Lifelong friends, they went their separate ways. Now they are together again, though each holds secrets from the others in his heart. They speak of a world shadowed with rumors of war. They speak of tales of strange monsters, creatures of myth, creatures of legend. They do not speak of their secrets. Not then. Not until a chance encounter with a beautiful, sorrowful woman, who bears a magical crystal staff, draws the companions deeper into the shadows, forever changing their lives and shaping the fate of the world.
"Dissapointing Narration of a Classic Favorite"
The war against the dragon minions of Queen Takhisis rages on. Armed with the mysterious, magical dragon orbs and the shining, silver dragonlance, the companions bring hope to the world. But now, in the dawn of a new day, the dark secrets that have long shadowed the hearts of the friends come to the light. Betrayal, treachery, frailty, and weakness will nearly destroy all that they have accomplished. The greatest battle they have left to fight is within each of them. Yet, in the end, they will be heroes.
"Still Good, but narration got weaker"
Now the people know that the dragon minions of Takhisis, Queen of Dragons, have returned. The people of all nations prepare to fight to save their homes, their lives, and their freedom. But the races have long been divided by hatred and prejudice. Elven warriors and human knights fight among themselves. It seems the battle has been lost before it begins. The companions are separated, torn apart by war. A full season will pass before they meet again - if they meet again.
"An old story well told"
Sequestered in the blackness of the dreaded Tower of High Sorcery in Palanthas, surrounded by nameless creatures of evil, Raistlin Majere weaves a plan to conquer the darkness - to bring it under his control. Crysania, a beautiful and devoted cleric of Paladine, tries to use her faith to lead Raistlin from the darkness. She is blind to his shadowed designs, and he draws her slowly into his neatly woven trap. Made aware of Raistlin’s plan, a distraught Caramon travels back in time to the doomed city of Istar in the days before the Cataclysm.
"TERRIBLE, Passionless, and Dry Narration"
One hundred years have passed since the fiery Cataclysm that changed the face of Krynn forever. For one hundred years, the people of Krynn have struggled to survive. But for some, those one hundred years have passed in the blink of an eye. Catapulted forward in time by Raistlin’s powerful magic, Caramon and Crysania find themselves aiding the mage’s unholy quest to master the Queen of Darkness. To his dismay, Raistlin discovers along the way that the annals of Time are not so easily bent to his will. Neither are the longings of his heart.
Summer has come to Krynn, a summer unlike any before. The sun bears down on land and sea, searing the world with relentless light and heat. Clouds and rain are nowhere to be found, and even the darkness of night brings little relief from the strange and oppressive day. Meanwhile, those who commune regularly with their gods are uneasy. Every day, their deities become more distant, more difficult to reach. Clerics' prayers go unanswered, and magic goes awry.
Defying the fate that claimed his evil predecessor, Raistlin opens the Portal to the Abyss and passes through. With Crysania at his side, he engages the Queen of Darkness in a battle for the ultimate prize - a seat among the gods. At the same time, Caramon and Tasslehoff are transported to the future. There they come to understand the consequences of Raistlin’s quest - and Caramon at last realizes the painful sacrifice he must make to prevent his brother’s success.
"Once Again: Great Story, Horrible Narrator"
The people of Krynn have known war in past ages. Some are still alive who remember the triumph of good at the conclusion of the War of the Lance. Still more remember the devastation of the Chaos War, which ended the Fourth Age of the world. But now a new war is about to begin, more terrible than any have known. This war is one for the very heart and soul of the world itself.
"Good story marred by odd non-standard pronuncation"
A mysterious force holds Krynn in thrall. A young woman, protected by her regiment of dark-armored knights, calls upon the might of an unknown god to bring victory to her army as it sweeps across the land. The souls of the dead rob the living of their magic. A dragon overlord threatens the very land the elves hold most dear. Amidst the chaos, a band of brave and selfless heroes struggles against an immortal power that appears to thwart them at every turn. The encroaching darkness threatens to engulf all hope, all faith, all light.
Years have passed since the end of the War of the Lance. The people of Ansalon have rebuilt their lives, their houses, their families. The Companions of the Lance, too, have returned to their homes, raising children and putting the days of their heroic deeds behind them. But peace on Krynn comes at a price. The forces of darkness are ever vigilant, searching for ways to erode the balance of power and take control. When subtle changes begin to permeate the fragile peace, new lives are drawn into the web of fate woven around all the races.
The companions believe they have slain the evil Dragon Highlord Verminaard. They have rescued the refugees from Pax Tharkas and taken them to a valley in the Kharolis mountains.
The flames of war devour Ansalon. The army of dead souls marches toward conquest, led by the mystical warrior Mina, who serves the powerful One God. A small band of heroes, driven to desperate measures, leads the fight against overwhelming odds.Two unlikely protagonists emerge. One is a dragon overlord who will not easily relinquish her rule. The other is an irrepressible kender who has been on a strange and remarkable journey that will end in startling and unforeseen fashion.
"reaching to tie it all together"
In Fix It, the authors present the startling results of their Workplace Accountability Study - conducted over three years, involving more than forty thousand participants from organizations across the globe: the most comprehensive study on workplace accountability ever conducted. When accountability is not working on the job, in the team or the organization as a whole, everyone is left asking how to fix it.
Kitiara discovers that a former lover, Tanis Half-elven, and his friends were responsible for the death of Highlord Verminaard. This revelation puts Kit in danger, for Emperor Ariakas hears of the connection and suspects Kit of having arranged the assassination.
Raistlin Majere has become a Black Robe wizard and travels to Neraka, the lord city of the Dark Queen, ostensibly to work for her, though in reality he means to further his own quest for power. But Takhisis finds out that the dragon orb has entered her city and sends her draconians to find and destroy the wizard who has it in his possession. Before her agents can strike, though, Raistlin finds out that Takhisis means to take control of all wizardly magic.
Once Humans had a magical alliance with Dragons. Now they and the other races have been enslaved by the Rhonas Empire – the elves – and can’t even remember the world the way it used to be. But thanks to the intervention of one determined dwarf and the human slave warrior known as Drakis, all of that is about to change.
"Unique plot line and great read"
The world died during the Fall. Abandoned by the mighty Avatars and their Virtues, the people who remained were left defenseless in an untamed land. That was until the Obsidians came. Through dark sorcery and overwhelming force, the Obsidian Empire brought order to chaos, no matter the cost. Aren Bendis is a Captain in the Obsidian Army who has seen enough of what a world without Virtue looks like and is willing to do whatever it takes to establish a lasting peace.
"I Loved It"
The Rhonas Empire of elves is built upon a thirst for conquest, disdain for other races, and an appetite for hedonistic self-gratification. They have complete control of the Aether - the mystical substance that fuels their magic. One use of this Aether is to compel total obedience of the slaves drawn from the races they have defeated.
Is Raistlin truly dead? The answer lies in the new Dragonlance novella by Margaret Weis and Tracy Hickman, which gazes into the future of Caramon and his mage-son, and into the dark nether-past of Raistlin. Tales of sea monsters, dark elves, ice bears, hideous hydra-headed serpents, and loathsome draconian troops.
Further adventures of the kender Tas; the innkeepr Otic and young Tika; the dwarf Flint and Tanis, leader of the companions; Caramon and Raistlin, twin brothers, one, a genial warrior, the other, a sickly magician and scholar.
"the narrator ruins it"
This anthology showcases 20 years of storytelling in the Dragonlance world by gathering into a single volume the most popular stories written by the New York Times best-selling authors Margaret Weis and Tracy Hickman. Their tales have defined the entire Dragonlance saga from inception to the present day, from the Chronicles to the War of Souls and beyond.