It is the time of the great elven city of Cormanthor, when the Heartlands are home to barbarians, wicked dragons rule the skies, and the elven people trust no one. Wizards and warriors alike threaten their civilization in vain, arrogant, and ignorant quests for glory.
Thus it was that Elminster was guided to Cormanthor, the Towers of Song, where Eltargrim was Coronal. There he dwelt for 12 summers and more, studying with many mighty mages, learning to feel magic and know how it could be bent and directed to his will....
In ancient days, sorcerers sought to learn the One True Spell that would give them power over all the world and understanding of all magic.... The One True Spell was a woman, and her name was Mystra - and her kisses were wonderful. It is the time before Myth Drannor, when the Heartlands are home to barbarians, and wicked dragons rule the skies. In these ancient days, Elminster is but a shepherd boy, dreaming of adventure and heroics. When a dragon-riding magelord sweeps down upon him, though, the boy is thrust into a world of harsh realities, corrupt rulers, and evil sorcerers.
From a dark and dusty tomb, Elminster emerges, seeking the guidance of Mystra, and finds only silence. He is drawn into the clutches of the mysterious and sinister Lady of Shadows. The path he takes will lead to a Realms-shaking confrontation where Elminster has to make the most important choice of his long life. Whatever he decides, the Realms will be forever changed…
It can lay low a dragon or heal a wounded warrior. It is the most sought-after magical power in all Faern. And it is in the reluctant hands of Shandril of Highmoon, a young, orphaned kitchen-lass. Now she's on the run from half of the evil sorcerers in the land, not to mention their relentless minions. But with the help of a handsome young wizard, some rough-and-tumble Knights of Myth Drannor, and a certain old mage of Shadowdale, she just might manage to stay alive. At least until tomorrow.
"Not Ed's Best Work"
Chaos grips Faern as vainglory, prophecy, and ancient forces comingle in the shadows cast by war. Agents of the Shadovar lurk in the corners of Candlekeep in search of the arcane secrets that will power their war machine toward Myth Drannor. Gods and their Chosen run amok, all in a gambit to seize power. And a threat foretold by an ancient seer stirs.
"FINALLY! IT'S OVER!"
On the world of his birth he's all but a god, but when an ancient evil banishes him to the depths of the Nine Hells, he's just another lost soul. Elminster, Sage of Shadowdale, Chosen of Mystra, faces his most desperate struggle - to survive, to escape, to cling to his very sanity - and all the forces of the inferno are rallied against him.
"Disappointing offering from a great author"
All her life, Narnra of Waterdeep wondered who her father is. Amid the squalor of the streets, through the danger she faces daily as a thief in the City of Splendors, she speculates on whom the mysterious wizard might be who left her mother to raise a fatherless child. Now she's discovered that it's no less a person than Elminster of Shadowdale, mightiest mage in all Faerian. And her anger is as boundless as his power.
From the research files of the legendary Volo come tales of all things magical in the Realms - artifacts and auguries, wizards and weapons, heroes and hokum - told by your favorite authors, including: R.A. Salvatore, Elaine Cunningham, Ed Greenwood, Jeff GrubbDavid "Zeb" Cook, Roger Moore, and others
Spellfire is the most powerful magic in the land. It’s a dangerous weapon in anyone’s hands. In the wrong hands, it can destroy the world. Shandril Shessair wanted a taste of adventure. She got spellfire, and now she's fleeing for her life across Faern, searching for somewhere to hide. More evil wizards, warriors, and priests than she can count are trying to get it from her, and they'll kill or enslave her without hesitation. Her last, desperate hope is to take refuge in the sheltered city of Silverymoon. If she makes it that far.
All of Waterdeep now knew someone was killing the Lords of Waterdeep one by one. Yet that was about where truth ended and speculation - however plausible - began. The broadsheets were full of wild conjecture. Who was behind this? The ousted Lord Neverember? The Zhentarim, the Cult of the Dragon, or some other Outland Power? The Xanathar? Some cabal of guilds or nobles planning a coup? The rumors would rage on whether the Open Lord Laeral Silverhand did something or not.
"boring and to get through."
Swords of Eveningstar is the first title in an exciting new series by author Ed Greenwood, the creator of the Forgotten Realms campaign setting. This series explores the youthful adventures of the much-loved heroes, Florin, Islif, and Jhessail, as they battle to win a name for themselves and then to defend it against the machinations of a more insidious and devious evil than they ever thought to face.
When the goddess of magic was murdered, Elminster’s world shattered. Once the most powerful wizard in the world, immortal, beloved of the goddess of magic, and the bane of villainy, he is now a tired old man. He is powerful but mortal, and with all the enemies a man who makes a habit of saving the world tends to accumulate. To make matters worse, Elminster has needs - feeding powerful magic items to the Simbul, his lover, is the only thing that keeps her sane - but their increasingly risky collection leads his enemies right to him.
"i enjoyed every moment of it"
Elminster's archenemy, the vampiric Lord Manshoon, thinks he has destroyed Elminster at last. But Elminster survives in the form of magical ash, and with the help of his scion, a fop who is growing into a true nobleman, and his longtime companion Storm, he still has a chance to counter Manshoon's insidious plots.
"There and back again, and again, and again"
Rumors race around Cormyr regarding the mythical "lost spell", a powerful enchantment designed centuries ago by the presumed dead god of spells - a spell long thought lost to the ages. Found by some magicless merchant, rumor has it the lost spell is to be auctioned off to the highest bidder.
"Wizards of War"
It was the eve of the Time of Troubles. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faern was still to come. Unbeknownst to mortals, the gods had been summoned together, and among them was Mystra, grown proud and willful in the passing eons. With the others, she was about to be stripped of her godhood. The secret of her power gave her an idea. She made certain preparations, looking always for one who would be her successor.... But until that person's ascension, her power must be preserved.
"PURE ENTERTAINMENT! From start to finish"
Florin and his friends have finally made a name for themselves - only to find themselves the pawns of both dark and noble forces in a battle for power. Together, the Swords of Eveningstar must untangle the webs of lies that surround them before the threat to the kingdom eclipses their abilities to defend it. Swords of Dragonfire is the second title in an exciting new trilogy by best-selling author Ed Greenwood, the creator of the Forgotten Realms setting.
"Fun Story, Sometimes silly performance."
"Ed Greenwood Writes a Brilliant Audiobook"
The Underdark: Beneath the surface of Faern lies a whole different world. A world of drow, deep gnomes, and other denizens of the dark. A world of cities like Menzoberranzan and Skullport, of warriors and rogues like Drizzt Do'Urden and Liriel Baenre and numerous others. Leave the security of the surface world and seek out the darkness that lies below. Welcome to the Realms of the Underdark.
Adventurer on the Run! Once Shandril was a humble kitchen maid. Now she's one of the most powerful magic-users in the land. And a lot of people want her dead. The evil Zhentarim, the powerful Cult of the Dragon—all of them want her spellfire, and they'll kill whoever they must to get it. There's only one thing for Shandril to do: run. With the aid of Elminster of Shadowdale, the Knights of Myth Drannor, her lover, and a determined dwarf, she'll wield her magic for the cause of good. But if her magic becomes too powerful, her friends won’t have a choice.
When Shade Enclave returns from thousands of years of exile in the Plane of Shadow, all of Faerûn is open to its dark designs. When a tribe of kenku confront the archwizard who gave them magic but kept them as slaves, the skies rain death.When a knight of Cormyr journeys to the ruins of Tilverton, he begins to understand the terrifying power of the archwizards.When phaerimm roam the world, enslaving orc and human alike, the great powers of the world must depend on an ally as deadly as their enemy.