
Playing for Keeps
Alpha World, Book 4
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Compra ahora por $29.99
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Narrado por:
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Peter Berkrot
Alpha Company is embarking on a grand mission, crossing the Dead Lands to find and conquer Gwain’s Keep. Led by Alburet, most of the guild embarks on what could be an epic and memorable journey, as they aim at being the first Two-souled guild to capture a keep.
Besides safeguarding the members of the guild, Alburet also has to worry about the natives that are with them on their journey. Deidre Crowley, Stacia’s sister, is the one he worries about most, having sworn to see her safely across the lifeless desolation of the Dead Lands.
Having to be ultra-vigilant during the day, night brings welcome relief and relaxation to the raid.
For Alburet, Karen, and Stacia, it also brings their chance to help Fluffball come to grips with her past.
©2018 Daniel Schinhofen (P)2018 Podium PublishingListeners also enjoyed...




















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good book
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Wow, What a Book!
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Really good character development
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Author: Daniel Schinhofen
Rating: ★★★★☆ (4.5/5 Paws from your favorite Ice Wolf 🐺❄️)
Genres: Fantasy, LitRPG, Harem, Audiobook, Virtual Reality, Magic, Romance, Demons
🌨️ Introduction:
Welcome, my furry packmates and RPG enthusiasts! It's your alpha male Ice Wolf from the frosty, enchanted world of HowlStrom—Kiba Snowpaw, reporting in from the ever-chilling tundras where blizzards whisper ancient tales of magic and adventure. With over 38 winters behind me, countless raids completed, and more audiobooks devoured than the stars in the night sky, I'm thrilled to dive paw-first into “Playing For Keeps”, the fourth chapter of the Alpha World saga by Daniel Schinhofen.
This review is an epic quest in itself. I'm going full MMORPG mode—talking lore, mechanics, characters, and even the harem dynamics (because let's be honest, what's an adventure without a little love and drama?). Prepare yourselves for a deep dive, and don't forget to pack your mana potions! 💙❄️
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🧊 Basic Plot Summary:
The story picks up as Alburet Two-souled and his guild, Alpha Company, embark on a daring mission: to conquer Gwain’s Keep, located in the perilous, undead-infested Dead Lands. The stakes are high. They’re racing to be the first Two-souled guild to achieve such a feat, and the journey is fraught with danger—both external and internal.
The plot intertwines traditional dungeon-crawling, emotional character arcs, and harem-building romance. There's a steady balance of monster-slaying and campfire heart-to-hearts. However, some may find the focus on emotional healing (especially Fluffball's trauma) a bit overwhelming compared to the action-packed adventuring they expect.
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🎮 Game Mechanics & World Building:
The world of Alpha World is immersive AF! From leveling systems to quest logs, it feels like stepping into a real MMORPG. Schinhofen excels at crafting a believable game world that doesn’t just revolve around grinding mobs. Instead, we see dynamic guild interactions, political intrigue with NPC factions, and complex relationship-building.
The guild system introduced in earlier books is fleshed out here. Guild management, loyalty quests, and epic raids—this is the stuff we gamers live for! The Dead Lands add a new layer of danger, reminiscent of high-level PvP zones in MMORPGs. But here's the kicker: the emotional depth of these characters adds a layer of realism often missing from other LitRPGs.
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🐾 Originality & Themes:
What sets Playing For Keeps apart from other LitRPGs? It’s the emotional core. This isn’t just a game. It’s a journey of healing and self-discovery. Themes of trauma, identity, and love run deep.
But let’s talk about the elephant—or should I say wolf—in the room: the harem. The romance elements are a mix of wholesome and spicy, with Alburet struggling to balance his growing relationships. Some readers might find it excessive, but for those who love a good harem dynamic, it adds richness to the story.
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🧙♂️ Writer Analysis:
Daniel Schinhofen is a master of blending game mechanics with heartfelt storytelling. His characters aren’t just avatars—they’re people with flaws, fears, and dreams. Schinhofen’s ability to explore psychological trauma through a LitRPG lens is what makes this series stand out.
Compared to other LitRPG authors like Aleron Kong or Matt Dinniman , Schinhofen leans more into the emotional and relational aspects of the genre. If you’re looking for pure dungeon-crawling action, this might not be your cup of tea. But if you want a story with heart? This is it.
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📚 Characters & Development:
🧊 Alburet Two-souled: Our broody protagonist. He’s evolving from a reluctant hero to a leader, but his inner turmoil remains. His journey is less about leveling up and more about becoming whole.
🖤 Stacia: The succubus wife. She’s fiercely loyal and protective, but her possessiveness can be a bit much. Her relationship with Alburet is central to the story’s emotional core.
✨ Fluffball (Julia): The emotional heart of the guild. Her trauma and healing arc is beautifully written, though it might feel repetitive for some.
🛡️ Supporting Characters: Karen, Tiny, and Bob the Imp add humor and depth. Each character feels distinct, and their interactions bring the guild to life.
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📖 Structure & Pacing:
The book is structured like a raid: slow and methodical at the start, with a dramatic climax during the keep battle. Some readers might find the middle section dragging (too much campfire therapy, not enough action). But for those invested in the characters, it’s a rewarding journey.
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💬 Praise & Critique:
Praise:
Immersive world-building that feels like a true MMORPG.
Complex characters with emotional depth.
Thoughtful exploration of trauma and healing.
Critique:
The harem dynamics might feel overdone for some.
Middle sections are dialogue-heavy, slowing the pacing.
Alburet’s reluctance to embrace the harem feels repetitive.
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🔥 Impact & Hook:
The emotional impact of Playing For Keeps is what stays with you. It’s not just about leveling up—it’s about facing your inner demons (sometimes literally) and finding your place in the world.
The hook? Conquering Gwain’s Keep. The payoff? The emotional bonds formed along the way.
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🤝 Comparison to Similar Books:
The Land: Founding by Aleron Kong — More action-packed, but less emotional depth.
Dungeon Crawler Carl by Matt Dinniman — Darker humor and more chaotic.
Awaken Online by Travis Bagwell — Focuses on moral dilemmas and player agency.
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🐺 Personal Evaluation:
As the Alpha Ice Wolf of HowlStrom, I seek tales that chill my bones and warm my heart. “Playing For Keeps” did both. While the pacing could be tighter, the emotional depth and immersive world-building kept me enthralled. It’s a tale of love, loss, and leadership in a world where the lines between reality and fantasy blur.
Final Verdict: ★★★★☆ (4.5/5 Paws 🐾)
May your journeys be epic, your loot legendary, and your guild bonds unbreakable. Until we meet again, adventurers! ❄️🐺
Playing for Keeps
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More Alpha C9mpany Awesome!
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Wow
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The guy who's reading is superb, probably could become a great voice actor in time.
Really recommend this as it seems to be continued. Next book in only a weeks time
Great bookseries
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The memories
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The plot itself is a straightforward RPG immersion story where the NPCs are driven by artificial intelligence so advanced that they remember every moment of long lives and generations of ancestors that have come before.
So, buckle up and enjoy the ride.
Not for the faint of heart.
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narrow-minded criticism
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