Here, there be dragons.
Ancient red dragons with 527 hit points, +44 to attack, and a 20d10 breath weapon, to be specific. In the world of fantasy role-playing, those numbers describe a winged serpent with immense strength and the ability to spit fire. There are few beasts more powerful - just like there are few games more important than Dungeons & Dragons.
Even if you’ve never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture. Released in 1974 - decades before the Internet and social media - Dungeons & Dragons inspired one of the original nerd subcultures, and is still revered by millions of fans around the world. Now the authoritative history and magic of the game are revealed by an award-winning journalist and lifelong D&D player.
In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.
(P)2013 Brilliance Audio, Inc.
This is a very informative and well-researched book. However, seemingly in an attempt to make it more entertaining, it jumps around a lot, frequently shifting back and forth. I found that a bit confusing, distracting, and annoying.
The content itself is great, but the manner in which it is presented and organized leaves something to be desired.
Never. I really found the narrator annoying. He completely missed the bus on what could have been an interesting history of Dungeons & Dragons. His story is not interesting, yet he seemed to decide his personal D&D history should be the primary focus. Seriously, there are long stretches of the author explaining how he named his characters when he was a kid and a chapter describing a weekend retreat that was only vaguely related to D&D (LARP). Spent most of the book just shaking my head, trying to figure out if this was a self published blog excerpt.
Done some research beyond Wikipedia, maybe realize that the journey of a novice D&D player to a somewhat less novice D&D player wasn't that interesting. Possibly not have an arrogant sounding narrator constantly interrupt the story with a completely unnecessary old lore exposition. Maybe not end compete sections with snarky, unfunny jokes (example: it's not the size of the sword, octopuses are cool, etc.). Really the book just rubbed me the wrong way start to finish. Needed an editor to step in and add some focus to the story. Spoiler: Near the end he gets a chance to play with various co-creators of the game, and in each instance comes off as unimpressed by them, yet marvels at the old yellow tape on a ping pong table. I typically don't write reviews and read dozens of books each year, but this book was terrible.
It won't -- don't worry.
Let me know if anyone finds an interesting book on this subject. It sounds fascinating.
Loved when he described the break up of the two founders, and just glossed over the reason explaining, "no one seems to know". Seemed like he tried real hard to get to the bottom of that.
I have not read the print version.
The story is fascinating and the tale is told interestingly. The author weaves historic notes and details with bits of story telling, bringing the games he is discussing to life. He is a real good old D&D player himself and the journey back in time to go over the birth of the game and its historic impact was entertaining, educational, and full of nostalgia for those who were there. For those that have never played D&D this book could be the key to understanding what it is and why people enjoy it so much.
At first I just wanted the typical history lesson most books of this type give, but I was taken back at first with the added sub story given. It was very dramatic and unexpected. I even thought at first that I did not like this departure. But a chapter or two in I was hooked. I wanted the history and I got that fantastically but I was also given an extra gift that made this book come to life. Amazingly well done! Thank you!
Ewalts treatment of D&D's history was thorough and insightful. The drama woven into the narrative was also an entertaining bonus. This is a 'must read' for all table top gaming enthusiasts.
I really enjoyed this book. It did take me some time to figure out the narrative style, skipping back and forth between nonfiction and play journal. I may make my husband listen, since he was never a role player.
Also it was interesting to see just how early my family adopted D&D (1977-78)
What a great read. Mixing history and storytelling. If you are a D&D fan I highly recommend this book :) it sets a fire inside to play. From the beginning to the satanic panic to 5th edition this book covers it all.
I really loved the performances of campaign events. This book was highly satisfying. I learned a lot, and it's even inspired me to try fifths edition.
Great insights into the evolution of the game and company. It was easy to listen too and very entertaining. I recommend it for all you gamers out there just for nostalgia's sake.
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