When the former Baron Morgarath escaped to avoid punishment for treason, an uneasy peace fell on Araluen. But Morgarath, now in hiding, is already planning his next move, recruiting an army of savage, overpowering beasts known as Wargals. Newly crowned King Duncan knows he must assemble his troops for battle.
Will is an orphan and a ward of the castle. He hopes to someday become a great hero. But he is a small boy, and only the biggest and toughest are selected as warriors. He has other talents though, and they catch the attention of the mysterious Ranger Halt. Will soon masters stealth and accuracy with the bow.
When the Brotherband crew are caught in a massive storm at sea, they're blown far off course and wash up on the shores of a land so far west that Hal can't recognize it from any of his maps. Eerily, the locals are nowhere in sight, yet the Herons have a creeping feeling they are being watched.
"A Natural Progression "
When Halt and Crowley discover that the ambitious Morgarath has been infiltrating the Rangers in order to corrupt the Corps, the young Rangers travel north to find Prince Duncan, seeking a royal warrant to stop Morgarath before it is too late. By weakening the Rangers, the most powerful force in support of the King, Morgarath plans to steal the throne.
"Another Great Book!"
After a cataclysmic battle against the evil Morgarath, Will and Evanlyn are abducted and bound for Skandia. Now Will's loyal friends Halt and Horace must rise to the occasion and liberate them before it is too late.
"LOVE THIS SERIES! Only regret that Audible doesn't"
Winner of the Australian Book of the Year Award for Older Children, John Flanagan has sold millions of his popular Ranger’s Apprentice series. A fledgling Ranger, Will has walked along many a dangerous path, but none more treacherous than the one before him now. Following Araluen’s truce with the Skandians, a desert tribe captures the Skandian leader. The Rangers are sent to free him, but the searing desert has swallowed whole more than one brave adventurer.
"Back to the "meat of it""
In the fourth book of this engrossing series, trouble besets Will and Evanlyn as they attempt to return to Araluen from the icebound land of Skandia. Evanlyn is taken captive, and two kingdoms fall into ultimate peril.
Will, a promising Ranger apprentice, will need every ounce of his courage to thwart the evil lord Morgarath. With the help of his Battleschool friend, Horace, he pursues a desperate plan to save the Kingdom of Araluen.
"Sequel even better than the FIrst Installment"
John Flanagan's New York Times best-selling Ranger's Apprentice novels enthrall young readers with their epic tales of heroism and sorcery set in the medieval realm of Araluen. Ranger Will, an apprentice no longer, nobly oversees his own peaceful fief. But then Keren, a renegade knight serving the dreaded Scotti, seizes a strategic gateway castle in the north - taking Will's dear friend Alyss captive in the process. Now the fates of Alyss and all of Araluen rest on Will's valor and swift action.
"Huzzah! for the Skandians!"
Bracing for a final clash with the evil warlord Morgarath, the Rangers rally the kingdom's allies, and Will is chosen, along with his friend Horace, as special envoy to nearby Celtica. But the simple mission soon takes an unsettling turn: the Celticans have disappeared, their town abandoned. The scheming hand of Morgarath, it seems, has been far from idle. He has found a way to bring his legions over the once impassible eastern mountains and is planning to ambush the king's army in a rout.
"Love the book"
The renegade outlaw group known as the Outsiders may have been chased from Clonmel, but not before killing Halt's only brother. Now Rangers Halt and Will, along with the young warrior Horace, are in pursuit. The Outsiders have done an effective job of dividing the kingdom into factions and are looking to overtake Araluen. It will take every bit of skill and cunning for the Rangers to survive. Some may not be so lucky.
Will Treaty has come a long way from the small boy with dreams of knighthood. Life had other plans for him, and as an apprentice Ranger under Halt, he grew into a legend - the finest Ranger the kingdom has ever known. Yet Will is facing a tragic battle that has left him grim and alone. To add to his problems, the time has come to take on an apprentice of his own, and it's the last person he ever would have expected. Fighting his personal demons, Will has to win the trust and respect of his difficult new companion - a task that at times seems almost impossible.
"great ending and better begining"
Mankind puts its faith in many things - gods, kings, money - anything for protection from the worlds many dangers. When a cult springs up in neighboring Clonmel, promising to quell the recent attacks by lawless marauders, people flock to offer gold in exchange for protection. But this particular group, with which Halt is all too familiar, has a less than charitable agenda. Secrets will be unveiled and battles fought to the death as Will and Horace help Halt in ridding the land of a dangerous enemy.
"Great for any age"
Months have passed since Horace departed for the eastern nation of Nihon-Ja on a vital mission. Having received no communication from him, his friends fear the worst. Unwilling to wait a second longer, Alyss, Evanlyn, and Will leave their homeland behind and venture into an exotic land in search of their missing friend.
"Great character builders for 10-90 yr olds"
Unconfirmed accounts of a group of Araluen warriors - tales of adventure, battle, and triumph over evil - have spread for centuries throughout the known world. Most notable is a clan shrouded in mystery, phantom warriors known as the Rangers. Two names pass the lips of every storyteller: Halt, and his apprentice, Will. They and their comrades in arms are said to have traveled throughout the kingdom and beyond its borders, protecting those who needed it most.
Years have passed since Will led his people to victory in The Battle for Skandia, and now he oversees a peaceful fief in the south. Will's quiet days come to a sudden end, however, when troubling news arrives from the north. The king has been poisoned, and Will's abilities are desperately needed to track down the culprit - who's rumored to be an evil wizard.
Hal and his brotherband crew are hot on the trail of the pirate Zavac and they have one thing only on their minds: Stopping the bloodthirsty thief before he can do more damage. Of course, they also know Zavac has the Andomal, the priceless Skandian artifact stolen when the brotherband let down their guard. The chase leads down mighty rivers, terrifying rapids, to the lawless fortress of Ragusa. If Hal is to succeed, he will need to go beyond his brotherband training. He will need to challenge the pirate one-on-one, knowing only one of them will survive.
"John Flanagan is an amazing writer"
Hal and his fellow Herons have returned home to Skandia after defeating the pirate captain Zavac and reclaiming Skandia's most prized artifact, the Andomal. With their honor restored, the Herons turn to a new mission: tracking down an old rival turned bitter enemy. Tursgud - leader of the Shark Brotherband and Hal's constant opponent - has turned from a bullying youth into a pirate and slave trader. After Tursgud captures 12 Araluen villagers to sell as slaves, the Heron crew sails into action...with the help of one of Araluen's finest Rangers!
Hal and the Herons have done the impossible. This group of outsiders has beaten out the strongest, most skilled young warriors in all of Skandia to win the Brotherband competition. But their celebration comes to an abrupt end when the Skandians' most sacred artifact, the Andomal, is stolen - and the Herons are to blame. To find redemption they must track down the thief, Zavac, and recover the Andomal. But that means traversing stormy seas, surviving a bitter winter, and battling a group of deadly pirates.
"First battle for the young Brotherband"
Time has passed since the apprentice and his master, Will and Halt, led the Araluens to victory against invaders, and Will is now a full-fledged Ranger with his own fief to look after. The fief seems sleepy - boring, even - until the king is poisoned. Joined by his friend Alyss, Will is thrown headfirst into an extraordinary adventure propelled by fears of sorcery, and must determine who is trustworthy to the king and who is trying to take his throne.
"Buy the other book"