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Gamedev
- 10 Steps to Making Your First Game Successful
- Narrated by: Yong Yea
- Length: 6 hrs
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Publisher's summary
If you know nothing about game development, you're basically me before I started working on my first game, DARQ. This book is for beginners and assumes no knowledge of game development on the listener's part.
As a first-time developer with no prior experience in coding, modeling, texturing, animation, game design, etc., I managed to launch DARQ to both commercial success and critical acclaim. With zero dollars spent on marketing, it was featured in major media outlets, such as IGN, Kotaku, PC Gamer, GameSpot, Forbes, and hundreds of others. DARQ won numerous awards, such as The Best Game of the MIX/PAX, and received a user rating of nine out of 10. DARQ was in the top 50 of the most wish-listed games on Steam before launch. It made it to the "Top Selling", "New and Popular", and "Featured and Recommended" tabs on Steam. Ultimately, DARQ became the number 42 Most Shared PC Video Game of 2019 (Metacritic).
In this book, I describe how I did it. If you're an aspiring developer wanting to make a living from making games, this book is for you.
The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
What listeners say about Gamedev
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Jason Parks
- 11-12-20
The bible of modern game development.
I wish I would have found this book sooner. I am in the middle of releasing my first indie virtual reality game, ROTU.com, and this book affirmed and helped align key areas of my marketing and deployment strategies.
Also, the author, Wlad, personally followed up with me after minutes of reaching out. You can trust a film composer turned game developer. Understanding how to write music for film instills a creative work ethic and determination that leads to success.
If you are at all interested in learning more about the intricacies of game development from the perspective of someone spearheading everything involved from conceptualizing to releasing a game this is the book for you.
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7 people found this helpful
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- Hilton
- 10-04-20
Fantastic!
The narrator is someone I've followed on YouTube for years. This is his first narration of a book to my knowledge and wow. Well done, very easy to understand and just the right volume to where I can hear it easily with background noise around. great book also. Haven't played his game, about to give it a shot later this week.
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4 people found this helpful
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- David Aguilar
- 06-22-21
Very Very informative!
The author is very aware of the fact that luck had a lot to do with his success and that it was not all due to hard work.
Which is very refreshing.
However he does make it clear that luck usually materializes more often to those that work hard.
With the info in this book, the only thing between you and a at bare minimum a moderately successful game is you!
The author's story is also very inspiring and could probably warrant a book of its own.
The narrator also does a stellar job throughout the book with a few chuckle inducing French name pronunciations that don't deter from the material at all.
I thoroughly enjoyed this book and will revisit it many times while I develop my own games.
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3 people found this helpful
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- Henry Waters
- 04-07-21
The best book for an aspiring indie developer
The tittle gives cheap feel to the book. Most the 10 steps to this or that books are nonsense - also here I didn't at any point think the content as a 10 step program. But luckily the book is much better than the tittle and totally worth the read.
I am a a solo-developer with some game company and entrepreneurial experience (and a decade+ long career in game related visual field). This book is really good for getting a relatively thorough coverage of things to consider when developing a game and in planning its marketing and general appeal strategy. Of course one book can't go very deep in any particular topic but I found just the marketing part to be more valuable than several (admittedly terrible) social media marketing books I have gone through lately.
The book has a lot of information about choices you need to make for your game but it doesn't make them for you. Also the parts about pacing your work, legal considerations etc. raise topics that easily get ignored.
My review doesn't quite do justice, the book really is great.
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3 people found this helpful
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- Rami Aladdin
- 06-16-21
Fantastic
I was looking for a book to get a good overview of what it's like and how to create a video game, and I have to say I couldn't possibly be more satisfied with my purchase. The book covers all aspects, from technical to creative, from marketing and business, without ever feeling too long or too short. I feel like the title doesn't give it justice, so don't let it fool you, this book is the indie developer's Bible. Props to the narrator as well, very pleasant to listen to and spotless performance.
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2 people found this helpful
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- MAX GILMAN
- 03-02-22
Motivating and informative
Wlad has an incredible personal story to tell in this book. It’s quite amazing what he was able to accomplish. The book provides a lot of good insight into the game industry. He is highly motivating and gives realistic advise. And even though at first when he starts discussing how to handle publisher deals and launch day prep it seems a bit much to tell someone just starting game dev, it becomes apparent that you need to consider these things as early as possible which I found very interesting.
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1 person found this helpful
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- Anonymous User
- 10-04-20
10\10 would be my favorite book to listen
10\10 would be my favorite book to listen. Yong is great and Wlad is awesome,nothing to say more. Buy and listen!
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1 person found this helpful
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- G. Vidal
- 04-28-23
Great insight
This book has a lot of concise useful information. Also the author's story is inspiring
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- Maria Velasquez
- 04-06-23
I’m starting my own video game development journey
Thank you Wlad for making me believe it is possible. Your is a wonderful story of triumph.
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- Anthony Guagliardo
- 01-28-23
Very informative, worth the time to listen!
Thanks for taking the time to share your experiences. As I start to consider the journey I will take game development, I’m grateful for the lessons learned in each chapter.
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- Martin Malmer
- 01-24-22
A little brash, but provides a timely overview
I'm not exactly the main target group. I've worked in the industry for some years, and I've sometimes been toying with the thoughts of my own side project. I'm curious listener. That framing may explain my coming thoughts.
I nearly returned this book at some point, when I encountered yet another absolute disposition. There are several observations throughout that seems a bit... young. Like announcing that it is always better for a game to be long, without considering the target group. Claiming that red always signifies attention, without considering that red often has a useful contrast, and that it's this contrast, and not the color red itself that is a catch-all. The position that there is little joy to be had in mobile development comes off as a bit idealist.
So yeah, a bit young in its overall feel. But it may also be its strength. The younger audience, and the ones likely to need this book, doesn't always have time to decipher what some old cryptic elephant has to offer in terms of wisdom. They want a cheat-sheet, or there's a reddit thread that explains it quicker.
This book is very contemporary, which is very useful right now. It may need to change several times over, as game dev resources and the social media landscape changes. I could see this book exchanging zeitgeist elements over the years for tried and true observations, and in the end become timeless, just in time for the author to become an old elephant himself.
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- Zara
- 11-13-21
Excellent book
Highly recommend this book for its inspirational messages, practical advice and tips. A must read !
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- Hedgehog
- 12-10-20
Essential Gamedev reading
One of the best and most useful books I have read on game development.
Has provided me with lots of great advice and inspiration to persevere.
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- Santtu Kähkönen
- 10-13-20
Very insightful and relevant
Very well written and narrated with tons of contemporary hands on knowledge about game development
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Indie Game Publishing is the essential guide for indie game developers seeking to put their game into the hands of players. Whether you decide to self-publish or find a publisher to partner with, this useful guide will take you through each step of the process and thoroughly prepare you for success. This revised edition has been redesigned and tailored specially for the audiobook listener. Hear from experienced developers and expert publishers how they successfully released their games.
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Exactly what I needed
- By Omzy on 08-04-22
By: Odile Limpach
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You Said This Would Be Fun
- What Makes a Game Good and How to Make a Good Game
- By: Jeff Warrender
- Narrated by: Quentin Hudspeth
- Length: 9 hrs and 13 mins
- Unabridged
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Overall
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Performance
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Story
Good games don’t emerge out of thin air. Game design is a craft, and as in any other craft, there are skills and knowledge, acquired through study and practice, that accelerate progress toward better games. You Said This Would Be Fun explores these skills, explaining how great games exhibit qualities that designers of all experience levels can strive to emulate.
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Excellent overview of many board-game related topics.
- By Andrew Darlow on 05-05-23
By: Jeff Warrender
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Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- By: Evan Skolnick
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Unabridged
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Overall
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Performance
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Story
With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
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Nice but shallow
- By Amazon Customer on 01-14-22
By: Evan Skolnick
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Code Gamers Development Essentials
- A 9-Week Beginner’s Guide to Start Your Game-Development Career
- By: A.E Colonna
- Narrated by: Elizabeth Phillips
- Length: 3 hrs and 28 mins
- Unabridged
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Overall
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Performance
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Story
Are you a beginner who’d like to know how to program video games? A.E Colonna is an avid gamer and a self-taught game developer who is ready to give you a smooth introduction to video game development. After nine weeks, you’re guaranteed to know the basic coding concepts; you’ll be ready to create your first game using C# and the unity engine.
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This book made game coding so accessible
- By Janessa Werhane on 09-26-23
By: A.E Colonna
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Game Thinking
- Innovate Smarter & Drive Deep Engagement with Design Techniques from Hit Games
- By: Amy Jo Kim PhD
- Narrated by: Amy Jo Kim
- Length: 4 hrs and 11 mins
- Unabridged
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Overall
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Performance
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Story
In this groundbreaking audiobook, Amy Jo Kim lays out a step-by-step system for crafting products that people love...and keep loving. The secret? Develop “impossible to put down” products by using techniques that the fast-moving games industry employs when making games that glue millions of players to their screens.
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Amalgamation of past and future processes
- By Ashley on 03-20-19
By: Amy Jo Kim PhD
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Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- By: Justin Gary
- Narrated by: Justin Gary
- Length: 3 hrs and 26 mins
- Unabridged
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Overall
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Performance
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Story
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
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Valuable Process and Insight Into Game Design
- By Nicholas Kwiatkowski on 03-09-22
By: Justin Gary
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Indie Game Publishing
- A Practical Guide for Videogame Developers
- By: Odile Limpach
- Narrated by: Carol Scheider
- Length: 7 hrs and 14 mins
- Unabridged
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Overall
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Performance
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Story
Indie Game Publishing is the essential guide for indie game developers seeking to put their game into the hands of players. Whether you decide to self-publish or find a publisher to partner with, this useful guide will take you through each step of the process and thoroughly prepare you for success. This revised edition has been redesigned and tailored specially for the audiobook listener. Hear from experienced developers and expert publishers how they successfully released their games.
-
-
Exactly what I needed
- By Omzy on 08-04-22
By: Odile Limpach
-
You Said This Would Be Fun
- What Makes a Game Good and How to Make a Good Game
- By: Jeff Warrender
- Narrated by: Quentin Hudspeth
- Length: 9 hrs and 13 mins
- Unabridged
-
Overall
-
Performance
-
Story
Good games don’t emerge out of thin air. Game design is a craft, and as in any other craft, there are skills and knowledge, acquired through study and practice, that accelerate progress toward better games. You Said This Would Be Fun explores these skills, explaining how great games exhibit qualities that designers of all experience levels can strive to emulate.
-
-
Excellent overview of many board-game related topics.
- By Andrew Darlow on 05-05-23
By: Jeff Warrender
-
Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- By: Evan Skolnick
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Unabridged
-
Overall
-
Performance
-
Story
With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
-
-
Nice but shallow
- By Amazon Customer on 01-14-22
By: Evan Skolnick
-
Code Gamers Development Essentials
- A 9-Week Beginner’s Guide to Start Your Game-Development Career
- By: A.E Colonna
- Narrated by: Elizabeth Phillips
- Length: 3 hrs and 28 mins
- Unabridged
-
Overall
-
Performance
-
Story
Are you a beginner who’d like to know how to program video games? A.E Colonna is an avid gamer and a self-taught game developer who is ready to give you a smooth introduction to video game development. After nine weeks, you’re guaranteed to know the basic coding concepts; you’ll be ready to create your first game using C# and the unity engine.
-
-
This book made game coding so accessible
- By Janessa Werhane on 09-26-23
By: A.E Colonna
-
Game Thinking
- Innovate Smarter & Drive Deep Engagement with Design Techniques from Hit Games
- By: Amy Jo Kim PhD
- Narrated by: Amy Jo Kim
- Length: 4 hrs and 11 mins
- Unabridged
-
Overall
-
Performance
-
Story
In this groundbreaking audiobook, Amy Jo Kim lays out a step-by-step system for crafting products that people love...and keep loving. The secret? Develop “impossible to put down” products by using techniques that the fast-moving games industry employs when making games that glue millions of players to their screens.
-
-
Amalgamation of past and future processes
- By Ashley on 03-20-19
By: Amy Jo Kim PhD
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Press Reset
- Ruin and Recovery in the Video Game Industry
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Unabridged
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Overall
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Performance
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Story
Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
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Audio Quality is Inconsistent
- By Amazon Customer on 09-14-21
By: Jason Schreier
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Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
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Overall