Episodios

  • Double Fine's Lee Petty talks Keeper and Creative Leadership
    Jan 12 2026

    Trent Kusters chats with Lee Petty, Creative Director on Double Fine's newest adventure, Keeper. Together they discuss where the idea to anthropomorphize a light house; why they avoided dialogue and how it pushed them creatively; how silence and emptiness shape emotional tone; the importance of restraint; and what he's learned about leadership throughout his journey at Double Fine.

    This episode is supported by

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    iam8bit

    Episode Host: Trent Kusters

    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

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    2 h y 55 m
  • SILENT HILL f Director Al Yang on Creating an All-New Chapter in the Legendary Horror Franchise
    Dec 29 2025

    Jun Shen Chia chats with SILENT HILL f game director Al Yang of Neobards Entertainment. Together they discuss how Neobards collaborated with Konami and famed Japanese writer Ryukishi07 on creating the newest chapter in the Silent Hill series; designing the combat to create tension and feel like a puzzle; creating a game for existing fans that brings in new players; and balancing fun while trying to tell a deep emotional story.

    This episode is supported by

    Xsolla

    Episode Host: Jun Shen Chia

    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

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    1 h y 49 m
  • Making THE OUTER WORLDS 2 with Obsidian's Brandon Adler and Kyle Koenig
    Dec 22 2025

    Adam Orth chats with Brandon Adler and Kyle Koenig about their latest work at Obsidian Entertainment, The Outer Worlds 2. Together they discuss the lessons they learned from the first game and what they sought to improve; how they implemented comedic and narrative elements into every aspect of gameplay; what ideas ended up on the cutting room floor; and what's next for themselves and the franchise.

    This episode is sponsored by:

    Xsolla

    Episode Host: Adam Orth

    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

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    Please consider supporting game dev students with: AIAS Foundation

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    1 h y 28 m
  • Becoming the Ghost of Yōtei with Erika Ishii
    Dec 15 2025

    Alexa Ray Corriea chats with actor and producer, Erika Ishii who stars as Atsu in Ghost of Yōtei. Together they discuss Erika's journey in acting and how they found themselves working in video games; working with Sucker Punch and their process working with performers; the advantages of bringing in the cast early in development; and the importance of acknowledging the team effort required to bring a game character to life.

    This episode is supported by

    Xsolla

    Episode Host: Alexa Ray Corriea

    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

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    Please consider supporting game dev students with: AIAS Foundation

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    1 h y 5 m
  • The Challenges of Game Localization, Writing and Recording with Shloc
    Dec 8 2025

    Alexa Ray Corriea chats with Oli Chance and Morgan Rushton from localization studio Shloc Ltd. Together they discuss how they got into the business of game localization; their long history working on massive IP like the Final Fantasy, Dragon Quest, and Death Stranding series; how they tackle challenges like translating cultural differences; and working with actors and directors to localize performances.

    Watch this episode on our YouTube channel.

    If you enjoyed this episode, please consider leaving us a rating and review.

    This episode is supported by

    Xsolla

    Episode Host: Alexa Ray Corriea

    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

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    Please consider supporting game dev students with: AIAS Foundation

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    1 h y 21 m
  • Absolum - Dotemu's Path From Licensed Games to Original IP
    Dec 1 2025

    Trent Kusters chats with Dotemu CEO, Cyrille Imbert. Together they discuss Dotemu's work in licensed IP including how they pitch to license holders; the short-term financial and long-term relationship damage caused by releasing subpar products; how they inadvertently revived the beat 'em up genre with titles like Streets of Rage 4 and Teenage Mutant Ninja Turtles: Shredder's Revenge; and why and how they created their first original IP in Absolum.

    This episode is supported by

    Xsolla

    Episode Host: Trent Kusters

    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt

    Follow us: linktr.ee/AIAS

    Please consider supporting game dev students with: AIAS Foundation

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    1 h y 32 m
  • From "Katamari Damacy" Through "to a T" with Keita Takahashi
    Nov 28 2025

    Trent Kusters chats with creator of the cult classic Katamari Damacy and the recently released to a T, Keita Takahashi. Together they discuss how he went from sculpting to his first job at Bandai Namco; the origins and development of Katamari Damacy and his subsequent works; his philosophy on creating games with experiences not available in the real world; and how he hopes his newest game will help people open their minds to new perspectives.

    This episode is supported by

    Xsolla

    iam8bit

    Episode Host: Trent Kusters

    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt

    Follow us: linktr.ee/AIAS

    Please consider supporting game dev students with: AIAS Foundation

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    1 h y 45 m
  • Obsidian's Josh Sawyer's Thoughts on Creating Engaging RPGs
    Nov 17 2025

    Alexa Ray Corriea chats with Josh Sawyer, Studio Design Director at Obsidian Entertainment. Together they discuss his thoughts on developing RPGs; what he learned from working at legendary studio Black Isle Studios; how to successfully adapt Dungeons & Dragons to video games; writing for games with dialogue stacks; parsing and implementing feedback while keeping true to your creative vision; and balancing RNG to improve player experiences.

    This episode is supported by

    Xsolla

    iam8bit

    Episode Host: Alexa Ray Corriea

    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

    Follow us: linktr.ee/AIAS

    Please consider supporting game dev students with: AIAS Foundation

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    1 h y 9 m
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