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The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
- The Monsters Know What They’re Doing, Book 1
- Narrated by: Kevin T. Collins
- Length: 25 hrs and 21 mins
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Publisher's summary
From the creator of the popular blog The Monsters Know What They're Doing comes a compilation of villainous battle plans for Dungeon Masters.
In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior - and the better the players, the more unpredictable their behavior! It's easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away.
In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
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After dying and being reborn into a world that's built like a video game, Jim has found himself stuck in a very old-world style new-player zone for low-level adventurers. Unfortunately, the zone fell out of use centuries ago, and no one told the monsters they were supposed to take it easy on the Noobs. Even worse, the only new player around is Jim. Jim has been given an opportunity, and he'll do his best to take advantage of it.
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Like the land but actually finishes story lines.
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Challenge
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When virtual reality becomes real enough that people feel as if they're being transported to another world, Valia Online arrives. A man running from his past joins the game to forget it all. Calling himself Jack Thorn, he chooses an undead race, Deathlord. A mage by choice, and a swordsman by necessity, he soon finds out that he'll need to use much more than magic and steel to survive; strategy, creativity, and carefully chosen words can often accomplish what simple attacks can't.
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A new take to the typical litrpg
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Kobold Guide to Roleplaying
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Overall
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Performance
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There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
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Ugh.
- By Michael on 04-17-24
By: Keith Ammann, and others
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Dungeon World Series Complete Box Set: Books 1 Through 5
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- Narrated by: Miles Meili
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Overall
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Millions of dungeons inhabit the planet, utilizing the Human people as a source of much-needed Mana to facilitate their own growth; in turn, the humans delve into the dungeons to acquire their own power in the form of Essence, which allows them to develop and enhance themselves in a multitude of different ways. It is a symbiotic relationship that has lasted thousands of years and has brought about a measure of peace.
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Let me save you the time Trash
- By Marlon on 11-16-21
By: Jonathan Brooks
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Tides of Magic
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When Hal Emden hears about a contest that offers winners the chance to test the newest game from his favorite designer on a cutting-edge, unprecedented virtual reality system, he has to try his luck. Surprisingly, he wins. A full week, all expenses paid, to play the fully immersive game Tides of Magic Online. What could possibly go wrong? I mean, it's not like Elwin, the creator of the game and series, is an insane psychopath intent on trapping them in his virtual world for purposes unknown...right?
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OP'd to the MAX!!
- By Anonymous User on 12-28-20
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A Game of Villains
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Our hero entered the store that fateful evening and became involved in a life-or-death game arranged by a mysterious creature. He survived, but instead of being on Earth, he now appeared to be in a different world, with other people who had passed a similarly deadly test. Some made it through by using force, some by using their cunning.... Everyone has their own story, but they all have one thing in common - there are no good people among them.
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I have no idea what this is...
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Battle Spire: A Crafting LitRPG Book
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Jack Kross only wanted to play the game. Now he’s fighting for his life. When a mysterious hacker takes control of Hundred Kingdoms, Jack is trapped inside the fantasy VR world along with millions of other players. But Jack is in a worse predicament. He’s cornered in the very tower the terrorists have taken as their base; the only free player left within its walls. Even worse, in the real world, his body lies in a sweltering room with no hope of relief.
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Not So Crafty
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King's League
- An Epic Lit RPG Adventure (King's League, Book 1)
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For recently expelled college dropout Dirk Wilson, picking up and re-selling other player's scraps from cleared dungeons and side quests gone sideways is the only thing keeping him from living on the streets. Tired of ramen noodles, past-due notices, and feeling like his future is over before it ever started, Dirk decides that if he's going to make something of himself, it'll be within the game, taking advantage of the real-life payouts from selling in-game goods on King's League's River Market. But the game leaves little margin for error, and Dirk's virtual problems grow.
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Real GameLit Fans: AVOID at all costs... Everyone else, just avoid.
- By Christopher on 07-27-20
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Split Infinity
- Apprentice Adept Series, Book 1
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On the technological, decadent world of Proton, someone was trying to destroy Stile, serf and master Gamesman. His only escape lay in Phaze, a world totally ruled by magic. Soon he learned that his alternate self had already been murdered, and that he was next. On Proton, his fate depended on winning the great Games. On Phaze, he must master magic to survive. And if he used any magic at all, his friends were determined to kill him at once!
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Favorite Piers Anthony Series
- By Jerry Jones on 08-20-10
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Dungeon Bringer 1: A litRPG Adventure
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When the Inkolana Cartel's experimental computer network comes under attack, they give white-hat hacker Clay Knight two hours to fix the problem. If he succeeds, he'll be rich beyond his wildest dreams. If he fails, he's a dead man. But when Clay hacks the hackers, he stumbles into an ancient ritual that summons him to the dusty, forgotten world of Soketra...Clay finds dungeons, monsters, and a fierce pride of beautiful cat women who believe he is the reincarnation of the ancient Dungeon Lord Rathokhetra. Listen to find out more.
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another great gamelit harem.
- By Kindle Customer on 05-29-19
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You're Not Allowed to Die
- Twenty-Sided Eye, Book 1
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Joe's body is failing him. In order to make his last weeks of life more palatable, he goes into full digital immersion. This new process will allow him to play in a virtual environment with a fake but healthy and strong virtual body. As soon as he steps into this new environment he meets his virtual assistant, an Evolving Intelligence (E.I.), who takes the form of someone close to him. But before Joe and Spooky can begin playing the game, they are both summoned to a reality where magic is real.
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Great story with one exception
- By Kindle Customer on 05-23-18
By: Kip Terrington
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If I was a Navy seal I could totally do this.
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One of the hardest parts of game mastering is coming up with interesting adventure locations for our characters to explore. These locations need to be fantastic, detailed places that capture the minds of our players every session we run. Sly Flourish's Fantastic Locations is an audiobook of 20 system-agnostic locations you can drop into your favorite fantasy role-playing game. Each location builds on a fantastic theme, such as a mysterious ancient structure under the ice, a cursed castle of a mad king, or a fallen celestial fortress.
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A Great Idea!
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Roleplaying games have come a long way since the 1970s. Possessed of this second edition of XDM: X-Treme Dungeon Mastery, you can become and x-treme dungeon master, and as an XDM you'll stand ready for the next 50 years of RPGs.
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Skip if you want value
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What listeners say about The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Joseph Claudel
- 04-22-22
Really interesting, but get the physical book
The content & presentation of this book is really interesting and is an invaluable tool to take your DM skills to the next level. I found that this was a bit more difficult to follow in audio format because the stat blocks get hard to follow. As a DM resource it is difficult to reference specific monster groups section as well.
I ended up returning the audio book, but will definitely be buying a physical copy.
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- Andrew Myers
- 04-15-23
it is awesome!!!!!
I really like this book. because I am wanting to be a DM for my dad and little brother so this has been a big help.
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- Melissa Peden
- 04-07-21
great info for new DMs!
great to listen to and take notes. detailed examples for NPC character play and combat interactions. highly recommend for all new DMs to DnD.
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- jessie jem
- 08-16-21
as a Professional DM this is a great resource
everything is great now make with new monsters.or 3 rd party monsters. tpk book be awesome
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- David K. van Hoose
- 04-10-22
A DM's Must Read
If you are a DM gaming D&D 5e this is must read that will ensure you will take your game to the next level. I highly recommend it.
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- G. Parish
- 04-17-21
Let your dragons live!
I recently listened to The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters written by Kieth Ammann and narrated by Kevin T. Collins.
This book is written as a bit of an instructional guide for Dungeon Masters of Dungeons and Dragons 5E. While this book is specific to this edition of the popular game commonly known as D&D, it’s principles of considering monster stats, abilities, and lore combine to give one a guide for running monsters in any combat oriented RPG system. He uses the available information to inform the tactics of each creature, thus giving each a unique and vivid life at the table.
Narration: Kevin T. Collins actually brings a fairly well spoken and thought out diction to the task of reading this tome. His reading elevates a topic that could be a dry read into something that is arresting. He adds the emotion of an enthusiastic teacher to his reading and it matches the book’s tone quite well.
Conclusion: This is an excellent book for any Dungeon Master in any tactically based RPG system, but especially for those invested in 5E. The methods described here are a useful guide to turn boring statistics about creatures into a useful way of modeling a vibrant living breathing creature at the table. It lets you bring your dragons to life!
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- Brad Kriss
- 05-23-20
Great resource!
Id love to see a follow-up with more entires. I always reference this while preparing
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- Akion
- 10-19-21
Very insightful
Listening to this has made me very eager to use practically every tactic as he described, and provides minor guidance in homebrewing creatures.
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- Lance
- 12-08-20
very good resource
This book is a very good resource for DMs, and will save a good amount of prep time.
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- Jay
- 04-08-20
Not a story! Guide to help game Masters fight
And it's fantastic
This works perfect for the Busy DM who doesn't have time to bget abhook shipped, flip through pages and all that stuff.
Each chapter in audible is split to a different npc which is perfect !
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12 people found this helpful