Farthest Reach is the second novel in a trilogy chronicling the tempestuous return of an isolated society of elves to the mainland of the Forgotten Realms world. The events in this trilogy will have a far-reaching impact across the entire setting.
The latest title from popular Forgotten Realms® author Richard Lee Byers. The dead are restless in the magic-rich realm of Thay, and an evil necromancer begins to gather them to his cause - a cause that will change the face of Faerûn forever.
In Evereska and Cormyr, alliances crumble. In the sun-baked desert of Anauroch, an empire of darkness is established. In the soul of a tortured elf, the future is decided. From the author of The Summoning, The Siege, and Death of the Dragon (with Ed Greenwood), the Realms-shaking Return of the Archwizards series comes to a stunning conclusion!
In the hands of an elf high-mage, the fabled mythals are Faern's most potent sources of magical power. But in the hands of a demon princess from a forgotten epoch, they're the most powerful weapons imaginable.
For Evereska, the last elven refuge on Faern, it’s a battle for survival. For the Chosen of Mystra, it’s a potent rival for their goddess’s dominion over magic. For the human realms of Faern, it’s a permanent shift in the balance of power. For a lost race of powerful archwizards, it’s a flying mountain they call home. From the author of The Summoning, Beyond the High Road, and Death of the Dragon (with Ed Greenwood), the Realms-shaking Return of the Archwizards series continues!
They are the half-bloods, the broken, the unforgiven. They failed themselves and their people. They are outcasts. Then, in the bitter wilds of Rashemen, they receive a desperate plea they alone can answer. If they succeed, it could mean their redemption. But if they fail, a troubled past will be the least of their problems.
Half-demon, half-elf monsters infest the glades of the High Forest, the mountains around Evereska, and the very halls of Evermeet itself. They claim a birthright that was taken from them so long ago even the elves who imprisoned them forgot they existed. For millennia the daemonfey army planned, grew, and waited. Until now... House Dlardrageth is an ancient cabal of demon-spawned sun elves who burn for vengeance against the elven realms that defeated them long ago.
Join heroes fighting the undead hordes! A powerful undead sorcerer reigns in Thay over a frightened people and hordes of undead. The mageocracy in exile, masters of no more than their beaten army, watch from distant shores as the new King of Thay prepares a great magical ritual - a ritual they cannot allow him to bring to completion. The conclusion of The Haunted Lands series, the events in Unholy will have tremendous impact on the Forgotten Realms world.
Undead armies have massed and march to the beat of an evil necromancer's drum. The living citizens of the magic-rich realm of Thay must unite and mount a defense before they die and join their enemy's ranks. The second book in The Haunted Lands series, the events in Undead will have tremendous impact on the Forgotten Realms world.
From the depths of the demiplane of shadow comes a new magic so mysterious it confounds even the Chosen of Mystra. From beneath the dune seas of Anauroch escapes one of Toril's most powerful and ancient evils - the phaerimm. From Evereska, the last elven refuge on comes word of invasion. From nowhere appears a group of enigmatic sorcerers determined to destroy the phaerimm and save Evereska... for purposes known only to themselves.
"Painful to listen too..."
Something has gone wrong. A group of American bombers armed with nuclear weapons is streaking past the fail-safe point, beyond recall, and no one knows why. Their destination - Moscow. In a bomb shelter beneath the White House, the calm young president turns to his Russian translator and says, "I think we are ready to talk to Premier Kruschchev." Not far away, in the War Room at the Pentagon, the secretary of defense and his aides watch with growing anxiety...
"Fail Safe Audio Book Good For The Drive!"
It was the best thing that ever happened to him. It was his god’s blessing. It was hell. Vell was content to be a mere warrior in the Thunderbeast tribe, staying behind on the hunt to guard the camp. But then something alien awakened deep within him, the spirit of a behemoth that he could not control. With it came attacks from the sky, visitors from far lands, and a mysterious command from their ancestral totem: Find the living. And this time, no one was going to let him just stay behind.
The first title in a new Forgotten Realms series focusing on the popular Dungeons & Dragons game character class of Fighters. Each title will feature characters with a different exotic style of fighting.
Lirra Brochann is second-in-command to a force conducting secret military experiments on the creations of Xoriat, the Realm of Madness. When the government threatens to withdraw support for the experiments, the alchemist in charge, Lirra’s own uncle, makes a drastic error and a portal to Xoriat is opened. In trying to stop the ensuing madness, Lirra becomes bonded to one of the experiments, a symbiotic tentacle whip with a will of its own.
After a fight, some warriors seek to return home. Others seek revenge. The battle of Akhlaur's Swamp is over, and its heroes part ways. One becomes a wizard's apprentice and tries to unravel her mysterious lineage. Another hero returns to his queen, only to find that all is not as it was. Hidden from them both, the Magehound broods. She cannot forgive those who drove her from power, and she will stop at nothing to be avenged.
"read before it's nice to hear it though..."
This scar on my arm is the mark of the thin man's sword.... These on my chest, the barbarian's gyrspike...this, on my shoulder, the woodman's axe. And this rasping whisper, all that is left of my voice, it is the scar of the Lord Singer's jealousy. They took my voice and my life and left my body for the crows. But not all who die rest in peace. Erik Scott de Bie spins a haunting tale of revenge, honor, love, and hate, all bound within a dark man whose indomitable spirit marks him a son of - The Fighters!
When an old man dies a seemingly natural death in a parking lot, only Inspector Michael Green finds it suspicious. Something about the closed case has caught his eye - why did the victim have a mysterious gash on his head, inflicted around the time of his death? Talking to the man's family only increases Green's curiosity. They are obviously hiding something about the old man, who lived in isolation as though avoiding painful memories. A search of his house turns up an old tool box with a hidden compartment containing a German ID card from World War II.
Matteo, un-magical counselor to the mighty of Halruaa, has devoted his life to the truth - until he finds that he may have a hidden spark of magic after all. Now, with only a street waif for a companion, he's on the run from the mysterious Cabal. In the dismal Swamp of Akhlaur, Matteo will seek his own truth while battling a creature out of his nightmares. But something even worse is on his trail: a relentless persecutor of magic: The Magehound.
"Brings me back..."
Accident or suicide? That's the simple question put to Inspector Michael Green when a derelict stranger falls to his death from an abandoned church tower in a quiet river village at the edge of his jurisdiction. But when the victim turns out be a long-lost son of a local farm family cursed in recent years by tragedy, madness, and death, Green begins to suspect something far more sinister is at work. Probing the family's past, he uncovers a toxic mix of rigid fundamentalism, teenage rebellion, and a family secret so horrific that 20 years later, someone is still desperate to prevent the truth from coming to light.
"This book is great introduction to a new author"
Once again, the counselors of Halruaa have beaten back an attack by the wizard Akhlaur. Once more, the kingdom has been saved from its enemies. But victory comes at a terrible price. The aged king is weakened, his powers diminished. His chief counselor Matteo is torn between his duty and his heart. Tzigone, the hero of the battle of Akhlaur's Swamp, has been hurled into a dark world from which she may never escape. And at the edge of time, Akhlaur and his ally, the Magehound, plot their final revenge.