After five years as a city guard, Durham's horizontal career trajectory adds a corkscrew when a mis-delivered order assigns him to caravan duty for an eclectic group of dwarves who hire themselves out as professional dungeoneers. No ruler wants to leave a powerful magical weapon lying about in a dungeon where just any prophesied upstart can stumble across it and use it to overthrow the kingdom. That's where the dungeoneers come in.
Salt-crusted veterans whisper of an island of swirling black fog that manifests in the night. Ships that sail into it are never seen again. One of those ships carried a mysterious relic that cannot be allowed to remain lost. The Dungeoneers take to the high seas to do what has never been done before - sail into the fog and return to tell the tale.
Journal of an Outlaw is a comedic take on the fantasy genre. It is a book with 120 journal entries that tell you the adventures on an unnamed rogue in the Unremembered Realms. The book has numerous winks to Lord of the Rings, Dungeons & Dragons, roleplaying games, World of Warcraft, social media, Wizards of the Coast, board games, and many others. The author treats these with love and respect, but also with a tongue-in-cheek approach that fans of the fantasy genre will truly appreciate.
You've just written a book - a masterpiece, the next great classic, the single piece of literature that's going to be required reading 100 years from now, long after you're good and dead and most of mankind has been replaced by robots. But...now what? Can you afford an editor? How do you decide on a good one? And how much of it can you do by yourself?
As a wizard's apprentice, Mithris always seemed to feel like a duck out of water. Clumsy, awkward, naïve, and frequently a nuisance to his mentor wizard, it was hard for Mithris to believe he'll ever become the great and powerful wielder of magic. But everything changed for the young apprentice one day when vicious and foul creatures attacked his master's tower, killing his mentor, and driving Mithris into exile in the wild world outside.
After Rex's victory in The Perfect Telescope, he begins the daunting task of winning others over to his cause. Amidst his crusade he finds love, grows up, and sheds the final lie of his childhood.
Flint, Ohio Homicide Detective Jonas Forge has been a vampire for nearly 200 years. He's fought wars, seen life go from the simple but hard colonial days to the modern, high-tech world. He's evolved with the times, adapting with each new era, blending into each new life. The one constant is his best friend and lover, Declan. Until Forge's soul mate tumbles, literally, into his life. Even though they're not fated to be together forever, Forge and Declan are perfectly happy.
Abandoned by his parents, imprisoned by machines, Rex fights to understand why. With an expansive library and tools offered to ease his otherwise maddening solitude, he labors to invent his salvation. In a desperate gamble, he'll either peer into the past or tear his world apart. Either way, the Perfect Telescope will secure his freedom.
How do you learn to love? Unfamiliar with human interaction, Rex asks himself the same question. How will he compete for Sara's heart when she already has her perfect companion? Built to her specifications, designed with one purpose in mind, Rex finds himself outgunned but undaunted by the challenge. To reach his goal, he turns to his technical prowess. His solution will violate laws and pervert machine-kind's methods. To win her from a perfect roommate, he'll embrace his imperfections and offer the human trump card...spontaneity, humor, and the awe of true love.