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Getting Gamers
- The Psychology of Video Games and Their Impact on the People who Play Them
- Narrated by: Stephen Bel Davies
- Length: 11 hrs and 25 mins
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Publisher's Summary
Getting Gamers will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them.
With sales in the tens of billions of dollars each year, just about everybody is playing some kind of video game whether it's on a console, a computer, a web browser, or a phone. Much of the medium's success is built on careful (though sometimes unwitting) adherence to basic principles of psychology. This is something that's becoming even more important as games become more social, interactive, and sophisticated. This book offers something unique to the millions of people who play or design games: how to use an understanding of psychology to be a better part of their gaming communities, to avoid being manipulated when they shop and play, and to get the most enjoyment out of playing games. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.
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What listeners say about Getting Gamers
Average Customer RatingsReviews - Please select the tabs below to change the source of reviews.
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- Saul Cabrera
- 06-02-21
very interesting and eye opening.
The content was engaging, narrator was..meh. actually made me consider getting the hard copy
1 person found this helpful
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- Jody
- 01-08-20
Great look into why we play
A deep look into the reasons people play games and why monetization has been changing.
1 person found this helpful
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- Anonymous User
- 12-15-19
A must have if you have anything to do with gaming
Interesting, insightful, and extremely well written and performed. The author goes through so many phsycology topics and combines classic with contemporary experiments, and give examples of game we all know.
1 person found this helpful
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Overall
- Gustavo
- 03-24-23
Great listen
Talks about why we do things in a very direct and simple tu understand way. If you like video games you must read this and if you don't, you should read it too or listen to it hahaha
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- Mike
- 02-22-23
Nice overview of the gaming related science.
This book was exactly what I was looking for. I was very interested in science related to gaming and was looking for a book that married an examination of the scientific literature with something that was fun and digestible. This book did it. I'm a psychologist but was interested in this topic more for leisure and didn't want to scour the literature on this topic for my own research. I think this a great book for anyone interested in learning more about gaming and some of the associated science (as well as the everyday applicability of psychological science). Thanks to the author for writing this and highlighting gaming psychology in a nuanced and generally thoughtful manner.
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- Elizabeth D
- 12-08-22
Pretty Good Textbook
This book was used as our textbook for my Game Psychology class.
I read this as an audiobook, and it’s pretty funny. The text itself is filled with stories and doesn’t feel like a textbook, which can be difficult when it comes to gathering and understanding the Psyche Affects. Thanks to the review at the end of each chapter, though, I was able to understand what affects were being talked about, and it was also easier to reference the end of chapters when doing assignments.
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- dr yeyo
- 11-23-22
Amazing! You need this one
Amazing audible, I am an old school gamer and neuroscientist, and I love it. This book has great examples and is very easy to ear for no native English speakers.
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- J.D. McPherson
- 02-15-22
Best gaming book I've listened to
I was recently christened as a product manager for a company that pivoted to gaming. In a panic, I grabbed as many books as I could through Audible, Kindle, and physical paperback. Honestly, most of them re crap. This was the one diamond packed full of useful information to help me become somewhat competent
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- William H.
- 08-17-21
Makes me want to go back to school!
I loved it. it was very interesting and insightful on how people are nudged into buying games and add ons. Great content for psych and games.
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- Rami Aladdin
- 07-04-21
Fantastic book with fascinating content
The first part was my least favourite so if you struggle at first don't give up, the rest of the book, especially parts 2 and 3 are truly fascinating. Extremely happy with my purchase and I learned many interesting things while being thoroughly entertained.
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- Jonathan O'Dwyer
- 05-07-23
Interesting Points
This book was more about the phycology that the game makers use to sell games, things I never thought of, it's definitely worth a listen.
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- Anonymous User
- 05-05-23
Well thought out
All his points are well thought out and derived. The reading quality is one of the better ones.
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- MR D Shukla
- 09-26-22
got through about 3 hours of this book in total
enjoyed reading this book for the parts I read but just found it to be not quite relevant for where we're at with our game development company so will instead be focus more upon marketing our games so we can grow our audience but good book perhaps will come back to in the future
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- Anonymous User
- 11-17-21
Good points
Jamie writes wonderfully and I enjoyed his arguments nad theories. I will highly recommend this book to any who is curios about the psychological aspects of playing games, gamers, and game producers.
I will however point out that for a person without a psychological education some of his arguments will seem rushed. Particularly his arguments founded in some of history's more controversial psychological experiments. Those that view humans as quick to selfishness and violence. The faults and critiques of these experiments are important to include, if only briefly.
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- EnzMar
- 03-14-21
A fantastic insight into the psychology of games
Fascinating for anyone interested in video games or psychology. I loved it! if you're a games designer or marketer this book is essential reading. If you're a 'gamer' this book might make it into your top 10 books ever read. If you're not a gamer, you'll understand why video gaming is a more lucrative industry than other media such as movies. Enjoy!
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- reuben wilde
- 12-11-20
Chapters are broken, hard to reference
Chapters section is broken, making it hard to reference and seems to play funny when skipping to find the right chapter.
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- Hedgehog
- 10-21-20
Very useful and interesting book
I found this book really interesting and very different to what I expected. It focuses a lot more on gaming psychology and marketing.
I strongly recommend this book not only for game developers looking how to grab players attention but also anyone in sales or marketing .
Lots of great advise and useful information all backed up with research.
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- Amazon Customer
- 10-26-21
Good content, not great narration.
Some really interesting sections and concepts discussed in this book, but the narration is a bit off for mine. You can tell games are not a subject the narrator is familiar with
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Story
Video game sales as a whole have continued to grow, now raking in twice as much money per year as the entire film industry, and countless psychologists have turned their attention to the effects gaming has on us: our confidence, our identity, and our personal growth. The Psychology of Zelda applies the latest psychological findings, plus insights from classic psychology theory, to Link, Zelda, Hyrule, and the players who choose to wield the Master Sword.
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Feminist Overtones at the End, Undermines It
- By Stiltwalker on 07-09-21
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Lost in a Good Game
- Why We Play Video Games and What They Can Do for Us
- By: Pete Etchells
- Narrated by: Ryan Burke
- Length: 9 hrs and 50 mins
- Unabridged
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When Pete Etchells was 13, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify "game addiction" as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games via scientific study....
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Not actually a book about video games
- By Chris B. on 10-18-20
By: Pete Etchells
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The Gaming Mind
- A New Psychology of Videogames and the Power of Play
- By: Alexander Kriss PhD
- Narrated by: Matthew Josdal
- Length: 8 hrs and 50 mins
- Unabridged
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Are videogames bad for us? It's the question on everyone's mind, given teenagers' captive attention to videogames and the media's tendency to scapegoat them. It's also - if you ask clinical psychologist Alexander Kriss - the wrong question. In his therapy office, Kriss looks at videogames as a window into the mind. Is his patient Liz really "addicted" to Candy Crush - or is she evading a deeper problem? And when Jack immerses himself in Mass Effect, is he eroding his social skills - or honing them via relationship - building gameplay?
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I wanted to like this book.
- By James Gammill on 05-03-20
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Replay
- The History of Video Games
- By: Tristan Donovan, Richard Garriott
- Narrated by: Gary Furlong
- Length: 15 hrs and 15 mins
- Unabridged
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A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past.
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Excellent Book
- By Devin on 01-17-18
By: Tristan Donovan, and others
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Indie Game Publishing
- A Practical Guide for Videogame Developers
- By: Odile Limpach
- Narrated by: Carol Scheider
- Length: 7 hrs and 14 mins
- Unabridged
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Indie Game Publishing is the essential guide for indie game developers seeking to put their game into the hands of players. Whether you decide to self-publish or find a publisher to partner with, this useful guide will take you through each step of the process and thoroughly prepare you for success. This revised edition has been redesigned and tailored specially for the audiobook listener. Hear from experienced developers and expert publishers how they successfully released their games.
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Exactly what I needed
- By Omzy on 08-04-22
By: Odile Limpach
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Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- By: Evan Skolnick
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Unabridged
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With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
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Nice but shallow
- By Amazon Customer on 01-14-22
By: Evan Skolnick
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The Psychology of Zelda
- Linking Our World to the Legend of Zelda Series
- By: Anthony M. Bean PhD - editor
- Narrated by: Joe Hempel
- Length: 5 hrs and 22 mins
- Unabridged
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Video game sales as a whole have continued to grow, now raking in twice as much money per year as the entire film industry, and countless psychologists have turned their attention to the effects gaming has on us: our confidence, our identity, and our personal growth. The Psychology of Zelda applies the latest psychological findings, plus insights from classic psychology theory, to Link, Zelda, Hyrule, and the players who choose to wield the Master Sword.
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Feminist Overtones at the End, Undermines It
- By Stiltwalker on 07-09-21
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Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- By: Justin Gary
- Narrated by: Justin Gary
- Length: 3 hrs and 26 mins
- Unabridged
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Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.