Episodios

  • Episode 9: Rōnin Interview & Actual Play
    Apr 29 2025

    We sat down with Sacha Lightfoot of Slightly Reckless Games to talk all things Ronin—a brutal, beautiful RPG about masterless samurai and the weight of honor. We dig into where the game came from, what makes it sing, and why we think OSR games are SHITE (clickbait, we actually don't).

    Sacha shares what’s next from SRG, and we get into how Ronin adapts and builds on Mörk Borg’s core concepts. There’s death, duty, and just enough darkness to feel real. As always, we talk theme, tone, and what we’re really chasing in an RPG.

    Stick around for a preview of our Ronin Actual Play with the Late Night Marauders, and don’t miss the chance to back SRG’s upcoming expansion, Densetsu.

    Also, check out Scott’s StartPlaying page for weekly Ronin sessions—featuring both original and published scenarios:
    👉 https://startplaying.games/gm/myth-forged

    Topics Discussed:

    2:00 What are we working on

    8:10 Slightly Reckless Games

    17:20 Lets talk about Ronin

    23:40 Death and Resurrection

    32:30 Exploring OSR

    40:10 Honor System

    46:00 Densetsu Kickstarter on its final week https://www.kickstarter.com/projects/slightlyreckless/ronin-densetsu

    53:00 Third Party Development for Ronin

    58:00 Ronin Actual Play excerpt (1 hour) of module 13 Demons of Akuma Saizo by John Ossaway.

    For podcasts, articles and more visit ModernMythology.net

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    2 h y 10 m
  • Episode 8: story structure, play concepts, starting with the 3-act model
    Apr 14 2025

    Here is our inaugural conversation about story structure and the ways both system and choice shape our RPG sessions. In this episode, we focus on the classic three-act structure—how it translates into collaborative, improvised play over the course of an ongoing campaign, or within individual sessions.

    We explore a few core questions:

    Where does the responsibility for story lie in an RPG?

    What games drive narrative through structure, and how do they do it?

    How can we think differently about the formulas we bring to the table?

    Our goal is to offer several ways to create story in nearly any type of game, including those without explicit narrative mechanics. This is the beginning of a longer conversation about how stories emerge in play, and the different tools we can use to shape them.

    More to come on this topic, we’re sure.

    Topics Discussed:

    00:01:00 What we’re playing?

    00:18:50 Narrative Structure

    00:24:00 Site-based games

    00:44:42 Sandbox games

    01:01:00 Player facing

    01:08:00 Story Driven Structures, ie Three Acts

    01:10:00 The Inciting Incident

    01:19:00 Act Two

    01:27:00 Reluctant Heroes

    01:29:00 Act Three

    01:33:20 Wrapping Up

    For more podcasts, articles and more visit ModernMythology.net

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    1 h y 43 m
  • Episode 7: Zhenya’s wonder tales, interview and actual play
    Mar 31 2025

    This is an auxiliary episode highlighting an exciting new story game from Bully Pulpit Games, Zhenya's Wonder Tales, a GMless rpg driven by cards to tell grim slavic-inspired fairy tales. We do our first interview with the game designer, Jason Morningstar - prolific designer of Fiasco, Shab-al-hiri Roach, and Gray Ranks, among others.

    Check out Zhenya's Wonder Tales on Backerkit - Campaign ends April 4th.

    Topics Discussed:

    00:00:45 Intro

    00:07:30 Green and Narrow Bed

    00:12:12 Zhenya's Wonder Tales

    00:24:00 Art by Momatoes

    00:32:20 Safer spaces in rpgs

    00:37:25 Explicit stakes in *moves*

    00:48:30 No dice?

    00:54:00 Interview Wrap-Up

    @jmstar on social media

    Actual Play

    00:56:20 Rules Read Aloud

    We ran Zhenya's Wonder Tales in Roll20

    01:04:00 Choose characters

    01:10:10 Enjoy as we play Zhenya's Wonder Tales

    For more podcasts, articles and more visit ModernMythology.net

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    2 h y 23 m
  • Episode 6: Exposition
    Mar 24 2025

    The crew have a conversation about how to convey information at the table. The GMs responsibility and the roles players have to bring the fiction to the game. This is a big topic but we chat about props, failing forward, NPCs and other tools we employ to bring depth and color to our worlds. As usual, our conversation ranges far and wide.

    Topics Discussed:

    00:01:00 Introducing the ideas

    00:07:50 No One Cares About Your Lore (until it becomes part of the story)

    Enter the Dungeon

    00:10:50 Show, Don't Tell

    Thomas Flight

    GM Paizo GameMastery Cards I don't think they produce this anymore but you may be able to find aftermarket versions

    00:22:10 Bringing It Into the Fiction

    00:27:00 Character Backstory

    00:39:30 World Lore

    00:58:10 More Out of Character Info

    01:04:00 The Perception Check

    01:11:10 Handouts & Learn from Teachers

    01:18:20 Power of “Meta Knowledge"

    Games we talk about: Dungeon World, Invisible Sun, Trail of Cthulhu, Burning Wheel, Apocalypse World.

    For more podcasts, articles and more visit ModernMythology.net

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    1 h y 26 m
  • Episode 5: structure, & whispering vault
    Mar 10 2025

    The gang has a discussion on structure in TTRPGs. How does structure make a good horror game? How does setting inform players what they can and can’t do? Some examples of story structure in World of Darkness, Invisible Sun, and Dogs in the Vineyard. Then the crew plays a short session of Whispering Vault, Mike Nystul’s 1993 story game inspired by the likes of Hellraiser and Nightbreed. We play it fast and loose but hope we hit in the key elements of play and this intriguing game’s explicit ritualistic structure.

    Topics:

    1:45 Weird forward games

    2:25 Is Mark a god?

    3:30 Where is the Weird in WoD, Invisible Sun, and Lovecraft Country

    6:50 Where is the horror?

    11:25 Setting Expectations as Structure: Implicit vs Explicit Structure

    23:15 The Illusory World tropes

    36:00 Whispering Vault Actual Play

    36:30 Character Creation

    48:40 System overview

    51:10 The Call (game begins)

    57:20 Navigation to the Realm

    Of Flesh

    60:00 Dismissing the Guardian

    67:57 Creating Your Vessel

    72:45 Healing the Enigma

    115:38 Binding the Unbidden

    116:15 Wrapping Up

    For more podcasts, articles and more visit ModernMythology.net

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    1 h y 19 m
  • Episode 4: Player Agency
    Feb 24 2025

    In episode 4, Jamie and Scott have a lot to say about agency at the table. Who controls what? Who drives the story? Who narrates die outcomes? Traditionally the GM handles a lot of this but we challenge groups to explore situations where you can hand over a lot of that responsibility. And we discuss over a dozen games that change how we think about agency.

    Topics:

    1:00 Seriousness

    3:35 Ginni Di - https://youtu.be/DXUnEk4cuYI?si=M_5Dr4dv_b_E-1vH

    4:50 Monte Cook - https://www.montecookgames.com

    10:35 Characterization Agency

    13:30 Combat

    16:24 Losing control of PC

    19:00 Blades in the Dark

    22:30 metagame

    23:40 Invisible Sun

    28:00 "Action" Agency

    35:00 Torchbearer

    37:00 die rolling

    42:30 Apocalypse World

    44:35 Cypher System

    45:35 Plot Agency

    52:10 Proactive Roleplaying

    How To Be a Great GM - https://youtube.com/@howtobeagreatgm?si=Fze0DEXg5gbr456E

    54:20 Novel characterization

    63:43 John Harper

    65:15 Setting canon

    66:18 Shock

    70:00 Hero Wars & RuneQuest

    75:40 Burning Wheel

    79:35 "Push-Pull" Agency

    90:00 Community & IT Crowd

    92:29 Dice adjudicating conversations

    For more podcasts, articles and more visit ModernMythology.net

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    1 h y 46 m
  • Episode 3: chronicles of darkness basics
    Feb 11 2025

    In Episode 3 of Modern Mythology, we continue our exploration of horror RPG systems with Chronicles of Darkness, the successor to White Wolf’s World of Darkness and the “new” World of Darkness. While the editions’ lineage may be complex, the system’s core mechanics remain intuitive and accessible. To demonstrate how it plays, we dive into an Actual Play with a simple yet evocative premise: “Your characters work at a 1990s convenience store.” From character creation to the gradual escalation of tension, the scenario unfolds, transforming the ordinary into something unsettlingly extraordinary. At the end we talk a bit about what we learned and the pros and cons of "traditional" RPGs.

    5:20 Virtue and vice

    7:25 Aspirations

    16:00 Story begins

    49:35 CoD Breaking Point

    61:45 Wrap up the game

    63:00 One Shots

    64:22 Discussion about cultural appropriation

    67:00 Where’s the horror?

    69:00 The Big Lie

    74:25 Health and recovery

    76:00 System driving player behavior

    For more podcasts and articles check out our site ModernMythology.net

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    1 h y 25 m
  • Episode 2: collective stories & Blades in the dark
    Jan 27 2025

    Welcome to modern mythology, a podcast that explores the many intersections of story and system in every episode. We will discuss some facet of how RPGs function as modern myths, providing a shared canvas for creativity and the collaborative discovery of new worlds.

    Episode 2 Collective Stories. Getting on the same page with Session 0 by the end, and we begin our exploration of RPGs with Blades in the dark actual play.

    Collision of Myth and roleplaying 0:26

    Some of our favorite RPG moments 3:35

    Film and media 6:25

    Growing up gamers 9:05

    What kinds of characters do you play? 11:40

    Social Contract and games 15:08

    Safety tools 18:30

    Break 29:15

    We’re back talking about horror games 29:40

    Blades in the Dark Actual Play 30:00

    Wrap up 1:40:00

    Visit ModernMythology.net for more episodes, content, and links to our other podcasts.

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    1 h y 40 m
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