You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash The Lazy Dungeon Master.
Written in the style of Sly Flourish's Dungeon Master Tips and Running Epic Tier D&D Games, The Lazy Dungeon Master shows a new approach to game preparation, one that takes less time and gives your game the freedom to grow at the table. This book will help a dungeon master prepare awesome games for any version of D&D.
Based on the real-world experiences of hundreds of dungeon masters and dozens of professional game designers, The Lazy Dungeon Master includes interviews with veteran D&D DMs and a complete toolkit to help you improvise an entire game. Whether you play 1st, 2nd, 3rd, 4th, Pathfinder, or the D&D Next playtest, The Lazy Dungeon Master has tips, techniques, and advice to make preparation easier and help you run a flexible and entertaining game.
©2012 Michael E. Shea (P)2016 Last Word Audio, LLC
I was looking for a resource that would help me develop as a DM. I had been a DM for years doing the same thing over and over. I felt like something was missing but couldn't figure out what it was. This book helped.
This is a great guide for any DM who feels like they're putting too much work in to the game with too little reward. It gives great bulleted guidelines for keeping it simple and relying on the NPCs and PCs to flesh out the setting on the fly.
I've been doing since the 1970s and tend to over prepare. the methods within this book seem promising, and look like they will bring back spontaneity and make my life easier. plus this book is very enjoyable
Short and to the point. This book reminds you that preparing a game does not have to be a 20 hour process. The author gives lots of great advice and resources plus the text is VERY up-to-date.
The advice in this book is really solid and easy to follow. And the book is short enough to listen to multiple times to get the lessons to sink in.
Unfortunately the book was written prior to 5E, but the advice is general enough to help with DMing any game. The focus is really on how to be flexible and build easy and lazy tools to make running both sandboxy and module games easier. Also good advice on how to keep your more sandboxy games from getting lost!
As a DM who is often overwhelmed by the amount of prep work associated with bringing a module to to table in a competent manner, I found this book has a lot of helpful information about how to reduce some of the things that eat up a lot of time and don't provide a lot of in-game payoff. Also, the book gets to the point and doesn't waste a lot of time. At under 3 hours, it's not a huge time investment to get the knowledge it offers.
-1 star as it refers to a pdf a number of times that is supposed to be supplied with this audiobook that you never receive with Audible. It doesn't hamper things too much, but it really would have been nice to have.
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