• Of Dice and Men

  • The Story of Dungeons & Dragons and the People Who Play It
  • By: David M. Ewalt
  • Narrated by: Rob Brinkmann, Pavi Proczko
  • Length: 10 hrs and 3 mins
  • 4.0 out of 5 stars (1 rating)

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Of Dice and Men  By  cover art

Of Dice and Men

By: David M. Ewalt
Narrated by: Rob Brinkmann, Pavi Proczko
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Publisher's summary

The Lord of the Rings meets Moneyball in this fascinating and authoritative history of Dungeons & Dragons that “tracks D&D’s turbulent rise, fall, and survival, from its heyday in the 1980s…to the twenty-first century” (The Wall Street Journal), by award-winning journalist David M. Ewalt.

Even if you’ve never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture, and 2014 marks the intriguing role-playing phenomenon’s 40th anniversary. Released decades before the Internet and social media, Dungeons & Dragons inspired one of the original nerd subcultures and is still revered by more than 30 million fans. Now, the authoritative history and magic of the game are revealed by an award-winning journalist and lifelong D&D player.

In Of Dice and Men, David Ewalt describes the development of Dungeons & Dragons from the game’s origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s lasting impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences, “writing about the world of fantasy role-playing junkies with intelligence, dexterity, and even wisdom” (Ken Jennings). An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.

©2024 David M. Ewalt (P)2024 Simon & Schuster Audio

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Nice overview

I am glad the author has updated the book to reflect current happenings with WOTC and the OGL fiasco. Overall, a solid read that offers a framework for the history of D&D and other Tabletop RPGs.

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