How to Be a Better DM: Dungeon Master Tips for the DM Newbie, the Hobbyist and the Forever DM Podcast By Justin Lewis cover art

How to Be a Better DM: Dungeon Master Tips for the DM Newbie, the Hobbyist and the Forever DM

How to Be a Better DM: Dungeon Master Tips for the DM Newbie, the Hobbyist and the Forever DM

By: Justin Lewis
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Learn how to be a better DM (Dungeon Master) so you can tell better stories for yourself and your friends. Learn things like how to start a campaign, how to create realistic NPCs, how to move the plot along, and how and why to use session 0's for your party. Join hosts Justin Lewis, Cayden Ottley and Tanner Weyland as they distill all the DM tips, tools and resources for the beginner DM, for the DM with a few years of experience and for the Forever DM who's been playing for 20 years. If you're sick of searching for things like, "How to create a homebrew DND campaign?", click the play button and listen to become the best dungeon master you ever could be! Patreon: https://www.patreon.com/betterdungeonmaster Discord Server: https://discord.gg/g77qt8quM2 Instagram: https://www.instagram.com/howtobeabetterdmpodcast/ TikTok: https://www.tiktok.com/@session0studios YouTube: http://www.youtube.com/@session0studios Professional Dungeon Master Services: https://session0studios.com/dungeon-master-for-hire/ DM Coaching: https://session0studios.com/coaching/Justin Lewis
Episodes
  • Session 0 Isn’t Step 1: How to Prepare Your D&D Players Before Session Zero
    Sep 17 2026

    Most DMs treat session zero as step one. It's not — it's where prep pays off. Professional DM Justin Lewis breaks down five conversations to have with your D&D players before session zero ever starts.

    From setting expectations to building real excitement to a player brief people actually reread, this is a practical guide to getting your table ready before the dice hit the table. For more, grab the Dungeon Master Level Up Guide: https://session0studios.com/newsletter

    Covers: what session zero actually is, setting player expectations one-on-one, the DM/player promise, building excitement with new and experienced players, onboarding brand-new TTRPG players, writing a player brief, setting table norms and culture ahead of time, sending backstory and character questions before session zero, and a real story of a DM breaking his own promise mid-campaign in Out of the Abyss. Useful for D&D 5e groups, homebrew campaigns, and any tabletop RPG table looking to run a better session zero.


    Thanks for listening to today's show. If you like our stuff and want to support us, here are some sponsor links and links to our other stuff:

    * Worldsmith: http://session0studios.com/worldsmith

    * Hire a Professional Dungeon Master: https://session0studios.com/dungeon-master-for-hire/

    * Discord: http://session0studios.com/discord

    * Patreon: https://session0studios.com/patreon

    * Dungeon Master Level Up Guide: https://session0studios.com/newsletter

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    20 mins
  • Stop Blaming Your Players. Start Coaching Your Table
    Sep 3 2026



    In this episode, I’m breaking down the three levers every DM has to fix frustrating table behavior without turning into the bad guy: structural changes to your game, direct asks you’re probably avoiding, and the mindset shifts that matter more than either one. If you’ve ever resented your players without knowing how to say so, this one’s for you.


    Thanks for listening to today’s show. If you like our stuff and want to support us, here are some sponsor links and links to our other stuff:


    Worldsmith: http://session0studios.com/worldsmith

    Hire a Professional Dungeon Master: https://session0studios.com/dungeon-master-for-hire/

    Discord: http://session0studios.com/discord

    Patreon: https://session0studios.com/patreon

    Dungeon Master Level Up Guide: https://session0studios.com/newsletter

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    20 mins
  • How to Quickly Build an Interesting Combat Encounter
    Aug 27 2026

    Is it possible to build a combat encounter quickly while also making it interesting? After all, most quickly-planned encounters end up just being a bunch of random enemies thrown at the players. But that's not as interesting as an encounter that has a concept, unique terrains, and monsters to match (which is the formula Tanner will be exploring in today's episode). Let's roll initiative!

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    18 mins
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it help me get my ideas in a more linear plot. thanks Justin Lewis for making this podcast.

very helpful

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