Exiles
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Narrado por:
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Ashley Morton
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De:
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Mason Coile
A terrifying locked-room mystery from the author of William—this time set on a remote outpost on Mars.
The human crew sent to prepare the first colony on Mars arrives to find the new base half-destroyed and the three robots sent to set it up in disarray—the machines have formed alliances, chosen their own names, and picked up some disturbing beliefs. Each must be interrogated. But one of them is missing.
In this barren, hostile landscape where even machines have nightmares, the astronauts will need to examine all the stories--especially their own--to get to the truth.
Exiles is a terrifying, taut, one-sitting read, and Mason Coile once again blends science fiction and psychological horror to engage some of humanity’s deepest questions.
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The ending
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Quick Reaction
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Exiles: A Thrilling Mars Mystery
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Great ending and enjoyable twists
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Three astronauts land on the Red Planet, only to find their shiny new base half wrecked and the robot crew acting like they’ve been binging philosophy podcasts instead of doing their jobs.
As a fan of locked-room mysteries, I loved a tight setting, and creeping sense that something, or someone, is out to get them. The robots, who now go by Shay, Wes, and Alex, have grown disturbingly human in their years alone. One is loyal, one is cautious, and one is… well, off wandering the Martian desert. There’s also a murder, a growing sense of paranoia, and lots of suspense.
I liked Dana, our narrator, who is tough, emotionally guarded, and relatable. Her POV gave the story bite and urgency. The mystery of who’s sabotaging the mission (alien? robot? someone on the crew?) kept me flipping pages fast. And the resolution was great, far from common cliches of the genre.
The pacing is brisk, the tension never lets up, and Coile really nails the claustrophobic “no way out” vibe. It’s a space horror thriller mixed with existential dread, and some neat touches about AI learning to be human.
Sometimes the plot twists piled up so quickly I felt like I needed a board and string to track them. And a few themes (sexism, colonization, identity) get raised only to be dropped once the story shifts gears. It’s not fatal, just noticeable.
Still, I had a blast. It’s fast, atmospheric, and immersive. If Mars really is this messy, I’m canceling my ticket.
A Locked-Room Mystery on Mars
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