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So You Want to Be a Game Master
- Everything You Need to Start Your Tabletop Adventure for Dungeon's and Dragons, Pathfinder, and Other Systems
- Narrated by: Shawn Compton
- Length: 17 hrs and 42 mins
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Publisher's summary
Become the Ultimate Game Master
Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure!
Award-winning game designer Justin Alexander has created an incredible compendium of advice, perfect for any aspiring Game Master. This book is packed with the strategies you need to create amazing dungeons, battles, roleplay encounters, and more. Full of practical, hands-on advice, just hearing the first chapter of this book will have you ready to run a game in less than an hour. From there, Justin teaches you all the skills and techniques you need to explore dungeons, solve mysteries, steal priceless artifacts, unravel strange conspiracies, and venture forth on epic journeys!
No matter what game you're playing, this book is the key to unlocking the limitless realms of your imagination.
PLEASE NOTE: When you purchase this title, the accompanying PDF will be available in your Audible Library along with the audio.
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Eight years ago I fell into a secret summer fling with my best friend’s little sister before our lives went in different directions. Now, I’m the grumpy to Juliet’s sunshine on a popular dating podcast we host, and when a wealthy fan gives us a charming coastal cottage as the biggest thank you ever, we head to the town where I grew up to give it a makeover. And find the house has only one bed. Located under a mirrored ceiling.
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The kind of Romance everyone needs in their collection!
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First Lie Wins
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The identity comes first: Evie Porter. Once she’s given a name and location by her mysterious boss Mr. Smith, she learns everything there is to know about the town and the people in it. Then the mark: Ryan Sumner. The last piece of the puzzle is the job. Evie isn’t privy to Mr. Smith’s real identity, but she knows this job will be different. Ryan has gotten under her skin, and she’s starting to envision a different sort of life for herself. But Evie can’t make any mistakes—especially after what happened last time.
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What’s The lie?
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A Calamity of Souls
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Set in the tumultuous year of 1968 in southern Virginia, a racially-charged murder case sets a duo of white and Black lawyers against a deeply unfair system as they work to defend their wrongfully-accused Black defendants in this courtroom drama from #1 New York Times bestselling author David Baldacci.
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Loved this book!!!!
- By shelley on 04-17-24
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The Covenant of Water
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Spanning the years 1900 to 1977, The Covenant of Water is set in Kerala, on South India’s Malabar Coast, and follows three generations of a family that suffers a peculiar affliction: in every generation, at least one person dies by drowning—and in Kerala, water is everywhere. At the turn of the century, a twelve-year-old girl from Kerala’s long-existing Christian community, grieving the death of her father, is sent by boat to her wedding, where she will meet her forty-year-old husband for the first time.
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Story Telling At Its Best
- By Regina on 05-06-23
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It Was Always You
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Morgan isn’t sure about her new boyfriend, Justin. Before the couple go on a romantic weekend trip, Morgan attends an appointment with her neurologist, Dr. Koftura, who has monitored her since an accident she had when she was seven years old. Morgan has a history of sabotaging her romantic relationships, and the doctor is concerned that she is following the same patterns with Justin.
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Great Story
- By Lupe Sarabia on 04-03-24
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Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously heard the Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games.
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The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting.
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From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons.
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Did you like the first one? You’ll love this
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Has your game got the blahs? Are your players spending more time thumbing through your book collection than hunting down clues, more energy heckling one another than in crushing their cruel foes? Never fear, o beleaguered Game Masters, for Robin D. Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist for Dragon magazine is here to help. Know your players! Analyze your system! Build your campaign! Design adventures! Prepare to be spontaneous, and improvise like a fiend!
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Not bad
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Whether you're new to game mastering or have been running the same campaign since 1974, Never Unprepared: The Complete Game Master's Guide to Session Prep will help you prepare for games faster, avoid common pitfalls, and have more fun in the process. Never Unprepared breaks game prep down into its component phases - Brainstorming, Selection, Conceptualization, Documentation, and Review - and provides the tools you need to make the most of each phase. If you hate prep, you'll find ways to make it more enjoyable.
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Across the globe, therapists are using tabletop roleplaying games (RPG) such as Dungeons & Dragons as a part of their practice. This book provides an overview of what RPGs are and what makes them such an effective and powerful tool for therapy. By examining research on gaming, flow, immersion, and role-play, listeners will gain a better understanding of the theoretical underpinnings and how to skillfully and ethically use RPGs in their own practices.
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Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into war gaming trivia. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
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the forgotten realm of where RPGs arize
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The original Dungeons & Dragons released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success. But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR.
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The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has crafted a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin, to his untimely death in 2008. Gygax’s magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and ’80s and irreversibly alter the world of gaming. Gygax’s involvement in the industry lasted long after his dramatic and involuntary departure, and his footprint can be seen in the role-playing genre he is largely responsible for creating.
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King of the Nerds
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The first book in a series featuring characters from the D&D core rules. Featuring the iconic characters that appeared throughout the latest edition of the D&D game, this new series will attract new players and readers to the various worlds featured in the Wizards of the Coast book-publishing line. The already familiar characters and D&D-related content will also make this series very approachable to current players.
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Solid D&D Adventure in the Classic TSR Mode
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What listeners say about So You Want to Be a Game Master
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Garry B.
- 03-21-24
Must read for any Game Master
This is chock full of information and I recommend you get the print version of this book for reference!
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- Sebastian Wood
- 03-22-24
best book I've listened to for a beginner like me
I've listened to robins laws, and sly flourish, and a few other "beginner books" I won't mention, but this one gave me more help than all the others combined. probably because I'm new.
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- Kurt Klassen
- 12-07-23
Perfect advice for game Masters of all experience levels
As other reviews have said, there is certain material that the e book or physical copy has that is not included in this version (tables, lists, and various sheets for aiding play). For some of that the text is clear enough that you could conceivably create those items through careful listening, but don’t worry, those aren’t the real gold of this book. The real gold is the text itself, clear and well written, explaining the processes and procedures of good game mastering: how to make a ruling, how to run a room, and how to string rulings and rooms and situations together both at the table and before you get there to creat amazing table top role playing game sessions. Treat the audio book as if it’s a recorded collection of essays on game mastering, and you’ll find it satisfies almost all of your needs. Highly recommended
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2 people found this helpful
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- Anonymous User
- 02-01-24
Easy to follow examples
The advice is quick and to the point. Examples make the process easy to follow. There are occasional microphone pops but is otherwise a brilliant help book.
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- Jacob H.
- 12-21-23
Great Resource
I have been a long time fan of Justin Alexander, reading tips and advice from his website the Alexandrian. This book is a wonderful compilation of that great resource. While many of his examples are from DnD the lessons can be applied to any game system. I think this is probably one of the best purchases or gifts for anyone that takes being a game master seriously.
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1 person found this helpful
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- Amazon Customer
- 01-13-24
Matt Collville lovers, listen to this
Content: No-nonsense templates and advice. If Matt Collville is a college professor, The Alexandrian is producing content to get you into Matt's class and know 99% of the answers with experience.
Narration: the pace and dialect is similar to The Alexandrian YouTube channel. This is his YouTube channel with an extra coat of polish.
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2 people found this helpful
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- Josh
- 02-13-24
Good information for GMs whether new or not
Overall a good listen. You can tell the reader was not a gamer due to some of the terms that they got wrong. There’s a lot of great information in the book, but a lot of times it reference the e-book or written book. This made it difficult. The other thing was the reader would read the tables, and it was really bizarre to have a table read to me. I think the information provides is great, reminded me of some things that I haven’t done in a while. It also taught me some things that I have not heard before.
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- Stephanie Guay Martinek
- 01-20-24
a good book even for experienced gamemasterd
starts out with very simple concepts, but really leveled up the complexity of how to think about the game as it moves along but with good tips to keep it manageable. I wish it included pdfs of the handouts. yjat was a disappointment. Only reason I gave less than five stars overall
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- Corey Gates
- 01-24-24
Excellent
Great overview for beginners and in-depth tips for old hands about how to run table top role playing games. Audiobook refers to the ebook, but author has materials available on his website to look at while listening.
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- Anonymous User
- 03-23-24
Needs a PDF
amazing info but your betterodff getting a visual copy, the convenience of an audiobook is undermined immensely because of this.
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