but there were definitely better methods and ones that made sense. I just feel like the characters all abandoned common sense at the end and it was all just to accommodate lazy writing.
It's not bad necessarily...
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El oyente recibió este título gratis
This series and world just keep getting and better
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such a fun series
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Story was meh, i realized for the short length of the books you are paying for truncated versions of real stories.
The universe being built is really good, overall plot points I think have a lot to them, but with the lengths everything always seems rushed. I will continue to read, especially the spinoff novel which I liked more. But I would like to say I am not an author so take my comments with a grain of salt, or a pinch, or more….
Expected more from the story
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Long distance relationship!?
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The plot for this book is "German steampunk cybermen/borg take over Australian dwarves, but MC's group screws off to spend the whole book doing side quests for kangaroo bandits." That's it. That's the whole book. Only thing that happens that advances the overall story is a bit of powering up (levels and cards), and they manage to check off one more godsword from the list.
No meaningful character development, no other meaningful overall plot advancements, no meaningful callbacks to any previous story lines/enemies/adventures. Just a bland "we rode around and taught like five monsters and gained three levels or so" story with little to no impact, wrapped in the idea of a heavily tropey mush-mash-of-stereotypes enemy that isn't actually even seen by the MC until the last hour of the book.
Interesting new cards? No. Epic card battles? No. Builds on previous relationships? No. Builds on previous adventures? No. You'll miss something important if you skip the obvious fluff sections? No. This whole book reads like a filler short story that got artificially inflated to novel length by simply adding more pointless fluff.
I won't be continuing the series after this installment. Which I hate admitting, since there are so few deck-building litrpg a to begin with and the idea was initially a good one. It's a shame that the execution became so poor.
Pure tropey filler. Gets old VERY fast.
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