Five years have passed since the Skandians and the Araluans made their treaty, and Will has finally become a Ranger, with his own fief to look after. He soon learns that even sleepy little islands have problems to keep him on his toes. Then he and his old friend Alyss are thrown into a terrifying new adventure, investigating the truth behind rumours of sorcery in a remote northern fief.
"Part one of two"
Will is determined to rescue Alyss - even if it means laying siege to an enemy castle. In this desolate northern fief, where can Will find the fighting men he needs to overcome the traitorous Sir Keren and his band of criminals? Across the border, the fierce Scotti tribesmen are waiting for the signal that Castle Macindaw is in friendly hands and the way is clear to mount a full-scale attack.
"Great Characters, Solid Plot, Fun Dialogue"
Can sworn enemies fight side by side to save their lives and their kingdoms? Just as spring approaches and Will and Evanlyn can finally escape Skandia, Evanlyn is carried off by mysterious horsemen. Will sets out after them, but one boy against six fierce Temujai warriors is impossible odds - even for a Ranger apprentice. Halt and Horace arrive just in time. But the happiness of their reunion is cut short when Halt realizes these Temujai are only scouts for a massive invasion force.
Will is small for his age, but agile and energetic. All his life, he has dreamed of becoming a great knight like the father he never knew, so he is devastated when he is rejected as an apprentice to Castle Redmont's Battleschool. Instead he is apprenticed to Halt, the mysterious Ranger whose uncanny ability to move unseen is thought to be the result of black magic. Reluctantly, Will learns to use a Ranger's secret weapons: a bow and arrow, a mottled cloak and a stubborn little pony. It may not be what he longs for, but when he and Halt are sent out to prevention the assassination of the King....
Will and Evanlyn are bound for Skandia as the captives of the fearsome Skandian wolfship captain, Erak. Halt has sworn to rescue Will, and he will do anything to keep his promise – even defy his King. Expelled from the Rangers, Halt is joined by Horace as he travels through Gallica towards Skandia. On their way, they are constantly challenged by freelance knights – otherwise known as thieving thugs.
"truly enjoyable, great narrator"
As the Kingdom of Araluen prepares for war against Morgarath, Will and Horace accompany the Ranger Gilan on a mission to Celtica. But Celtica's villages and mines are silent. Only an exhausted and starving girl called Evanlyn can tell them why: Morgarath has sent his foul creatures to enslave the Celts. While Gilan rides swiftly back to Araluen to report this news to the King, Will and Horace discover the true purpose behind Morgarath's actions.
Horace is missing. Months have passed since he was sent on a military mission to Nihon-Ja. Evanlyn is worried, and in company with Will, Alyss, and Halt, she sets out to discover what has become of their old friend. They find that Horace has become embroiled in Nihon-Ja politics. The arrogant Senshi Sect has rebelled against the rightful Emperor, who Horace supports. Now he and Will must turn farm and forest workers into a fighting force that can face the highly trained Senshi warriors.
Excitement, drama and action - and the answers to all your burning questions about the Rangers of Araluen! Everyone knows the legends of the Rangers of Araluen. But no one has heard the whole story - until now. Has Halt told Will the truth about how Will became an orphan? Did Gilan track down Morgarath's lieutenant after the battle of Three Step Pass? Is there to be a royal wedding - or will tragedy strike first?
After a senseless tragedy destroys his life, Will is obsessed with punishing those responsible - even if it means leaving the Ranger Corps. His worried friends must find a way to stop him taking such a dark path.It is Halt who suggests the solution: Will must take an apprentice. The candidate Halt has in mind will surprise everyone - and it will be a request Will cannot refuse. Training a rebellious, unwilling apprentice is hard enough.
What does it mean to earn the Silver Oakleaf? So few men have done so. For Will, a mere boy, that symbol of honour has long felt out of reach. Now, in the wake of Araluen's uneasy truce with the raiding Skandians comes word that the Skandian leader has been captured by a dangerous desert tribe. The Rangers are sent to free him. But the desert is like nothing these warriors have seen before.
The renegade outlaw group known as the Outsiders may have been chased from Clonmel, but not before killing Halt's only brother. Now Rangers Halt and Will, along with the young warrior Horace, are in pursuit. The Outsiders have done an effective job of dividing the kingdom into factions and are looking to overtake Araluen. It will take every bit of skill and cunning for the Rangers to survive. Some may not be so lucky.
Will is at the annual Ranger Gathering but Halt is investigating mysterious happenings in the west. When he does finally return, it’s with bad news: Hibernia is in turmoil. A false religious cult calling themselves the Outsiders are sowing confusion and sedition, and five of the six Hibernian kingdoms have been undermined. Now the sixth, Clonmel, is in danger. Halt, Will and Horace set out to restore order. Can the secrets of Halt’s past help them in their mission?
"Total Fan of Flanagan and Zappa"