Nearra does not know who she is or where she lives but she does know one thing: Someone wants her dead. Her only hope lies leagues away, in an ancient temple, where healing clerics may be able to restore her memory. A helpful young ranger, a failed warrior, a sneaky elf, and a kender wizard offer to accompany Nearra on her journey. She soon learns her newfound friends have secrets of their own. As goblins, an angry minotaur, and a vicious green dragon attempt to stop them at every turn, friendships are tested and all of if may come to ruin from the one Nearra trusts the most.
Diran, once a feared assassin, has turned his back on murder, seeking the life of a wandering priest. But in the seas of the Lhazaar Principalities, peace is rarely found, and even justice must be bought in blood. A new power has risen, hoping to conquer the east with an army of beast men, and only Diran and his companions can stop them.The concluding volume in the critically-acclaimed Blade of the Flame series that follows a former assassin trying to change his life and set the world to right.
Armed with new weapons and a newfound confidence, Nearra and her friends plan to confront the wizard Maddoc. But before they can reach Cairngorn Keep, a skeletal griffin kidnaps Nearra and delivers her directly into the wizard's hands. As Maddoc prepares the final spell to unleash the Evergence, Davyn and the others struggle to rescue Nearra. But in the confines of Maddoc's keep, appearances deceive. Friends become enemies. Dark dreams become reality. And naive Nearra may not be as innocent as she seems.
Living in the war-ravaged realm of Eberron, assassin-turned-priest Diran Bastiaan and his half-orc sidekick, Ghaji, make an unlikely pair. One looks like the stuff of nightmares, while the other is "a conduit through which the holy force of Good could work its will in the physical world." Together, they have traveled throughout the archipelagic Lhazaar Principalities sharing numerous wild adventures, but none were as dangerous as the one they currently face....
Diran used to make his living as an assassin - one of the best money could buy. But after a life-altering spiritual experience, he's turned his back on killing. All he wants is peace. But in a shoddy port city, his past catches up to him, and killing may be the only way to bring peace to a city on the verge of destruction.
"Pretty good adventure"
Matt Richter may be dead, but he'll still crack ths case. His mean streets are the city of the dead, the shadowy realm known as Nekropolis. This place has always been ruled by the vampire overlords. Now they're plotting to destroy the city. Over my dead body. Tim Waggoner is a novelist and college professor.
"A decent read"
Meet Matt Richter. Pi. Zombie. Another case proves dangerous for zombie PI Matt Richter, in the underworld realm of Nekropolis. From his arrival at Nekropolis, Matt has found himself embroiled in disputes with the city's vampire lords, shapeshifters, golems, and other monstrosities. Nothing has prepared him for the Dark War. Tim Waggoner is a novelist and college professor.
You’ve got to keep your head to survive in Nekropolis. It’s a shame Victor Baron couldn’t manage that. Now everyone wants a piece of him. Zombie detective Matt Richter and his glamourous she-vampire companion Devona are back on the case, with another wild and wonderful investigation. Tim Waggoner is a novelist and college professor.
"I really enjoyed the book"
In the small town of Ptolemy, darkness is a living thing. A powerful thing. Its home is in the shadows of a bizarre, hidden club named Penumbra, where it is worshipped by followers who need the pleasure it gives them. They are addicted to it. They live for it. And they kill for it. When Aaron was first introduced to Penumbra, he thought it was just a secret club where members could indulge their kinkier fantasies. Bit by bit, as he learned the club's true purpose, he began to change in subtle, horrible ways.
Lirra Brochann is second-in-command to a force conducting secret military experiments on the creations of Xoriat, the Realm of Madness. When the government threatens to withdraw support for the experiments, the alchemist in charge, Lirra’s own uncle, makes a drastic error and a portal to Xoriat is opened. In trying to stop the ensuing madness, Lirra becomes bonded to one of the experiments, a symbiotic tentacle whip with a will of its own.
Scott Raymond is a man haunted by his past and terrorized in the present. As a young boy, he witnessed the brutal murder of his family, but there is so much of the gruesome tragedy that he simply cannot remember - including the identity of the killer or why Scott alone was spared. The memories won't come, but the trauma won't go away. Scott is an adult now, still emotionally scarred but learning to deal with it. He has come to Ash Creek to write about a different mystery, a six-year-old girl named Miranda who has disappeared in broad daylight one year ago.
When Joanne Talon was a child, she disappeared for six days. She returned without any memory of where she'd been and what happened to her during that time. Not long after that, four people were viciously murdered without apparent motive by Carl "the Cutter" Coulter. Carl cut their throats and then carved a bizarre symbol - a triangle bisected by a bolt of lightning - into their abdomens.
The small town of Zephyr, Ohio, is home to a very special young woman. Damara is quiet, reclusive - and she has the ability to make other people's dreams, fears, and fantasies all too real. But this isn't an ability that she can control, as many people in town are beginning to learn. For some, dreams are becoming living nightmares. For others, their deepest fears are suddenly alive and worse than they ever imagined. As Damara's powers sweep like a wildfire through the town, her neighbors' long-hidden desires and secret wishes are dragged out into the open.
"Can't keep going"
Eine mysteriöse Kreatur durchstreift auf der Suche nach einer neuen Identität die Straßen von Portland. Sie kann durch bloße Berührung ihre Opfer auflösen und ihre Erscheinung, Persönlichkeit und Erinnerungen annehmen. Als Nick Burkhardt und Hank Griffin von der Mordkommission in Portland gebeten werden, eine vermisste Person zu finden, trifft Nick auf den Gestaltwandler, aber dessen Kräfte haben eine unerwartete Wirkung auf den Grimm und entfesseln eine tödliche Wesen-Plage und unsägliches Chaos.