The millennia-old history of Faerûn is haunted with ghosts, vampires, zombies, and all other manner of gruesome undead. This anthology of all new stories is filled with the twelve most terrifying and lethal of these tales. From ancient lich kings to freshly turned ghouls; from disembodied hands to unholy, decaying angels, the dead in the Forgotten Realms rarely rest in peace.
Blue fire sears the face of Faern, leaving the twisted and mutilated dead in its wake. But a rare few escape death - and suffer some mystical mutation. Raidon Kane is one of those who survives, the wake of blue fire burning the sigil of the amulet he wears into his chest and binding him with all the power and responsibility it entails. With everyone he knows and cares about dead, Raidon must find within himself the strength to lead the fight against the rise of an elder evil the likes of which would be the end of mortal kind.
"For the diehard and Spell Plague fans!"
Lovecraftian horror from award-winning Forgotten Realms game designer Bruce R. Cordell. Raidon Kane travels to the subterranean fortress of the somnambulant aboleths, bent on killing the Eldest in its sleep. But he isn’t the only one bound for the hidden city. A warlock, an arch fey, a pirate, and a high priestess of the Abolethic Sovereignty all have designs of their own on the Eldest – if they don’t kill each other first.
"Great story, great reader"
Lovecraftian horror from award-winning Forgotten Realms game designer Bruce R. Cordell. Raidon Kane survived his clash against the eldest aboleth, but came away with his mind shattered. Destiny hands Raidon one last chance to avert the Abolethic Sovereignty's agenda, but only if he can find within himself the strength to care. Raidon, the warlock Japheth, and Anusha, a young woman whose dreams are made real, must find Key of Stars before it is used to open the Far Manifold, and all reality drowns in a tide of horrific insanity.
"I shall burn thee with blistering heat and with bitter destruction. I will send the teeth of beasts upon thee, with the poison of serpents of the dust..." Award-winning game designer Bruce R. Cordell brings us a tale of faith, prophecy, and destiny that can only be seen through the eyes of...The Priests.
"Narrator was bad"
Haunted by nightmares and driven by desire, Ususi defied the will of her people and ran away, venturing alone into the outside world her people abandoned centuries ago. Now Ususi tracks down the relics that brought both prosperity and doom to her people. But when an old adversary finds her trail, she discovers the danger she thought past might only be beginning.
"Fantastic book, disappointing reader"
Memories of his past incarnations haunt Demascus, even as he searches for stolen portraits that contain the trapped souls of demigods. Meanwhile, drow creep beneath the city of Airspur, intent on precipitating war between Akanl and a rival nation. As Demascus attempts to win freedom from the ghost of his murdered lover, he agrees to thwart the drow’s secret scheme, sending him on a trail that stretches between the Demonweb, Airspur, and an island that appears on no map.
mascus awakens surrounded by corpses, at a shrine littered with traces of demonic rituals, with no memory of his past. But the Firestorm Cabal remembers him - and the demon who leads them seems to have a personal vendetta against him. Dodging knives, uncovering clues left by his past life, and dueling demons, Demascus must figure out who he is, what battles he is fighting, and who is hunting him before one of them catches up with him.
"SKIP THE PROLOGUE for maximum enjoyment"
All Kiril Duskmourn does is run away - from guilt, from her past, and from her responsibilities. But she can't run any longer. She lost everything stopping the Traitor from loosing his unholy revolution, and now the bindings on his cell are weakening. She alone holds the key to his release or further imprisonment. But does she still have the strength of will and arm to make the right choice?