Keep on the Borderlands was one of the very first D&D adventures, so seasoned gamers remember this product from their early days, and newer gamers will recognize it from the 25th anniversary rerelease. Greyhawk novels are based on the classic D&D modules from this world and provide listeners with the same kind of feeling that they get playing classic D&D modules.
©2001 Wizards of the Coast LLC (P)2013 Audible, Inc.
I really wanted to like this book, but it was okay at best. The performance was fine, the story just takes entirely too long to get going. Those of you who are D&D players likely like me have fond memories of this module. Remember how the background and information about the environment around the keep was there but relatively short, and the information about the caves was extensive? This book is the opposite. I did not hate the book, it was an okay read, but I was disappointed and it is by far the weakest book of the six in this series.
Yes, but just barely. I finished it and didn't quit listening, if that means anything.
Read the other books in this series, there are some real gems in there.
"Very dull story"
I've listened to all the Greyhawk adventures so far. I enjoyed the stories with the Justicar: they had some good jokes, exciting situations and memorable characters.
This story doesn't. It's basically an account of a group of adventurers that arrive at a keep and plan an excursion against bandits. All the characters are annoying and non-memorable. The scenery doesn't evoke a sense of wonder. Nothing much to recommend.
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