Obsidian's Josh Sawyer's Thoughts on Creating Engaging RPGs
No se pudo agregar al carrito
Add to Cart failed.
Error al Agregar a Lista de Deseos.
Error al eliminar de la lista de deseos.
Error al añadir a tu biblioteca
Error al seguir el podcast
Error al dejar de seguir el podcast
-
Narrado por:
-
De:
Alexa Ray Corriea chats with Josh Sawyer, Studio Design Director at Obsidian Entertainment. Together they discuss his thoughts on developing RPGs; what he learned from working at legendary studio Black Isle Studios; how to successfully adapt Dungeons & Dragons to video games; writing for games with dialogue stacks; parsing and implementing feedback while keeping true to your creative vision; and balancing RNG to improve player experiences.
This episode is supported by
Xsolla
iam8bit
Episode Host: Alexa Ray Corriea
Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
Follow us: linktr.ee/AIAS
Please consider supporting game dev students with: AIAS Foundation