Eight-Bit Bastards: Levels One and Two
No se pudo agregar al carrito
Add to Cart failed.
Error al Agregar a Lista de Deseos.
Error al eliminar de la lista de deseos.
Error al añadir a tu biblioteca
Error al seguir el podcast
Error al dejar de seguir el podcast
Obtén 3 meses por US$0.99 al mes
Exclusivo para miembros Prime: ¿Nuevo en Audible? Obtén 2 audiolibros gratis con tu prueba.
Compra ahora por $19.95
-
Narrado por:
-
Michael Norman Johnson
-
De:
-
Joshua Mason
When you’ve maxed out your level, done every quest, and defeated every enemy, there’s not much left. So after seven centuries of immortality, Sean wants nothing more than to die. Afterall was touted as a paradise, an afterlife where anyone could pursue their interests, from archery to zookeeping. The gaming was the stuff of legend, but for Sean it had grown stale.
But when a woman from a past life informs him of a real, flesh-and-blood descendant that has hacked his way in, Sean finds a new purpose. The AI doesn’t take kindly to interlopers, and parks the intruder in the one realm so buggy that even the oldest, most powerful denizens of Afterall steer clear of it - the Bitrealm.
Sean must enter a land created for the original gamers, people like him who cut their teeth on some of the first video games released to the public. Will Sean brave the pixelated wilderness of Bitrealm to rescue his lost kin? Or will he fall victim to the force that has been making people vanish? One thing’s for certain, he can’t do it alone. He’s going to need a few members of his original guild.
He’s going to need some Eight-Bit Bastards.
Book Two:
Sean and the Bastards have entered the Bitrealm, and so far it hasn’t been all 1-Ups and treasure. They’ve tracked Pliny down to a castle in the mountains to the north, and they’ll need every bit of their skills, honed while playing some of the first and greatest video games, to survive its depths. But it won’t be easy. The castle soon takes its toll, separating the party and pitting them against some of the most dangerous creatures they’ve faced yet - creatures that may not be what they seem. Something has been tormenting the souls of Afterall, transforming them into shadows of their former selves. And with every twist and turn the castle throws at them, that something is getting closer. Add in a devious AI, a skeleton who’s watched too much TV, and more retro gaming goodness than you can shake a joystick at, and you have Eight-Bit Bastards.
©2019 Joshua Mason (P)2019 Spectrum AudiobooksLos oyentes también disfrutaron:
El oyente recibió este título gratis
TLDR; Like a D&D campaign gone awry.
This is a fun listen, it's really got an early 90's D&D campaign, that the DM lost control of and just keeps letting things roll. The characters play with some "standard" character types, but they tweak them in fun ways. There's a lot of fairly "adult" humor, and the characters aren't really great people, but that's what makes it so much fun.
Overall, a fun listen, worth the time if you enjoy D&D or LitRPG. Avoid it if you don't care for "adult" humor.
Cheesy, campy, and great
Se ha producido un error. Vuelve a intentarlo dentro de unos minutos.
4.5 Stars
Se ha producido un error. Vuelve a intentarlo dentro de unos minutos.
I would come back for level 3.
Se ha producido un error. Vuelve a intentarlo dentro de unos minutos.
The premise is fairly simple, like an 8 bit game, People enter a virtual world where they will live out eternity; the game fills up and is shut down to any more entrants. There are multiple worlds and levels in the gameverse, but even that is not enough to keep the inhabitants from having seen it and done it all. All except for one eight bit game level that the players cannot game in because it drives them nuts. The game AI just so happens to shunt anyone caught trying to break into the game into that level and keeping them locked up there, don’t worry they can hack it have been indoctrinated to it before any other game worlds, but they are permanently trapped. Bad news for our heroes because one of their descendants has just gotten himself exiled there and they have to go off to free him.
That’s the premise, and the audio is comprised of two books in the series. They are fun jaunts and funny as hell in some spots. I really liked Nessler, the goofy boatman who calls everyone homeskillet and fires fingerguns at them. The story moves along well, and does a little spotlight on each character as they get their new classes in the 8 bit realm. I enjoyed the book(s) a lot and think that this is a cool world to visit, and I appreciated that we started the entire book already in game and didn’t have to wallow through going into the FIVER/Diver stuff or watch the characters muddle around picking their classes. Heck they were even skilled enough that they worked as a team pretty efficiently. This made the story move quicker, felt distilled (as if nothing extraneous was involved), and that we were able to get down to brass tacks rather than playing jacks waiting for events to unfold. There is also some intrigue and behind the scenes machinations going on that keeps things interesting. The only question that really through me off is that there is a player who takes copious notes throughout the book, and gets upset when his notes are ruined or lost, and yet everyone there has a photographic memory of anything that happened to them after they arrived, so there is no need to get upset over ruined notes as you could literally rewrite them line for line. Otherwise, I think it all worked well.
Michael Norman Johnson does his job. Like I said there are some honestly funny parts in this book ,and Johnson is half the reason they work. He could have seriously stubbed his toe trying to get Nessler right, but he nails the guy’s personality in just his voice, the same with the note taking party member. I enjoyed his pacing and his inflections, which gave the nice subtle hints as to what the characters were thinking. Mason made a good choice with Johnson. And here’s a disclaimer, as Forrest Gump once said, “No, we are not relations, sir.” So he earned the good word all on his own. And I totally need a Nessler Plushie now!!
Final score, 8 stars. I had fun with the book, which was mason’s intention all along, or else why would he call it 8-bit bastards? You’ll enjoy this too.
What Up homeskillets?!!
Se ha producido un error. Vuelve a intentarlo dentro de unos minutos.
8-bit Greatness
Se ha producido un error. Vuelve a intentarlo dentro de unos minutos.