Trouble is brewing in Alkyra. While the kingdom’s noblemen squabble, on their borders an ancient enemy, the Lithmern, raises an army. As the head of the Noble House of Brenn attempts to organize an alliance, the princess Alethia celebrates her 20th birthday. She is a remarkable woman: quick-witted, beautiful, and handy with a throwing knife. But on the next night, she passes through a dark corridor on her way to the banquet hall, and never emerges from the shadows. The Lithmern have kidnapped the princess.
"Execution is Key"
When the gods are banished from the heavens, they must travel through Faern in the guise of mortals. When four companions, last survivors of the Company of the Lynx, find themselves in possession of a mysterious amulet, they must escape death at the hand of Bane, god of murder. When magic itself runs wild, no one can say that the most innocent of spells will not destroy the world.
"Middling storyline and uninspired delivery"
Heroes stand trial! When Elminster, the Old Sage of Shadowdale, is apparently slain, Midnight and Adon stand trial for his murder. When Bane, god of murder, and his allies seek the lost Tablets of Fate, a slender dark-haired woman is all that stands between Faern and disaster. When a friend betrays them, Midnight and her companions can trust no one.
"Fantastic story terrible narrator"
The streets of Waterdeep... Where danger lurks round every corner as the avatars of the gods seek the Tablets of Fate. Where Cyric and Myrkul, god of death, plot to capture Midnight and twist the Tablets to their own dark ends, imperiling the very existence of Faern.Where the destiny of the world will be decided and a new pantheon of gods will rise into the heaven.
"better than the first two"
In the magical world of Lyra, an innkeeper is forced to confront her darkest secret. For more than a decade, Kayl has run a modest country inn. She opened it with her husband, and they managed it together until a summer illness took him away, leaving her alone with their two children. The three of them get by, living happily together as the years pass, but everything changes the day a sorceress asks for a room.
Three weeks after Eleret’s mother is killed, the messenger arrives with the tragic news. She died far from home, succumbing to wounds sustained in battle, and Eleret must travel to reclaim her belongings. The overland journey to the city of Ciaron is treacherous, but Eleret has no fear. She straps a dagger to her leg and sets off to recover one of her mother’s prized possessions: A ring etched with a raven. Though she makes it to Ciaron safely, getting home is another story.
When Emereck and Flindaran leave a caravan in search of adventure, it isn’t long before they stumble upon great danger. Emereck, a trained minstrel, and Flindaran, a nobleman masquerading as a tramp, have found a long-abandoned castle, and in it, one of Lyra’s most sought-after treasures: the Harp of Imach Thyssel. Emereck recognizes the perfect white bow from legend: It is said to possess the power of life and death over all mankind. Now, to keep it from falling into the wrong hands, he’ll have to learn to harness its strength to create and destroy, with the fate of the kingdom hanging in the balance.
Drinn is not a safe place to be a witch. Ranira knows that better than most, for when she was just a child, the temple guards burned her parents at the stake for practicing magic. Now an indentured servant for a brutal innkeeper, she lives every day with the shame of her parents' alleged crime. There is no worse time to visit Drinn than during the Midwinter Festival, when the city gates are sealed so that no outsider can witness the temple's secret rituals. And at Ranira's inn, three guests have overstayed their welcome. Attempting to protect Ranira from her master's cruelty, the three reveal their magical powers and attract the attention of the temple guards.
"I thought this was a new book"
An all-new version of one of the key titles in the entire Forgotten Realms novel line. This title is the fourth in a series of recovers of the popular Avatar series. At the time of its original release, this series presented key events that impacted the entire Forgotten Realms world, and the effects of those events are still felt in current novels. This re-released series features a cohesive cover design and all-new art.
This title is the final in a series of recovers of the popular Avatar series. At the time of its original release, this series presented key events that impacted the entire Forgotten Realms world, and the effects of those events are still felt in current novels. This re-released series features a cohesive cover design and all-new art and was written by New York Times best-selling author Troy Denning.
"Cyric, THE ONE & ALLLLLLL!!!!!"
Ravens Bluff: The city of ravens... For the first time, Jack Ravenwild's designs exceed his talents. His ambitions plunge him into the middle of a plot to destroy the city, a noble quest to find a lost hoard, and a conspiracy to seize the reins of power through the nobility's Game of Masks. Worse yet, Jack must choose between a life of freedom and saving the city he doesn't even know he loves. The Cities: A new series of stand-alone novels, each set in one of the mighty cities of Faern.
Before the Dawn Cataclysm, Moander the Darkbringer corrupted Tyche, Goddess of Luck. In a desperate attempt to preserve Tyche's goodness, the gods clove her in twain, creating two daughter goddesses: Tymora, Lady Luck; and Beshaba, Lady Doom. In the eons since then, the two sisters have existed in total enmity. Now a great power has hatched a mad scheme to re-create the goddess Tyche by reuniting Tymora and Beshaba, regardless of the potentially calamitous consequences.
Preserving the balance of nature is a way of life for Haarn Brightoak, no matter what the cost, but even his dedication to the customs of the druid is put to the test when a long-dead evil returns to the world of the living. As this vile creature gathers its undead army, Haarn must decide if he will compromise his way of life to defend the city that has never welcomed him.
"A solid book, the experience lessened by narrator"
When Joel became a priest of the new god Finder, he knew it meant forfeiting the honor and security of his position as a master bard. Now his freedom and his very life are at stake as powers of evil embroil the priests of Finder in a struggle against a plot to resurrect the dead god Bane. With his only allies the young freedom fighter Holly Harrowslough, the mysterious winged woman Jas, and the aging priest Jedidiah, Joel embarks on a mission to recover the Hand of Bane. His quest leads him from the Realms all the way to the extra-planar city of Sigil.
"Not as Good as the Finder's Stone Trilogy"
Caroline Weber was a normal girl who thought she had her life figured out. After graduating college in New York, she moved to San Francisco with her boyfriend, Clay. Everything in her life felt perfect. There wasn't anything she would change...until she met Jackson Parks. Is it possible that a chance meeting with a stranger can make you question EVERYTHING you thought you wanted? Caroline tries to carry on with her life as if nothing has changed...but the truth is, nothing can ever be the same.
In the streets of Waterdeep, conspiracies run like water through the gutters, bubbling beneath the seeming calm of the city’s life. As a band of young, foppish lords discovers there is a dark side to the city they all love, a sinister mage and his son seek to create perverted creatures to further their twisted ends. And across it all sprawls the great city itself: brawling, drinking, laughing, living life to the fullest. Even in the face of death.
"A long, slice-of-life D&D story."
A ranger and his apprentice are captured by a group of assassins who demand their help in overthrowing their leader and the ruler of the fortress of Sentinelspire, the Old Man of the Mountain. Although the ranger doesn't want to help, he discovers the Old Man's plans may involve the master druid who gave him a new life - and the destruction of all he now holds dear. A series that centers on the citadels - castles, keeps, fortreeses, and watchtowers - of the Forgotten Realms world, each book in The Citadels series is a self-contained fantasy adventure.
"I kept listening because I paid for it"
The past will come back to haunt them.... A group of warriors from Rashemen escorts an exiled wizard to a ruined citadel in the City of Weeping Ghosts. Once there, the wizard discovers a barbarian tribe is trying to unlock the secrets of the citadel and the weapon that destroyed it 2,000 years ago. A series that centers on the citadels - castles, keeps, fortreeses, and watchtowers - of the Forgotten Realms world, each book in The Citadels series is a self-contained fantasy adventure.
Among the dark streets of the city move thieves and cutthroats. And they don't like independent operators like Lhasha Moonsliver. But when she hires the town drunk as a bodyguard, she gets more than she bargained for. Together they'll have to battle the thieves' guild, the Cult of the Dragon, and other, darker foes. And a fallen man will have to remember the proud warrior he once was.
Obsidian Ridge hasn't been seen in Faerun for hundreds of years. It's a legend, a fairy story - until it appears, silently and without warning over the kingdom of Erlkazar, blotting out the sun. Steered by the madness of a cunning wizard, the citadel and its vast array of shadowy monsters will destroy all of Erlkazar unless the wizard gets what he wants: the princess of Erlkazar as a bride. But he'll have to battle the king's personal assassin, a loyal courtier, a complicated killer, and the princess herself.