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Dungeon Party  Por  arte de portada

Dungeon Party

De: John Webster Gastil
Narrado por: Victor Bevine
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Resumen del Editor

Dungeon Party links a fantasy world and the people playing in it. When longstanding personality conflicts erupt, the volatile Randall Keller secedes from Alan Crandall's gaming group. In pursuit of a coveted prize at an upcoming convention, Alan replaces Randall with two female recruits who reinvigorate the campaign. Randall chooses a darker path by spreading infectious cynicism through the gaming community while plotting his revenge. When the Middle Mirth convention gets underway, Alan's group must stop Randall and his avatar before they devastate worlds both fictional and real.

©2020 John Webster Gastil (P)2020 John Webster Gastil

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  • Total
    5 out of 5 stars
  • Ejecución
    4 out of 5 stars
  • Historia
    5 out of 5 stars

A Great Take on Role Playing

I love the author's ability to tell the story through both the character's lives and the game personas they control. I'm an old-school gamer and I see a lot in this tale that I recognize blended in with the author's incredible imagination. I encourage anyone interested in role playing games (old or new) to give this a read. You've never read anything like it.

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esto le resultó útil a 1 persona

  • Total
    5 out of 5 stars
  • Ejecución
    4 out of 5 stars
  • Historia
    5 out of 5 stars

Friendship, Obsession, & the Power of Storytelling

Sometimes, you just want to listen to a really good story. For our Thanksgiving travels Dungeon Party fit the bill perfectly. John Webster Gastil tells two stories from the point-of-view of their heroes and a hero turned villain.

In the main story, a weekly (Dungeons and Dragons-like) role-playing game loses its key player: Randall Keller, in the run-up to an important event. A second story is set in the mythos that Alan Crandall, the "Game Director," and the players create.

As the names Randall/Crandall might suggest, the characters are two sides of the same coin. Both are bonded by their shared trauma, but where Alan sees the game as a medium for his idealism, Randall becomes more cynical and villainous with each chapter. As the pressure increases on Alan, he begins to blur the lines between the real world and his campaign. The mythos becomes an allegory for the group’s real-world travails and the impending threat posed by Randall.

Gastil does a great job of creating heroes you care about, and a villain who evolves into someone truly despicable. Gastil writes with gentle humor, so even when the stakes are high and, in some cases horrifying, a smile is never far away. All of this is done with the utmost respect for the fantasy genre and role-playing game culture.

At its heart, this is a novel about friendship, obsession, and the power of storytelling. While those who have dabbled in role-playing games will find much familiar, most will enjoy its window into a rich culture.

Victor Bevine narrates the story in his own voice. He has a modern, natural style of reading which suits Dungeon Party well.

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