-
50 Things to Know About Game Development
- From Idea to Reality
- Narrated by: Ken Clark Smooth Voiceovers
- Length: 53 mins
Add to Cart failed.
Add to Wish List failed.
Remove from wishlist failed.
Adding to library failed
Follow podcast failed
Unfollow podcast failed
Buy for $3.43
No default payment method selected.
We are sorry. We are not allowed to sell this product with the selected payment method
Listeners also enjoyed...
-
Game Thinking
- Innovate Smarter & Drive Deep Engagement with Design Techniques from Hit Games
- By: Amy Jo Kim PhD
- Narrated by: Amy Jo Kim
- Length: 4 hrs and 11 mins
- Unabridged
-
Overall
-
Performance
-
Story
In this groundbreaking audiobook, Amy Jo Kim lays out a step-by-step system for crafting products that people love...and keep loving. The secret? Develop “impossible to put down” products by using techniques that the fast-moving games industry employs when making games that glue millions of players to their screens.
-
-
Amalgamation of past and future processes
- By Ashley on 03-20-19
By: Amy Jo Kim PhD
-
Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- By: Evan Skolnick
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Unabridged
-
Overall
-
Performance
-
Story
With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
-
-
Starts great but drifts away from writing.
- By Lemondrop S on 03-24-22
By: Evan Skolnick
-
Coding Games
- A Comprehensive Beginners Guide to Learn the Realms of Coding in Games from A-Z
- By: Robert C. Matthews
- Narrated by: K. Prince
- Length: 3 hrs and 12 mins
- Unabridged
-
Overall
-
Performance
-
Story
Python coding is not something you can read about while relaxing on the couch. This book is for those that are ready to start working right away to write your own codes. I do not recommend this book if you are the type of person who listens to a book once and never opens it again because you think you have mastered the book's technical contents. Tech books are different from novels and other non-fiction books. They demand more than merely one listen. Buy this book if you have made up your mind to listen and practice it again and again.
-
-
listening to it
- By Bahubali on 06-02-21
-
Gamedev
- 10 Steps to Making Your First Game Successful
- By: Wlad Marhulets
- Narrated by: Yong Yea
- Length: 6 hrs
- Unabridged
-
Overall
-
Performance
-
Story
The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
-
-
The bible of modern game development.
- By Jason Parks on 11-12-20
By: Wlad Marhulets
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
-
Overall
-
Performance
-
Story
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
-
-
Behind the Scenes
- By SAMA on 11-27-17
By: Jason Schreier
-
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- By: Justin Gary
- Narrated by: Justin Gary
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
-
-
Clear and concise
- By Fridlaugur Jonsson on 02-26-23
By: Justin Gary
-
Game Thinking
- Innovate Smarter & Drive Deep Engagement with Design Techniques from Hit Games
- By: Amy Jo Kim PhD
- Narrated by: Amy Jo Kim
- Length: 4 hrs and 11 mins
- Unabridged
-
Overall
-
Performance
-
Story
In this groundbreaking audiobook, Amy Jo Kim lays out a step-by-step system for crafting products that people love...and keep loving. The secret? Develop “impossible to put down” products by using techniques that the fast-moving games industry employs when making games that glue millions of players to their screens.
-
-
Amalgamation of past and future processes
- By Ashley on 03-20-19
By: Amy Jo Kim PhD
-
Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- By: Evan Skolnick
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Unabridged
-
Overall
-
Performance
-
Story
With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
-
-
Starts great but drifts away from writing.
- By Lemondrop S on 03-24-22
By: Evan Skolnick
-
Coding Games
- A Comprehensive Beginners Guide to Learn the Realms of Coding in Games from A-Z
- By: Robert C. Matthews
- Narrated by: K. Prince
- Length: 3 hrs and 12 mins
- Unabridged
-
Overall
-
Performance
-
Story
Python coding is not something you can read about while relaxing on the couch. This book is for those that are ready to start working right away to write your own codes. I do not recommend this book if you are the type of person who listens to a book once and never opens it again because you think you have mastered the book's technical contents. Tech books are different from novels and other non-fiction books. They demand more than merely one listen. Buy this book if you have made up your mind to listen and practice it again and again.
-
-
listening to it
- By Bahubali on 06-02-21
-
Gamedev
- 10 Steps to Making Your First Game Successful
- By: Wlad Marhulets
- Narrated by: Yong Yea
- Length: 6 hrs
- Unabridged
-
Overall
-
Performance
-
Story
The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
-
-
The bible of modern game development.
- By Jason Parks on 11-12-20
By: Wlad Marhulets
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
-
Overall
-
Performance
-
Story
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
-
-
Behind the Scenes
- By SAMA on 11-27-17
By: Jason Schreier
-
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- By: Justin Gary
- Narrated by: Justin Gary
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
-
-
Clear and concise
- By Fridlaugur Jonsson on 02-26-23
By: Justin Gary
-
Press Reset
- Ruin and Recovery in the Video Game Industry
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Unabridged
-
Overall
-
Performance
-
Story
Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
-
-
Interesting but too forced left wing opinions
- By Ian Rowsby on 10-10-21
By: Jason Schreier
-
Indie Game Publishing
- A Practical Guide for Videogame Developers
- By: Odile Limpach
- Narrated by: Carol Scheider
- Length: 7 hrs and 14 mins
- Unabridged
-
Overall
-
Performance
-
Story
Indie Game Publishing is the essential guide for indie game developers seeking to put their game into the hands of players. Whether you decide to self-publish or find a publisher to partner with, this useful guide will take you through each step of the process and thoroughly prepare you for success. This revised edition has been redesigned and tailored specially for the audiobook listener. Hear from experienced developers and expert publishers how they successfully released their games.
-
-
Exactly what I needed
- By Omzy on 08-04-22
By: Odile Limpach
-
Getting Gamers
- The Psychology of Video Games and Their Impact on the People who Play Them
- By: Jamie Madigan
- Narrated by: Stephen Bel Davies
- Length: 11 hrs and 25 mins
- Unabridged
-
Overall
-
Performance
-
Story
Getting Gamers will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.
-
-
very interesting and eye opening.
- By Saul Cabrera on 06-02-21
By: Jamie Madigan
-
Masters of Doom
- How Two Guys Created an Empire and Transformed Pop Culture
- By: David Kushner
- Narrated by: Wil Wheaton
- Length: 12 hrs and 43 mins
- Unabridged
-
Overall
-
Performance
-
Story
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
-
-
How it was
- By Ryan on 08-27-13
By: David Kushner
-
The YouTube Formula
- How Anyone Can Unlock the Algorithm to Drive Views, Build an Audience, and Grow Revenue
- By: Derral Eves, "Mr. Beast" Jimmy Donaldson - foreword
- Narrated by: Derral Eves, Tom Parks
- Length: 10 hrs and 3 mins
- Unabridged
-
Overall
-
Performance
-
Story
Derral Eves has generated over 60 billion views on YouTube and helped channels grow to one million subscribers from zero. In The YouTube Formula: How Anyone Can Unlock the Algorithm to Drive Views, Build an Audience, and Grow Revenue, the owner of the largest YouTube how-to channel provides the secrets to getting the results that every YouTube creator and strategist wants. Eves will reveal what listeners can't get anywhere else: the inner workings of the YouTube algorithm that's responsible for determining success on the platform, and how creators can use it to their advantage.
-
-
Every insight but how to make quality content
- By Jeff Harper on 09-09-22
By: Derral Eves, and others
-
Sid Meier's Memoir!
- A Life in Computer Games
- By: Sid Meier, Jennifer Lee Noonan - contributor
- Narrated by: Charles Constant
- Length: 8 hrs and 32 mins
- Unabridged
-
Overall
-
Performance
-
Story
Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
-
-
Only the Interesting Stuff
- By R. Squyres on 10-05-21
By: Sid Meier, and others
-
Top 10 Games You Can Play in Your Head, by Yourself
- By: Theophrastus J. Bartholomew, Sam Gorski, D.F. Lovett
- Narrated by: Jack Voraces
- Length: 4 hrs and 54 mins
- Unabridged
-
Overall
-
Performance
-
Story
Top 10 Games You Can Play in Your Head, by Yourself is a collection of visionary author J. Theophrastus Bartholomew's most cherished mind games, edited and updated by filmmaker and storyteller Sam Gorski and author D.F. Lovett. No peripherals needed. No controllers. No pens. No dice or boards. Everything you need to experience the forefront of game design is right here in this audiobook!
-
-
Choose Your Own Adventure Springboard
- By Phillip on 12-25-19
By: Theophrastus J. Bartholomew, and others
-
Unity from Zero to Proficiency: Foundations, Second Edition, November 2017
- A Step-by-Step Guide to Creating Your First Game with Unity
- By: Patrick Felicia
- Narrated by: Lukas Arnold
- Length: 3 hrs and 4 mins
- Unabridged
-
Overall
-
Performance
-
Story
Creating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and motivation to get over the first barriers and get started. Often, these barriers seem higher than they actually are.
-
-
Not suitable for audiobooks
- By Heath Jeffrey on 09-03-19
By: Patrick Felicia
-
Designing Your Life
- How to Build a Well-Lived, Joyful Life
- By: Bill Burnett, Dave Evans
- Narrated by: Bill Burnett, Dave Evans
- Length: 6 hrs and 18 mins
- Unabridged
-
Overall
-
Performance
-
Story
In this book Bill Burnett and Dave Evans show us how design thinking can help us create lives that are both meaningful and fulfilling, regardless of whom or where we are, what we do or have done for a living, or how young or old we are. The same design thinking responsible for amazing technology, products, and spaces can be used to design and build your career and your life, a life of fulfillment and joy, constantly creative and productive, one that always holds the possibility of surprise.
-
-
From a Retired Person's Point Of View
- By ann lom on 09-25-16
By: Bill Burnett, and others
-
The Dream Architects
- Adventures in the Video Game Industry
- By: David Polfeldt
- Narrated by: Matt Wolfe
- Length: 9 hrs and 24 mins
- Unabridged
-
Overall
-
Performance
-
Story
The inside story of the booming video-game industry from the late 1990s to the present, as told by the managing director of Ubisoft's Massive Entertainment (The Division, Far Cry 3, Assassin's Creed: Revelations).
-
-
Its not so good.
- By Anonymous User on 02-28-21
By: David Polfeldt
-
Lean Startup: How to Work Smarter and Not Harder While Innovating Faster and Satisfying Customers
- By: James Edge
- Narrated by: Sam Slydell
- Length: 3 hrs and 2 mins
- Unabridged
-
Overall
-
Performance
-
Story
Lots of entrepreneurs are using the lean startup philosophy to streamline their business practices and make effective market launches without using up a lot of capital. You can be one of them. This audiobook is going to teach you everything you need to know about lean startups, its specific philosophy, and how it edges out traditional businesses. If you want an amazing startup from day one, this comprehensive guide will start at the drawing board and accompany you as you launch your business and develop quality products tailored to the market.
-
-
I recommend it for anyone seeking a startup strate
- By Linda Cherylh on 12-25-18
By: James Edge
-
The Complete Software Developer's Career Guide
- How to Learn Programming Languages Quickly, Ace Your Programming Interview, and Land Your Software Developer Dream Job
- By: John Sonmez
- Narrated by: John Sonmez
- Length: 20 hrs and 4 mins
- Unabridged
-
Overall
-
Performance
-
Story
Technical knowledge alone isn't enough - increase your software development income by leveling up your soft skills Early in his software developer career, John Sonmez discovered that technical knowledge alone isn't enough to break through to the next income level - developers need "soft skills" like the ability to learn new technologies just in time, communicate clearly with management and consulting clients, negotiate a fair hourly rate, and unite teammates and coworkers in working toward a common goal.
-
-
Good read for developers of all experience
- By Krzysztof on 01-05-18
By: John Sonmez
Publisher's Summary
Are you curious about game development and interested in bringing your idea to a finished product?
Are you an indie game developer that wants to find more about how to achieve success with his games?
Are you an expert with successful projects that wants to maybe find out new things that he does not about the game development industry?
If you answered yes to any of these questions then this book is for you. 50 Things to Know About Game Development by George Ion offers a approach to finding if you have interest for game development and if you have, how to get started with it. Or if you are someone who is already a part of this industry, by listening to this book you will find insights into coming up with better ideas, better prototyping, and better planning.
Most books on game development tell you to just get started and try your best until you get something that works and you will achieve success. Although there's nothing wrong with that, there is a better approach to this industry that can greatly benefit you and your games. Based on knowledge from the world's leading experts only five to 10 of 100 published games achieve success, or at least get the money that they invested back, so you have to be smart and make games that people will play and more importantly games that you yourself would play.
Here, you'll discover what game development is, how to get started, how to learn the skills needed to create games, how to come up with ideas for games, how to decide the scale of your projects, and many more topics. This book will help you find motivation to stick to your goals, find the fun in making games and to be prepared for bumps that will inevitably come your way, but I will also show you some things that can be done to overcome those obstacles. By the time you finish this book, you will know how to make amazing games, design wise not how to actually make the game, and share them with the world so you can earn money or to work in the industry for bigger companies on triple-A budget games. So grab your copy today. You'll be glad you did.
What listeners say about 50 Things to Know About Game Development
Average Customer RatingsReviews - Please select the tabs below to change the source of reviews.
-
Overall
-
Performance
-
Story
- Lp9214
- 07-31-20
bad
this book is more like a summary on what a good game development book should have.
3 people found this helpful
-
Overall
-
Performance
-
Story
- Eric C
- 06-28-21
Lackluster and incomplete
overall this was helpful, but also not very good. The Author should have lead with his qualifications not put them at the end, that colored everything.
He also forgot one of the most important jobs in games, which is the producer /project manager, I guess you don't really need one if your making mobile games, but it would have ben good to know the author has mobile games experience off the bat.
This was disappointing.
Also I was a bit concerned when he said an easy way to get people to spend money and not know they are spending money is to convert to another 2 currencies.. I can see how that help the developer, but that is exploiting your player.
What ever happened to paying once for an experience, we shouldn't be tricking people into spending money.
-
Overall
-
Performance
-
Story
- Kindle Customer
- 12-09-20
backslash backslash! hmm LOL.
Great tips and information. I enjoyed listening until the very very end when the narrator mistakenly said visit backslash blah blah blah instead of forward slash, but not the original author's fault..... So highly recommended.
-
Overall
-
Performance
-
Story

- Lukasz Podgorski
- 12-21-20
Nothing of interest
If you even heard about games from your friends, you might already come up with most of the things that there are to know. I advice to change the title to: 50 things about game development that you already know but you wish to pay to hear or nonetheless.
An hour of my life that will never come back. The only upside might be that it's narrated nicely.
Related to this topic
-
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- By: Justin Gary
- Narrated by: Justin Gary
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
-
-
Clear and concise
- By Fridlaugur Jonsson on 02-26-23
By: Justin Gary
-
Kanban
- A Beginner's Project Management Guide. Learn Kanban Method in Simple and Easy Steps Starting From the Basics
- By: Mike Smith
- Narrated by: Tom Chandler
- Length: 3 hrs
- Unabridged
-
Overall
-
Performance
-
Story
For many years, managing our projects for better productivity has always been the constant goal in our lives. From keeping an eye on inventory to knowing what the tasks you’ll be doing on your project, it’s always the way we go about tackling the projects that help us advance through our journey. But of course, projects aren’t as easy as pie. You can’t just expect a project to let you finish it right away. You need to know the tasks, processes, and the workflow of how you can complete it.
By: Mike Smith
-
User Story Mapping
- Discover the Whole Story, Build the Right Product
- By: Jeff Patton, Peter Economy - foreword
- Narrated by: Roy McCrerey
- Length: 8 hrs and 19 mins
- Unabridged
-
Overall
-
Performance
-
Story
User story mapping is a valuable tool for software development, once you understand why and how to use it. This insightful book examines how this often misunderstood technique can help your team stay focused on users and their needs without getting lost in the enthusiasm for individual product features. Author Jeff Patton shows you how changeable story maps enable your team to hold better conversations about the project throughout the development process. Your team will learn to come away with a shared understanding of what you’re attempting to build and why.
-
-
Straw man arguments and handwaving
- By Amazon Customer on 01-02-22
By: Jeff Patton, and others
-
The Agile Samurai
- How Agile Masters Deliver Great Software
- By: Jonathan Rasmusson
- Narrated by: Don Azevedo
- Length: 4 hrs and 55 mins
- Unabridged
-
Overall
-
Performance
-
Story
Faced with a software project of epic proportions? Tired of over-committing and under-delivering? Enter the dojo of the agile samurai, where agile expert Jonathan Rasmusson shows you how to kick-start, execute, and deliver your agile projects. Combining cutting-edge tools with classic agile practices, The Agile Samurai gives you everything you need to deliver something of value every week and make rolling your software into production a non-event.
-
-
great base
- By Jorge Lobo on 09-18-18
-
Dictate Your Book: How to Write Your Book Faster, Better, and Smarter
- Growth Hacking for Storytellers
- By: Monica Leonelle
- Narrated by: Cindy Piller
- Length: 1 hr and 29 mins
- Unabridged
-
Overall
-
Performance
-
Story
Like many tools that have come before it, dictation is a new and exciting opportunity to write better, faster, and smarter. But many writers still believe it's not for them. Perhaps they've tried it in the past and it hasn't worked. Or perhaps this new technology is confusing, expensive, or frustrating, and that's held them back from taking advantage of it. If you're ready to take the next step and learn a new skill set that will give you a huge advantage over what other authors are doing today, listen to Dictate Your Book and start working through the challenges that are holding you back from reaping the benefits of dictation.
-
-
quick and dirty dictation tips
- By Roland Denzel on 01-28-16
By: Monica Leonelle
-
The Replaceable Founder
- By: Ari Meisel
- Narrated by: Ari Meisel
- Length: 2 hrs and 12 mins
- Unabridged
-
Overall
-
Performance
-
Story
The Replaceable Founder explores the dynamics of the entrepreneurship world and explains how founders can capitalize on emerging trends to optimize, automate, outsource, and create truly sustainable businesses.
-
-
Very informative and to the point!
- By John Wible on 12-07-18
By: Ari Meisel
-
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- By: Justin Gary
- Narrated by: Justin Gary
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
-
-
Clear and concise
- By Fridlaugur Jonsson on 02-26-23
By: Justin Gary
-
Kanban
- A Beginner's Project Management Guide. Learn Kanban Method in Simple and Easy Steps Starting From the Basics
- By: Mike Smith
- Narrated by: Tom Chandler
- Length: 3 hrs
- Unabridged
-
Overall
-
Performance
-
Story
For many years, managing our projects for better productivity has always been the constant goal in our lives. From keeping an eye on inventory to knowing what the tasks you’ll be doing on your project, it’s always the way we go about tackling the projects that help us advance through our journey. But of course, projects aren’t as easy as pie. You can’t just expect a project to let you finish it right away. You need to know the tasks, processes, and the workflow of how you can complete it.
By: Mike Smith
-
User Story Mapping
- Discover the Whole Story, Build the Right Product
- By: Jeff Patton, Peter Economy - foreword
- Narrated by: Roy McCrerey
- Length: 8 hrs and 19 mins
- Unabridged
-
Overall
-
Performance
-
Story
User story mapping is a valuable tool for software development, once you understand why and how to use it. This insightful book examines how this often misunderstood technique can help your team stay focused on users and their needs without getting lost in the enthusiasm for individual product features. Author Jeff Patton shows you how changeable story maps enable your team to hold better conversations about the project throughout the development process. Your team will learn to come away with a shared understanding of what you’re attempting to build and why.
-
-
Straw man arguments and handwaving
- By Amazon Customer on 01-02-22
By: Jeff Patton, and others
-
The Agile Samurai
- How Agile Masters Deliver Great Software
- By: Jonathan Rasmusson
- Narrated by: Don Azevedo
- Length: 4 hrs and 55 mins
- Unabridged
-
Overall
-
Performance
-
Story
Faced with a software project of epic proportions? Tired of over-committing and under-delivering? Enter the dojo of the agile samurai, where agile expert Jonathan Rasmusson shows you how to kick-start, execute, and deliver your agile projects. Combining cutting-edge tools with classic agile practices, The Agile Samurai gives you everything you need to deliver something of value every week and make rolling your software into production a non-event.
-
-
great base
- By Jorge Lobo on 09-18-18
-
Dictate Your Book: How to Write Your Book Faster, Better, and Smarter
- Growth Hacking for Storytellers
- By: Monica Leonelle
- Narrated by: Cindy Piller
- Length: 1 hr and 29 mins
- Unabridged
-
Overall
-
Performance
-
Story
Like many tools that have come before it, dictation is a new and exciting opportunity to write better, faster, and smarter. But many writers still believe it's not for them. Perhaps they've tried it in the past and it hasn't worked. Or perhaps this new technology is confusing, expensive, or frustrating, and that's held them back from taking advantage of it. If you're ready to take the next step and learn a new skill set that will give you a huge advantage over what other authors are doing today, listen to Dictate Your Book and start working through the challenges that are holding you back from reaping the benefits of dictation.
-
-
quick and dirty dictation tips
- By Roland Denzel on 01-28-16
By: Monica Leonelle
-
The Replaceable Founder
- By: Ari Meisel
- Narrated by: Ari Meisel
- Length: 2 hrs and 12 mins
- Unabridged
-
Overall
-
Performance
-
Story
The Replaceable Founder explores the dynamics of the entrepreneurship world and explains how founders can capitalize on emerging trends to optimize, automate, outsource, and create truly sustainable businesses.
-
-
Very informative and to the point!
- By John Wible on 12-07-18
By: Ari Meisel
-
Wordpress for Beginners: 3 Books in 1
- A Comprehensive Beginners Guide + Tips and Tricks + Simple, Effective and Advanced Strategies to Build a Beautiful WordPress Website
- By: Daniel Jones
- Narrated by: William Bahl
- Length: 4 hrs and 2 mins
- Unabridged
-
Overall
-
Performance
-
Story
There are countless reasons to choose a WordPress website, regardless of what your website is actually for; they are easy to set up, cheap, and reliable. What they aren’t, however, is unique, at least in their most basic form. If you are looking for a way to make your WordPress site stand out from the crowd, then this bundle audiobook is the one for which you have been waiting.
-
-
best
- By Arshi.af on 12-15-18
By: Daniel Jones
-
Building a Second Brain
- A Proven Method to Organize Your Digital Life and Unlock Your Creative Potential
- By: Tiago Forte
- Narrated by: André Santana, Tiago Forte
- Length: 7 hrs and 20 mins
- Unabridged
-
Overall
-
Performance
-
Story
For the first time in history, we have instantaneous access to the world’s knowledge. There has never been a better time to learn, to contribute, and to improve ourselves. Yet, rather than feeling empowered, we are often left feeling overwhelmed by this constant influx of information. The very knowledge that was supposed to set us free has instead led to the paralyzing stress of believing we’ll never know or remember enough. Now, this eye-opening guide shows how you can easily create your own personal system for knowledge management, otherwise known as a Second Brain.
-
-
Two
- By David A Vazquez on 02-11-23
By: Tiago Forte
-
The Art of Explanation
- Making Your Ideas, Products, and Services Easier to Understand
- By: Lee LeFever
- Narrated by: Tim Andres Pabon
- Length: 7 hrs and 18 mins
- Unabridged
-
Overall
-
Performance
-
Story
Your guide to becoming an explanation specialist. You've done the hard work. Your product or service works beautifully - but something is missing. People just don't see the big idea - and it's keeping you from being successful. Your idea has an explanation problem. The Art of Explanation is for business people, educators, and influencers who want to improve their explanation skills and start solving explanation problems.
-
-
Very Good Ideas, Very poor example.
- By Amazon Customer on 03-22-16
By: Lee LeFever
-
Gamedev
- 10 Steps to Making Your First Game Successful
- By: Wlad Marhulets
- Narrated by: Yong Yea
- Length: 6 hrs
- Unabridged
-
Overall
-
Performance
-
Story
The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
-
-
The bible of modern game development.
- By Jason Parks on 11-12-20
By: Wlad Marhulets
-
Learn Python
- The Ultimate Beginner’s Guide to Learning the Basics of Python in an Advanced Course Filled with Notions, Tips, and Tricks (Python for Beginners, Book 1)
- By: Tim Wired
- Narrated by: Daniel Perez
- Length: 3 hrs and 33 mins
- Unabridged
-
Overall
-
Performance
-
Story
Learn Python is the name of our new book, and it will teach you about the most popular computer programming language in the world. It’s a complete guide for beginners and more advanced programmers to expand their knowledge in Python language and how it can be used for machine learning. People these days are surrounded by technology and machines and usually don’t even think how these machines work, how the systems operate, how difficult it is to create and manage all the algorithms, how all that can be used to manage different kinds of businesses, and so on.
By: Tim Wired
-
Sly Flourish's The Lazy Dungeon Master
- By: Michael E. Shea
- Narrated by: Colby Elliott
- Length: 2 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
-
-
Helpful tips for Dungeon Masters
- By Goblin Town on 05-02-16
By: Michael E. Shea
-
Systemology
- Create Time, Reduce Errors and Scale Your Profits with Proven Business Systems
- By: David Jenyns
- Narrated by: David Jenyns
- Length: 5 hrs and 31 mins
- Unabridged
-
Overall
-
Performance
-
Story
Do you sometimes feel like your business is an adult daycare center? Are you constantly repeating yourself, fixing errors, and trying to hold things together? What if it were possible to create a business that runs itself? You’ve dreamed about it - now it’s time to make this a reality! SYSTEMology solves this problem with a proven, step-by-step business systemisation framework - designed so that even the busiest business owner can deploy it.
-
-
Long sales pitch
- By Courtney Kimbrough on 02-01-22
By: David Jenyns
-
The Complete Software Developer's Career Guide
- How to Learn Programming Languages Quickly, Ace Your Programming Interview, and Land Your Software Developer Dream Job
- By: John Sonmez
- Narrated by: John Sonmez
- Length: 20 hrs and 4 mins
- Unabridged
-
Overall
-
Performance
-
Story
Technical knowledge alone isn't enough - increase your software development income by leveling up your soft skills Early in his software developer career, John Sonmez discovered that technical knowledge alone isn't enough to break through to the next income level - developers need "soft skills" like the ability to learn new technologies just in time, communicate clearly with management and consulting clients, negotiate a fair hourly rate, and unite teammates and coworkers in working toward a common goal.
-
-
Good read for developers of all experience
- By Krzysztof on 01-05-18
By: John Sonmez
-
Actionable Gamification
- Beyond Points, Badges, and Leaderboards
- By: Yu-kai Chou
- Narrated by: Scott R. Smith
- Length: 12 hrs and 29 mins
- Unabridged
-
Overall
-
Performance
-
Story
The new era of gamification and human-focused design optimizes for motivation and engagement over traditional function-focused design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment.
-
-
Just a bunch of rules and no source references
- By Abel on 09-07-17
By: Yu-kai Chou
-
Designing Your Life
- How to Build a Well-Lived, Joyful Life
- By: Bill Burnett, Dave Evans
- Narrated by: Bill Burnett, Dave Evans
- Length: 6 hrs and 18 mins
- Unabridged
-
Overall
-
Performance
-
Story
In this book Bill Burnett and Dave Evans show us how design thinking can help us create lives that are both meaningful and fulfilling, regardless of whom or where we are, what we do or have done for a living, or how young or old we are. The same design thinking responsible for amazing technology, products, and spaces can be used to design and build your career and your life, a life of fulfillment and joy, constantly creative and productive, one that always holds the possibility of surprise.
-
-
From a Retired Person's Point Of View
- By ann lom on 09-25-16
By: Bill Burnett, and others
-
Python for Data Science
- Deep Machine Learning Algorithms in Python and Artificial Intelligence. Crash Course to Measure Value of Big Data and Analyzes What Matters to Live by Computer Programming
- By: Mik Arduino
- Narrated by: Connor Curlewis
- Length: 3 hrs and 22 mins
- Unabridged
-
Overall
-
Performance
-
Story
Today, 91 percent of Python programmers are not quite prepared. This is what the IT companies say, according to a recent survey. Do you know why? The reason is that they have no notions of artificial intelligence. So, future programmers will no longer find work without having knowledge of this particular field that is constantly evolving.
-
-
Repeating same content again and again. Fraud.
- By Axel Auvinen on 04-19-20