
Super Mario
How Nintendo Conquered America
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Narrado por:
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Ray Porter
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De:
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Jeff Ryan
Acerca de esta escucha
The story of Nintendo’s rise and the beloved icon who made it possible
Nintendo has continually set the standard for video game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape.
The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market. Lawsuits, Hollywood, die-hard fans, and face-offs with Sony and Microsoft are all part of the drama. Find out about: Mario’s eccentric yet brilliant creator, Shigeru Miyamoto, who was tapped for the job because he was considered expendable; Minoru Arakawa, the son-in-law of Nintendo’s imperious president, who bumbled his way to success; and the unexpected approach that allowed Nintendo to reinvent itself as the gaming system for the nongamer, especially now with the Wii.
Even those who can’t tell a Koopa from a Goomba will find this a fascinating story of striving, comeuppance, and redemption.
©2011 Jeff Ryan (P)2011 Blackstone Audio, Inc.Los oyentes también disfrutaron...
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Super Mario: Hilarious Super Mario Bros Jokes
- De: Game Guide Hero
- Narrado por: Jamin Bradley
- Duración: 24 m
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This book, Super Mario, is full of several rib-tickling Mario jokes that are sure to help you feel relaxed after a long day's work. The book also offers you a lot of interesting unknown facts about the Super Mario world. The book brings out the most fun moments of the Mario series and compels you to take a trip down memory lane. The jokes in this book revolve around almost every character in the Mario series. You are about to discover some of the most laughter-inducing Mario jokes of all time.
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Interesting
- De Amazon Customer en 09-23-20
De: Game Guide Hero
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Doom Guy
- Life in First Person
- De: John Romero
- Narrado por: John Romero
- Duración: 17 h y 4 m
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Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
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Intimate stories of gaming history in First Person
- De Emyli en 07-28-23
De: John Romero
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Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 7 h y 58 m
- Versión completa
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Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
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Behind the Scenes
- De SAMA en 11-27-17
De: Jason Schreier
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A Mouse Divided
- How Ub Iwerks Became Forgotten, and Walt Disney Became Uncle Walt
- De: Jeff Ryan
- Narrado por: J. D. Jackson
- Duración: 11 h y 30 m
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Almost everything you know about Mickey Mouse is wrong: He wasn’t Disney’s first star; Steamboat Willie wasn’t his first movie; Mickey wasn’t a nice guy - and Walt Disney didn’t invent him. In 1928, two very different best friends invented Mickey Mouse. And the success tore them apart. Walt Disney and Ub Iwerks’ friendship is a story of betrayal, love, war, money, power, tragedy, intrigue, humor, despair, and hope. You’ll love them both - when you don’t want to drop anvils on their heads.
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Wasted money and wasted time
- De E. Johnson en 12-27-18
De: Jeff Ryan
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Sid Meier's Memoir!
- A Life in Computer Games
- De: Sid Meier, Jennifer Lee Noonan - contributor
- Narrado por: Charles Constant
- Duración: 8 h y 32 m
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Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
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Only the Interesting Stuff
- De R. Squyres en 10-05-21
De: Sid Meier, y otros
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Fight, Magic, Items
- The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West
- De: Aidan Moher
- Narrado por: Eric Michael Summerer
- Duración: 11 h y 37 m
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The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories; and some of the most iconic and beloved games in the industry. Inspired by early Western RPGs and introducing technology and artistic styles that pushed the boundaries of what video games could be, this genre is responsible for creating some of the most complex, bold, and beloved games in history. In Fight, Magic, Items, Aidan Moher guides listeners through the history of JRPGs.
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Excellent history of the JRPG genre
- De Cyrus en 08-14-23
De: Aidan Moher
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Once upon Atari
- How I Made History by Killing an Industry
- De: Howard Scott Warshaw
- Narrado por: Howard Scott Warshaw
- Duración: 11 h y 17 m
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Once upon Atari is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry’s original innovators.
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Awesome
- De Aaron Valdes en 07-22-23
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Replay
- The History of Video Games
- De: Tristan Donovan, Richard Garriott
- Narrado por: Gary Furlong
- Duración: 15 h y 15 m
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A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past.
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Excellent Book
- De Devin en 01-17-18
De: Tristan Donovan, y otros
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The Tetris Effect
- The Game That Hypnotized the World
- De: Dan Ackerman
- Narrado por: Dan Ackerman
- Duración: 6 h y 59 m
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Tetris is perhaps the most instantly recognizable, most popular video game ever made. But the fascinating story of its origins is lesser known. How did an obscure Soviet programmer working on frail, antiquated computers create a product that has earned nearly $1 billion in sales? How did an inspired makeshift game turn into a worldwide sensation that has been displayed at the Museum of Modern Art, inspired a Hollywood movie, and been played in outer space?
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Never quite fits together
- De Rog en 09-26-16
De: Dan Ackerman
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Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- De: Justin Gary
- Narrado por: Justin Gary
- Duración: 3 h y 26 m
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Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
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Do you like quotes?
- De Reaver en 04-05-24
De: Justin Gary
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Another Castle: Enjoying the Journey
- A Look at My Life and My Struggles, Illustrated with Lessons from Super Mario Bros
- De: Josh Schmidt
- Narrado por: Josh Schmidt
- Duración: 1 h y 54 m
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Another Castle is my journey learning to enjoy life through its ups and downs. This was a lesson taught to me as a child while playing Super Mario, and it carries over to every aspect of life. I take a look at my life and my struggles with depression and my journey as an entrepreneur and content creator. If you are thinking about creating content you will find a few chapters with some best practices and lessons from my mistakes over the last six years. When life hits you with those Another Castle moments, find joy in the fact that your journey continues.
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Required reading for content creators!
- De Erik Slader en 04-20-20
De: Josh Schmidt
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Press Reset
- Ruin and Recovery in the Video Game Industry
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 8 h y 14 m
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Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
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Audio Quality is Inconsistent
- De Amazon Customer en 09-14-21
De: Jason Schreier
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Play Nice
- The Rise, Fall, and Future of Blizzard Entertainment
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 9 h y 16 m
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For video game fans, the name Blizzard Entertainment was once synonymous with perfection. The renowned company behind classics like Diablo and World of Warcraft was known to celebrate the joy of gaming over all else. What was once two UCLA students' simple mission—to make games they wanted to play—launched an empire with thousands of employees, millions of fans, and billions of dollars. But when Blizzard cancelled a buzzy project in 2013, it gave Bobby Kotick, the infamous CEO of corporate parent Activision, the excuse he needed to start cracking down on Blizzard's proud autonomy.
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Just ok
- De TH en 11-17-24
De: Jason Schreier
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House of Huawei
- The Secret History of China's Most Powerful Company
- De: Eva Dou
- Narrado por: Nancy Wu
- Duración: 11 h y 40 m
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On the coast of southern China, an eccentric entrepreneur spent three decades steadily building an obscure telecom company into one of the world’s most powerful technological empires with hardly anyone noticing. This all changed in December 2018, when the detention of Meng Wanzhou, Huawei Technologies’ female scion, sparked an international hostage standoff, poured fuel on the US-China trade war, and suddenly thrust the mysterious company into the global spotlight.
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Good description of how China understood the critical importance of telecom technology before other countries in the west
- De Juan C. Rodriguez en 02-19-25
De: Eva Dou
Lo que los oyentes dicen sobre Super Mario
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- Jonathan
- 07-08-13
The backstory... the origins... the reasons...
Having been an avid nintendo player as a child (what 80s kid wasn't) I was immediately interested in the content and story behind the scenes of such a huge infleuence. I was not dissapointed! Moreover, I often found myself completely familliar with the various tunes, characters, backgrounds, and itterations discussed without any need to refresh my memory!
Perhaps commonly for those who witness the decades long progress of a genre of culture, I often dispair at the complete lack of understanding among modern gamers of the long histories and development behind our favorite titles, and their changing scope and complexity over various platforms... This book, gladly, not only misses essentially Nothing I could recall, but often includes various stories that happened offstage to make the changes and moves I so often witnessed from the outside in wonder.
With the stories of things like the origins of the names, the design of the characters, the various omages to significant actors, and all of the buisiness dramas that underly the years of change, I found this book to be both informative, and nostalgic.
Beginning with the long years before the rise of video games of any sort, and moving step by step through the gambit of the rise of home consoles and modern gaming, this book seems to leave no yellow question mark stone unshattered!
I mostly enjoyed the discussion of the various new techniques and breakthroughs that enabled each successive game advance, with an emphasis on what sorts of additions were made to each of the oldest game systems to squeeze out the next best thing!
I also enjoyed hearing and remembering all of the 'new releases' and 'greatest game systems' of the past, we so fought over and despirately 'needed'... which seems funny to compare to the systems which came after... so far outshined...
A well delivered and descriptive history, the only real issue I had with the book is the author's tendancy to string all of it together in such a way that made it Hard to Find a Stopping Place to end, and then restart the story later on. Because of this, I read the story through essentially over the course of a single day... which may itsself be taken as an endorsement, but would seem the less difficult method, and most natural way, when actually reading it.
Ultimately, a great trip back to my childhood and a very revealing history of gaming to date...
As we enter the period of super realistic, highly interactive, and hugely expansive games which the new systems allow, I find myself missing the pure genius and simplicity of the great games of old... valuing more from the use of less to achieve so much, than the comparatively vast and unrestricted possibilties of modern gaming...
It's a trip! And a Tale worth telling...
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- Lee Beyer
- 11-02-17
If you've ever been a fan of Nintendo..
This is an excellent book. As a fan from a young age, it was definitely worth listening to the story of how my favorite game company became what it is today. Great performance by the narrator as well!
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- josh
- 09-15-13
A Worthy Choice for a Curious Gamer or Fan
What was one of the most memorable moments of Super Mario?
The description of the court battle between Universal and Nintendo over the supposed trademark infringement of Universal's King Kong, by Nintendo's breakout hit Donkey Kong.
What does Ray Porter bring to the story that you wouldn’t experience if you just read the book?
Surprised by Porter's deliver. Never heard him before, but he comes right off the page and brings the text to life.
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- Marcos
- 11-27-15
Enthralling non-fiction and stupendous narration!
A must read for any pop culture geek! Although I'm a Mario fan, I didn't expect this book to be as fascinating as it was. Ryan presents an excellent contextualization of video games in Japanese and US culture. The writing is witty and the narrator's timing was simply superb. Such a fun read!
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- Abraham Martinez
- 08-21-16
love Nintendo
this was a great book to listen to over and over again. great for video game history enthusiasts
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- Blake
- 06-04-19
Good Job
Great performance and story. Oh, he does call Philips "Panasonic" several times in chapter 15 haha.
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- Andrew A.
- 05-09-19
For true Nintendo Fans!
While listening to this you will learn the history of Nintendo from Before Mario, to his creation in the 80s, the impact he had on the video game industry as well as learn what was going on behind the scenes on the business and development side of Nintendo.
Pros
-well informative and can be inferred the author did plenty of research
-listeners will learn parts of Nintendo that they have little to no knowledge on (the virtual boy disaster, collision with Sony that lead to the creation of the PlayStation & other failures/successes throughout their existance)
-time will just go fly by hearing this audiobook if you're a passionate Nintendo fan!
Cons
-narrator sounded slightly dull at times, NOT the entire time of the book as they do change their voice and tone at certain times to illustrate frustration, shock or even anger at what's going on
-visual descriptions can only go so far without physically seeing the product they describe
-this book should be updated, not a huge flaw but this discusses Nintendo's history up the the life of the Wii, this won't cover anything on the Wii U, the Nintendo Switch, 2DS and anything beyond 2012ish
Definitely a recommendation for, history buffs, gamers and all Nintendo Fans!
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- Sean Irwin
- 06-19-21
WINTENDO
Great book. Great narrative. as a Nintendo fan that grew up primarily in the Nintendo 64 era it was interesting to see the beginning and the projected future. this book is now 10 years old and the author while some of his claims are absurd has some good points about the future
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- Kai Ellis
- 04-27-13
Nostalgia strikes like a super smash brother
What did you love best about Super Mario?
The writing was top notch, but it was the performance from Ray Porter that really elevated this book for me. I've listened to it multiple times now as if it's a favorite movie.
What did you like best about this story?
The story was told with nuance, wit, and balance. It never felt like a piece of Nintendo propaganda, and it never felt like a chance for an outsider to tear the big N to pieces. Combined with the fact that it makes genuinely insightful observations into all kinds of elements of pop and video game culture, I was riveted while I listened and reflective after I pushed pause.
What about Ray Porter’s performance did you like?
He has such a dynamic, engaging voice, and he reads with all the flourish and confidence of a seasoned actor. This wasn't just someone reading words off of a page. This brought the words to emotive life.
Did you have an extreme reaction to this book? Did it make you laugh or cry?
I did! I laughed out loud several times - and I don't doubt that it came from a combination of the excellent writing and the superb performance from Ray Porter.
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- R. MCRACKAN
- 03-10-19
Eetsa me, your childhood
I loved this book. It was equal parts entertaining, funny, informative, and nostalgic. Highly recommended for others who grew up on video games.
As always, narrator Ray Porter is at the top of his game. I've heard so much by him and I'm waiting for the day where he calls it in and disappoints me -- to date, this has never happened.
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