Mephisto's Magic Online Omnibus Audiobook By Christopher Johns cover art

Mephisto's Magic Online Omnibus

Books 1-3 in a Fantasy LitRPG Series

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Mephisto's Magic Online Omnibus

By: Christopher Johns
Narrated by: Gabriel Michael, Rebecca Woods, Jessica Threet
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A dazzling world of wonder and power. Gifts from the game gods for every person. The perfect magic for every user.

The first three books in the Mephisto's Magic Online series!

Seth, a popular streamer, can’t wait to see what this new world has in store. It’s sure to be a blast for a guy who always plays a caster, and his friends are going to be right in the thick of it with him! The game boasts algorithms designed to read biometrics and brain patterns to find the perfect magical fit for the user - magic so personalized that no two casters will ever be the same. In fact, the game company is so sure they will always be right that you can’t remake your character.

Now, nothing is as it should have been, weird happenings abound, and the group of streamers must fight to evolve their gifts before their livestream of the game.

Loading... Welcome to Mephisto’s Magic Online!

Buy the three-book bundle today to hear Christopher Johns' Mageblood, Crimson Queen, and Aetherocalypse!

©2020 Christopher Johns (P)2020 Mountaindale Press
Epic Fantasy Litrpg Magic
Compelling World Building • Interesting Plot Twists • Excellent Narration • Dark Atmosphere • Creative Concept

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I purchased the Mephisto's Magic Online series since it was listed as completed on your Web site. After listening to book 3 I have a hard time believing that there will not be another book. So either you ended a series poorly, lied to your readers, or you are planning to use the same characters and story line in more books and call it another series. If it is the later, I am disappointed with you and while refrain from listening to any more of your authors.

Not a completed series

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This is a rare LitRPG that does everything right.
1. The characters aren't overpowered.
2. The people behind the characters are interesting.
3. The actions that happen in the world matter.
4. When a character gets powers or items, they're important.
5. The battles are interesting.
6. Nothing cringeworthy happens.
7. The NPC characters are interesting.
8. The narrators (a full cast) are all great!
I wouldn't say that this is a spectacular LitRPG, but everything is done correctly so that I can enjoy it. I have a few hundred litRPG audibooks in my library, and a quite a few of them have been poor recently (usually for OP, things not mattering, or cringe), so it's a delight to get back to a big long one that is thoroughly enjoyable.

Highly recommended.

Took a risk on this one, glad I did

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It started well, but I quickly lost interest in book 2 as it morphed into some type of weird vampire thing. Should have mentioned that in the overview. Not my cup of tea, but if you’re into vampires this one will do you well

Progress

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Listener received this title free

I had my doubts starting this series. The dialogue was a bit stilted and the voice actors sounded wooden...at first. Multiple voice actors in an audiobook isn't my favorite way to listen, but by the second book of the series I had to readjust my thinking. The author and the actors continued to improve to the point that I absolutely loved it.

Mephisto's Magic is a Devilishly Good Time

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OK so starting off this book has the whole trope of a friend going off to do their own thing in an attempt to achieve the same goal. I absolutely despise that trope. I personally think it fragments a story and just makes an unlikable character. I don't even like Mona now. She's become completely unrecognizable as a character. What happened to everyone consulting the team before making decisions? And there goes Mona making a deal with an EXTREMELY shady and power hungry princess without consulting anyone. She continued to make poor choices. Initially she had an emotional and forthright character. She kept the emotional part but also kept her emotions and thoughts to herself. Now she does whatever she wants. In what world do you get superpowers from a full dive vr game and NOT hypothesize that the game might be real? Mona was consistently fed facts but stubbornly stuck to the idea that everything was just a game. I mean she can use a skill from the game in the real world but there's no way there's a connection right? Ignoring all of this, I did enjoy the story quite a bit.

Really enjoyable

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