
Dominion
Warhammer: Age of Sigmar
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Compra ahora por $32.68
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Narrado por:
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Richard Reed
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De:
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Darius Hinks
A Warhammer Age of Sigmar novel.
Witness the destructive forces that are on the rise in the Realm of Beasts first-hand, and see the indomitable defences of Excelsis tested like never before.
Listen to It Because
This tie-in novel coincides with the launch of Warhammer Age of Sigmar: Dominion, and it brings you right up to date with the events that are taking place in the bestial realm of Ghur.
The Story
In the rain-soaked shanty towns of Excelsis, sellsword Niksar Astaboras drunkenly barters his way to a meaningless existence. Little does he care for the war that rages between men and monsters beyond the city walls, despite portents of its encroaching threat. Mortal life in the Realm of Beasts is short enough, and to leave the shelter of civilisation is to surrender to certain death.
But death is coming to Excelsis. The forces of Destruction are on the move, and the realm quakes with each thunderous step. In the wildlands, a sinister new foe overwhelms even the mighty Stormcast Eternals. Yet just as all seems lost, an unexpected champion rises – one to whom Niksar is inextricably linked – ready to lead a crusade into the very heart of darkness. Embroiled in this harrowing journey, Niksar is forced to choose between loyalty and the chance of survival, and in so doing discover his true worth in the greatest battle yet against the savage forces of Destruction.
Written by Darius Hinks. Narrated by Richard Reed.
©2021 Games Workshop Limited (P)2021 Games Workshop LimitedListeners also enjoyed...




















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Solid Read/Listen
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a fine read
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Good
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A well told story, if not a bit cliche
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Real close to 5 Stars… but
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Awesome story!
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not what I was expecting
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I didn't want it to end.
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Most of the story focuses on a group of humans and duardin crusading to establish a new city of Sigmar at a prophesied strong point in the wilds of Ghur, which we view through a kind of seedy guy pulled into the group by his sister and pursuing his own interest. I guess I tend toward Warhammer stories that feature “regular” people set against these crazy and usually dark worlds, so I really enjoyed hearing about the cast of Freeguild, Kharadron, zealots, and nobles struggling with the roles of faith and personality in a new society. Most of their challenges come from the fantastic environmental dangers of Ghur, with some horrifying beasts, and the Kruleboyz merely represent the capstone of harsh wilds that must be overcome with human perseverance. While fitting some stock archetypes, I found the characters engaging in how they bounced off one another. To me, the Cities of Sigmar element was the most enjoyable part of the story.
Meanwhile, the group of Stormcast tasked with accompanying the settlers is pulled by conflicting duties and the mystery of a new greenskin faction. While it started strong with insight into how differently Stormcast may view reality, this part felt kind of like the “Ultramarines problem” of being so noble that it became boring and led to stupid decisions. There are only so many times the Eternals can fall for another trap or illusion and remark that greenskins aren’t usually this cunning. Some of this came from the fact that we as readers already know more about the enemy, and that the Kruleboyz (with a Z) fell into a weird place of being too sadistic to be fun but not evil enough to be truly terrifying. By the end, the Stormcast thread wrapped up in a more interesting place than I expected and redeemed some of this part for me.
If you’re interested in Cities of Sigmar shifting toward the Dawnbringer Crusades and the human perspective in AOS, I’d highly recommend Dominion.
Great Ghur-egon Trail Crusade Story
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Tip of the hat
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