In a time long forgotten, a preternatural event threw the seasons off balance. In a land where summers can last decades and winters a lifetime, trouble is brewing. As the cold returns, sinister forces are massing beyond the protective wall of the kingdom of Winterfell. To the south, the king's powers are failing, with his most trusted advisor mysteriously dead and enemies emerging from the throne's shadow.
"Review of First 5 Books"
Raised and trained in seclusion at a secret fortress on the edge of the northern wilds of the Kingdom of Ashai, a young warrior called Rezkin is unexpectedly thrust into the outworld when a terrible battle destroys all that he knows. With no understanding of his life’s purpose and armed with masterful weapons mysteriously bestowed upon him by a dead king, Rezkin must travel across Ashai to find the one man who may hold the clues to his very existence.
"Nick Podehl kicks this great book up a notch!"
Equipped with skills far beyond those of the outworlders, Rezkin has been suddenly thrust into a foreign world. The young warrior clings to his only known purpose as he continues his search for any information about his identity and the reason for his existence. While the hardened warrior scorns both dueling and tournaments, he believes some of the answers he seeks may be found at the King's Tournament, the greatest dueling championship in all of the kingdoms.
"Please don't make me wait for the 3rd book"
A comet the color of blood and flame cuts across the sky. And from the ancient citadel of Dragonstone to the forbidding shores of Winterfell, chaos reigns. Six factions struggle for control of a divided land and the Iron Throne of the Seven Kingdoms, preparing to stake their claims through tempest, turmoil, and war.
"I'm hooked, but narration..."
As opposing forces maneuver for the final titanic showdown, an army of barbaric wildlings arrives from the outermost line of civilization. In their vanguard is a horde of mythical Others, a supernatural army of the living dead whose animated corpses are unstoppable. As the future of the land hangs in the balance, no one will rest until the Seven Kingdoms have exploded in a veritable storm of swords.
"Chapter and part breaks are incorrect"
Few books have captivated the imagination and won the devotion and praise of readers and critics everywhere as has George R. R. Martin’s monumental epic cycle of high fantasy that began with A Game of Thrones. Now, in A Feast for Crows, Martin delivers the long-awaited fourth book of his landmark series, as a kingdom torn asunder finds itself at last on the brink of peace . . . only to be launched on an even more terrifying course of destruction.
"Jarring change in Dotrice's performance"
Dubbed the American Tolkien by Time magazine, George R. R. Martin has earned international acclaim for his monumental cycle of epic fantasy. Now the number-one New York Times best-selling author delivers the fifth book in his spellbinding landmark series - as both familiar faces and surprising new forces vie for a foothold in a fragmented empire.
"A tale of two publishers:"
When does an empire fall? The Seven Satrapies have collapsed into four - and those are falling before the White King's armies. Gavin Guile, ex-emperor, ex-Prism, ex-galley slave, formerly the one man who might have averted war, is now lost, broken, and trapped in a prison crafted by his own hands to hold a great magical genius. But Gavin has no magic at all. Worse, in this prison Gavin may not be alone.
Like every other hobbit, Bilbo Baggins likes nothing better than a quiet evening in his snug hole in the ground, dining on a sumptuous dinner in front of a fire. But when a wandering wizard captivates him with tales of the unknown, Bilbo becomes restless. Soon he joins the wizard’s band of homeless dwarves in search of giant spiders, savage wolves, and other dangers. Bilbo quickly tires of the quest for adventure and longs for the security of his familiar home. But before he can return to his life of comfort, he must face the greatest threat of all.
"Quite a journey"
The Fellowship of the Ring, the first volume in the trilogy, tells of the fateful power of the One Ring. It begins a magnificent tale of adventure that will plunge the members of the Fellowship of the Ring into a perilous quest and set the stage for the ultimate clash between the powers of good and evil.
"At last - The Definitive Recording!"
This is a tale of sorrow, a tale of survival, a tale of one man's search for meaning in his universe, and how that search, and the indomitable will that drove it, gave birth to a legend.
"Great story but the narration steels the show"
When a high-ranking officer gallops into the quiet Mistyvales, he brings a warning that shakes the countryfolk to their roots. But for Aedan, a scruffy young adventurer with veins full of fire and a head full of ideas, this officer is not what he seems. The events that follow propel Aedan on a journey that only the foolhardy or desperate would risk, leading him to the gates of the nation's royal academy - a whole world of secrets in itself. But this is only the beginning of his discoveries.
"My name is Kvothe. I have stolen princesses back from sleeping barrow kings. I burned down the town of Trebon. I have spent the night with Felurian and left with both my sanity and my life. I was expelled from the University at a younger age than most people are allowed in. I tread paths by moonlight that others fear to speak of during day. I have talked to Gods, loved women, and written songs that make the minstrels weep...."
"Kvothe's story continues away from the University"
Roshar is a world of stone and storms. Uncanny tempests of incredible power sweep across the rocky terrain so frequently that they have shaped ecology and civilization alike. Animals hide in shells, trees pull in branches, and grass retracts into the soilless ground. Cities are built only where the topography offers shelter. It has been centuries since the fall of the ten consecrated orders known as the Knights Radiant, but their Shardblades and Shardplate remain: mystical swords and suits of armor.
"Wow - 45 hours long and leaves you wanting more!"
The Two Towers is the second volume of J.R.R. Tolkien's epic saga, The Lord of the Rings. The Fellowship has been forced to split up. Frodo and Sam must continue alone towards Mount Doom, where the One Ring must be destroyed. Meanwhile, at Helm’s Deep and Isengard, the first great battles of the War of the Ring take shape. In this splendid, unabridged audio production of Tolkien’s great work, all the inhabitants of a magical universe - hobbits, elves, and wizards - spring to life. Rob Inglis’ narration has been praised as a masterpiece of audio.
"One Book to Rule Them all"
In that first volume, we were introduced to the remarkable world of Roshar, a world both alien and magical, where gigantic hurricane-like storms scour the surface every few days and life has adapted accordingly. Roshar is shared by humans and the enigmatic, humanoid Parshendi, with whom they are at war.
"Book !!; no let down- "Words of Radieance" shines"
The Return of the King is the towering climax to J. R. R. Tolkien’s trilogy that tells the saga of the hobbits of Middle-earth and the great War of the Rings. In this concluding volume, Frodo and Sam make a terrible journey to the heart of the Land of the Shadow in a final reckoning with the power of Sauron. In addition to narrating the prose passages, Rob Inglis sings the trilogy’s songs and poems a capella, using melodies composed by Inglis and Claudia Howard, the Recorded Books studio director.
When their village is attacked by trollocs, monsters thought to be only legends, three young men, Rand, Matt, and Perrin, flee in the company of the Lady Moiraine, a sinister visitor of unsuspected powers. Thus begins an epic adventure set in a world of wonders and horror, where what was, what will be, and what is, may yet fall under the Shadow.
"This Series Rocks"
Powerful beings from the fringes of Chaos have come to the realm of Alorin. Fate bends to their will, and their will is set upon Alorin's destruction. Alone in understanding the threat they pose, Alorin's Fifth Vestal, Björn val Gelderan, has launched a desperate plan to stop them: a "great game" played upon the tapestry of mortal life. Now, in Paths of Alir, Björn's Players have taken the field.
"awesome all around"
In a battle of armies and sorcerers, empires will fall. After young Caldan's parents were slain, a group of monks raised the boy and initiated him into the arcane mysteries of sorcery. But when the Mahruse Empire was attacked and the lives of his friends hung in the balance, he was forced to make a dangerous choice. Now, as two mighty empires face off in a deadly game of supremacy, potent sorcery and creatures from legend have been unleashed. To turn the tide of war and prevent annihilation, Caldan must learn to harness his fearsome and forbidden magic.
"Awesome! I love the whole series."
The Scepter of Xarbaal - its unspeakable power is capable of shattering the very foundation of the world. Created in the pits of hell by the ancient gods, mortal hands were never meant to wield it. To do so brings certain madness and death. Yet King Zemel the Conqueror, ruler of Acharia, has used it to set the lands ablaze, plunging his nation into war. But before his conquest can be realized, the Scepter is stolen and spirited away by his most trusted servants.
The inspiration for the epic new Shannara Chronicles TV series, the world of Shannara is brimming with untold stories and unexplored territory. Now best-selling author Terry Brooks breaks new ground with a stand-alone adventure sure to thrill devoted listeners and new fans alike. Blood and magic will collide.... Leofur is the daughter of Arcannen, a power-hungry sorcerer prepared to use the blackest of magic to get what he wants.
For the last month, Phoebe has been training in the Valkyrie stronghold readying for battle. But when she stumbles into a secluded valley after a day of grueling practice, she's given a dire prediction. Phoebe must leave the stronghold immediately with the aid of the giant, Junnal, to rescue her mother from the dark elves. If Phoebe fails, Leela will be transported to a place that can no longer be reached.
A riveting epic fantasy debut, Blackmark immerses listeners in a tumultuous world of intrigue, passion, and power. Wrongfully accused of treason, veteran Kingsman Elohl seeks the truth of the betrayal that haunts his memory, which decimated his people a decade ago. Inked with the Blackmark and despised for it, Elohl returns home, uncovering the truth of how the Kingsmen vanished. Ancient enemies are exposed, reaping a bloody war in the shadows that will burn nations and bring kings to their knees.
The third book in the Saga of the Seven Stars opens with the threat of the Krai'kesh, aliens possessing incredible speed and strength, looming as the mighty city of Tar Ebon comes under siege. The heroes of Tar Ebon, each gifted with powerful magic abilities, must set forth to rally the armies of the seven nations in preparation for the final encounter with their ancestral foe.
Maia and her family raise dragons for the political war machine. As she comes of age, she anticipates a dragon of her own to add to the stable of breeding parents. Her peaceful life is shattered when the Summer Dragon - one of the rare and mythical High Dragons - makes an appearance in her quiet valley. Political factions vie for control of the implied message, threatening her aspirations, her aerie, her entire way of life.
Relentless in their pursuit of perfection, the rock trolls have waged war for millennia. Legendary warriors, vast armies, and even dragons have fallen before their might. But now their enemy comes from within. Rising to the throne by right, King Sybrik seeks conflict even as his people dwindle and perish. His thirst for blood will see no end. Unless Tryton can stop him.
The Celestial Church has all but eliminated the old pagan ways, ruling the people with an iron hand. Demonic gheists terrorize the land, hunted by the warriors of the Inquisition, yet it's the battling factions within the Church and age-old hatreds between north and south that tear the land apart. Malcolm Blakley, hero of the Reaver War, seeks to end the conflict between men, yet it will fall to his son, Ian, and the huntress Gwen Adair to stop the killing before it tears the land apart.
The enlightened ones had failed to subjugate the people of Prydain through armed force or political manipulation. So they decided to unleash a plague upon our island, a plague that they could use to enforce their Middle Eastern ways upon the free people of the west. However, Prydain was built upon strong foundations and would not succumb easily to conquest.
Cursed to see death and unable to get anyone to believe him, Ladon searched desperately for a cure that would make him a normal human being. On his way home from a monastery, he is kidnapped by a beautiful creature. He believes that she is nothing more than a demon that has been sent to torment him further. He couldn't be further from the truth. She is Fae, a being older and more powerful than anything he can imagine. He is suddenly thrust into a world he never knew existed.
Two heirs. One throne. Return to the land of Kale for the third installment in the Rise of the Temple Gods series and follow twin princesses Mariana and Ameria as their struggle for the crown divides not only their hearts, but the kingdom they strive to rule.
Alastar has settled into his role as the Maitre of the Collegium. Now married with a daughter, he would like nothing better than to focus his efforts on improving Imager Isle and making it more self-sufficient. However, the rise in fortune of the merchant classes in Solidar over the years does not sit well with the High Holders, who see the erosion of their long-enjoyed privileges. Bad harvests and worse weather spark acts of violence and murder.
Sacrifice. The single act capable of bringing both death and life simultaneously. Thannuel Kerr is handsome, young, and brash, fumbling through childhood toward his inevitable inheritance: the next Lord of the Western Province. He struggles to accept his arranged marriage and to grow into the man he must become. The journey toward that end, however, is fraught with more peril than he could possibly imagine.
"Cooper & Kramer a Winning Pair!"
Game of Thrones: A Family History recounts the epic tales of three of the largest and most important houses in the series: the Targaryens, the Starks, and the Lannisters. Learn how the Targaryens originally took control of the Seven Kingdoms under their great King, Aegon the Conqueror, and how the Lannisters came to be masters of Casterly Rock. Chart the development of the Starks, first as kings in the North then as kingmakers under their popular lord, Eddard Stark.
The Augerans are coming. And their ships are sailing in on a red tide. The Rubyholt Isles are a shattered nation of pirate-infested islands and treacherous waterways shielding the seaboards of Erin Elal and the Sabian League, a region even dragons fear to trespass upon. The Augerans beseech the Warlord of the Isles, seeking passage for their invasion fleet through Rubyholt territory. But they are sailing into troubled waters. Their enemies have sent agents to sabotage the negotiations and to destroy the Augeran fleet by any means necessary.
On her first assignment out of the Academy, young healer and scholar Shannon Macaulay is summoned to the struggling kingdom of Regone to see to the wounds of a young but crippled king. When the unwanted attentions of an aggressive knight and the sudden appearance of a hated dragon turn her world upside down, she decides to take matters into her own hands even if doing so proves dangerous.
Three months after Lachlan slew the Emperor Allarun, the Eleion are on the verge of civil war. Torn between their hatred for the half-blood king and their duty to him, two of the clans renounce their loyalty in the hopes of destroying the alliance. In the midst of negotiations, disaster strikes. A daring raid and kidnapping of Lachlan's queen forces Lachlan to confront Allarun's son, Vaurgar. Half demon and part god, Vaurgar has found a talisman so powerful that it can destroy Lachlan.
More enemies rise ...The ruthless titans begin to put the squeeze on the people of Nalzambor in their search for Nath Dragon and his father Balzurth. Eckubahn, the titan king and ruler of the giants will stop at nothing to destroy the both of them. In his stead Eckubahn employs Rybeck, a cunning warrior with a deep grudge against Nath Dragon. The vengeful fighter takes his quest to heart. Reunited, Nath and his father, Balzurth, become closer.
Gaspar De Rouse, a Templar knight, a man murdered by his brothers for the secret he possessed, resurrected and made immortal. Given a second chance at redemption he has walked the earth for over 700 years. Dominicus Bureau, a renegade priest, torn between his vows and the secret he pursues, a secret protected by an immortal. He carries a silenced pistol and uses it, often. Alex Donovan, a modern day warrior thrust into an ages old war, a war between good and evil, heaven and hell.
Something akin to peace has come to the Underdark. The demon hordes have receded, and now the matron mothers argue over the fate of Drizzt Do'Urden. Even so, it becomes clear to one matriarch after another that while the renegade drow may come and go, Menzoberranzan, the City of Spiders, will crawl forever on. And so Drizzt is free to return to his home on the surface once again. Scores are settled as lives are cut short, yet other lives move on. For the lone drow, there is only a single final quest: a search for peace, for family, for home.
When Caldan’s parents are brutally slain, he is raised by monks and taught the arcane mysteries of sorcery. Vowing to discover for himself who his parents really were, and what led to their violent end, he is thrust into the unfamiliar chaos of city life. With nothing to his name but a pair of mysterious heirlooms and a handful of coins, he must prove his talent to earn an apprenticeship with a guild of sorcerers. But he soon learns the world outside the monastery is a darker place than he ever imagined, and his treasured sorcery has disturbing depths. As a shadowed evil manipulates the unwary and forbidden powers are unleashed, Caldan is plunged into an age-old conflict that brings the world to the edge of destruction.
"Took a chance, hit a home run!"
Anasoma, jewel of the Mahruse Empire, has fallen. As Caldan and his companions flee the city, horrors from the time of the Shattering begin to close in. With Miranda's mind broken by forbidden sorcery, Caldan is forced to disobey the most sacrosanct laws of the Protectors if he is to have any chance of healing her. But when one of the emperor's warlocks arrives to take control of him, he begins to suspect his burgeoning powers may be more of a curse than a blessing.
"Mitchell Hogan Has Lost His Way"
The Eternal Emperor Shinzan continues to gather his strength. And the power he will unleash is beyond the imaginings of the spirits themselves. No army can stand against him. There is only one who can give Lumnia the freedom she has craved for so long. Only one who can save the world from being consumed by the Emperor's evil. But will it be Ethan who faces him? Or will it be Martok?
This stunning new release of the classic R.A. Salvatore novel recounts the origins of Salvatore's signature dark elf character, Drizzt Do'Urden. This title kicks off The Legend of Drizzt series, which will showcase the classic dark elf novels in these new audiobook editions.
"Among the drow, all trust is foolish."
Herald Mags, the King of Valdemar's Herald-Spy, has been developing a clandestine network of young informants who operate not only on the streets of the capital city of Haven but also in the Great Halls and kitchens of the wealthy and highborn. In his own established alternate personas, Mags observes the Court and the alleys alike, quietly gathering information to keep Haven and the Kingdom safe.
Three times they tried to kill her. Then they hired a professional. She hired Riyria. When the last member of the oldest noble family in Avryn is targeted for assassination, Riyria is hired to foil the plot. Three years have passed since the war-weary mercenary Hadrian and the cynical ex-assassin Royce joined forces to start life as thieves for hire. Things have gone well enough until they receive the odd assignment to prevent a murder.
The Great Guilds, fearing the loss of their control of the world of Dematr, have gathered their power and joined it with the relentless legions of the Empire. The full might of that host will fall upon the fortress city of Dorcastle. If Dorcastle falls, the revolt led by Master Mechanic Mari and Mage Alain will fail, and their world will soon descend into chaos.
"Great stopping point, but not a conclusion"
Hostile in ways that a surface-dweller could never know, the tunnel-mazes of the Underdark challenge all who tread there. Among these souls are Drizzt Do'Urden and his magical cat, Guenhwyvar. Exiled from his drow homeland, Drizzt must fight for a new home in the boundless labyrinth. Meanwhile, he must watch for signs of pursuit - for the dark elves are not a forgiving race.
"A fast paced, fun adventure"
Drizzt Do’Urden has settled in the windswept towns of Icewind Dale. There, he encounters a young barbarian named Wulfgar, captured in a raid and made the ward of a grizzled dwarf name Bruenor. With Drizzt’s help, Wulfgar will grow from a feral child to a man with the heart of a dwarf, the instincts of a savage, and the soul of a hero. But it will take even more than that to defeat the demonic power of Crenshininbon, the fabled Crystal Shard.
R. A. Salvatore's New York Times best-selling novel! Drizzt DoUrden has forsaken his subterranean home for the harsh unknown of the surface. The young warrior begins a sojourn through a world utterly unlike his own - and finds that acceptance among the surface-dwellers will only come at a great price....
"A great sense of adventure"
After the War of the Gods, the demons were cast out and fell to the world. Mankind was nearly eradicated by the seemingly unstoppable beasts until the gods sent the great hero, Ramrowan, to save them. He united the tribes, gave them magic, and drove the demons into the sea. Ever since, the land has belonged to man, and the oceans have remained an uncrossable hell, leaving the continent of Lok isolated.
"A Great Beginning to a new Epic Series"
Drizzt Do'Urden struggles with his own inner voices, voices that call him back to the pitiless depths of the Underdark. But louder still are the voices of his newfound friends, and the dream that drives Bruenor Battlehammer on to reclaim Mithral Hall. Time and again they're told to turn back, that some dreams can never be fulfilled, but on they fight - together.
Lifelong friends, they went their separate ways. Now they are together again, though each holds secrets from the others in his heart. They speak of a world shadowed with rumors of war. They speak of tales of strange monsters, creatures of myth, creatures of legend. They do not speak of their secrets. Not then. Not until a chance encounter with a beautiful, sorrowful woman, who bears a magical crystal staff, draws the companions deeper into the shadows, forever changing their lives and shaping the fate of the world.
"Dissapointing Narration of a Classic Favorite"
Something terrible, unspeakable, immense has come to Menzoberranzan and is leaving death and destruction in its wake. The primordial of Gauntlgrym stirs, sending Cattie-brie and Gromph to Luskan and the ruins of the only power that can keep the beast in check. The damage of the Darkening, of war, and of a demon-ravaged Underdark has sent cracks out across the North. Some of this damage may never be repaired.
"Good moments buried in piles of blah"
A Storm that will wreck a world threatens Dematr. Only Mari, one of the Mechanics who control all technology through their Guild, has a chance to stop it. She and Mage Alain have survived numerous attempts to kill them and have gained many more followers, but the Storm of chaos, born of centuries of enslavement, grows ever closer. Mari leads an army now. She and Alain must fight together to bind back the Broken Kingdom and build a force strong enough to defeat the might of the Great Guilds.
"Love, Love, Love this Series!"
Assassin Artemis Entreri whisks his kidnapped victim, Regis the halfling, south to Calimport and into Pasha Pook's vengeful hands. If Pook can control the magical panther Guenhwyvar, Regis will die in a real game of cat and mouse. Using an enchanted mask, dark elf Drizzt Do'Urden hides his heritage and races with the barbarian Wulfgar to save their light-fingered friend. An unexpected ally arrives just as Entreri springs a trap. But can Regis survive unscathed?
"Icewind Dale Trilogy a winner"
The Mechanics and the Mages have been bitter rivals, agreeing only on the need to keep the world they rule from changing. But now a Storm approaches, one that could sweep away everything humans have built. Only one person has any chance of uniting enough of Dematr behind her to stop the Storm, but the Great Guilds and many others will stop at nothing to defeat her.
"Huh....Well there are dragons. Kinda."