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Modern Mythology

Modern Mythology

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How do stories and systems intersect and influence each other?

This push and pull offers us a chance to deepen our understanding and appreciation of how writing and role-playing games connect and co-evolve. Through conversations and one shot Actual-play episodes, we explore how the tools we use shape the stories we tell, whether those tools are implicit or explicit.

Whether you’re a veteran or new to the scene, we invite you to join us.

Ciencias Sociales Filosofía
Episodios
  • Ep.15: Blank Page or Blueprint
    Aug 5 2025

    Jamie and Scott dig into how we’re all wired to find creativity in different ways. This is a critical part of the process. Not only are we talking about how structure drives us all differently but communicating those expectations at the table. We circle back to some ideas we referenced early on and begin our exploration of OSR ideas and GNS.

    For more on the discussion of System and Style check out James' article series, Rules in Practice and Scott’s additional thoughts on specific systems on our YouTube channel.

    Topics discussed:

    00:00 - Intro

    03:54 - Structure vs tyranny of the blank page

    05:55 - Fiction First

    07:15 - the Social Contract. Matt Colville, Language Not Rules

    11:15 - Game Design with Luke Crane & Thor Olavsrud

    12:00 - GNS

    13:45 - Save the Cat

    14:40 - Structure generating creativity vs. restricting creativity

    16:40 - Investment in story vs characters

    17:35 - Kishōtenketsu

    20:25 - Player agendas

    21:20 - Verisimilitude in RPGs

    25:35 - the fruitful void

    25:25 - GM responsibility to contextualize

    27:00 - Torchbearer

    30:15 - Consequences to feed narrative

    31:50 - Play by vibe

    34:14 - Relationship of character to story

    36:50 - What players bring to the table

    42:45 - Not everybody is a creative writer

    46:00 - Real life experience + playing well in a rpg

    51:45 - LitRPG

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    1 m
  • Ep.14: Mothership
    Jul 24 2025

    Long‑time friend of the show and gamer Johnathan Lee drops in as we crack open Mothership, the d100 panic engine from Tuesday Knight Games. A brisk build phase shows how quickly you can assemble a potentially doomed crew. Then we plunge through a five‑scene drift where hull plates groan and heartbeat monitors spike. Note the scenes that kicked off TOMBS (Transgression, Omens, Manifestation, Banishment, Slumber).

    Afterward we really begin to dig into some of the push and pull between mechanics and story and how we see different games engage with the material in a different manner, potentially creating very different results even between similar scenarios.

    For more on the discussion of System and Style check out James' article series, Rules in Practice. More installments in this series to come.

    Topics Discussed:

    Mothership AP

    00:01:00 Setting

    00:07:00 Characters & System Briefing

    00:16:40 So it begins - Transgression

    00:28:45 Stasis Pods

    00:38:00 The Cockpit

    00:40:10 Check the Bounty

    00:46:00 Waking the Captain - Omens

    01:02:00 Run Ship Diagnostics

    01:10:15 Enter the Chapel

    01:17:15 Engine Room

    01:26:00 Gear Up

    01:30:15 Space Flames - Manifestation

    01:34:50 Shut It Down!

    01:46:10 “Perhaps Battle Dress is in order"

    01:50:10 VacSuits

    01:52:20 Freedom!

    01:59:00 Solar Pilgrimage

    02:10:00 Panic

    02:14:45 Ultimatum - Banishment

    02:15:00 Controlled Burn - Slumber

    02:27:30 Wrap Up

    Deconstructing Mothership and System/Style discussion

    02:32:00 Execution

    03:00:00 Exposition

    03:07:00 Evolution

    For podcasts, articles and more, visit ModernMythology.net

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    3 m
  • Ep.13: Echoes of the Veil, a CBR+PNK Hack
    Jun 20 2025

    On this special episode we bring fellow Philadelphia-based designer Raffi onboard to explore Echoes of the Veil, a new expansion that turns the

    Forged in the Dark masterwork of design CBR+PNK into a quick-fire mini-campaign engine.

    We jump straight into character creation, unpacking the new runner-growth track and “Weird" options, modular downtime boards, and other Veil-specific mechanics along the way—smart add-ons that deepen play without slowing the momentum that made CBR+PNK a cult favorite. Expect tight action, abrupt pivots, and a city that pushes back as hard as you lean in. After the session we dive into a far-ranging discussion of style, system, and all things RPG.

    Listen now, grab free sample pages, and back Echoes of the Veil on Kickstarter to keep indie cyberpunk thriving.

    Heartfelt thanks for joining us, Raffi. Go support this fantastic creator!

    Topics Discussed:

    Echoes of the Veil Actual Play

    00:02:30 Character Creation

    00:13:37 Safety and Guidelines

    00:14:29 Background

    00:24:00 The Drop

    00:30:55 The Toll

    00:39:40 Break & Entry

    01:17:00 The Twist

    01:28:10 The House of Po-Po

    02:01:45 Epilogue

    Interview Raffi

    02:13:35 What have we been playing?

    Traveler Character Generator

    02:28:00 Digging into process with Raffi

    02:38:30 Inspiration

    02:49:14 Bringing The CBR to our PNK

    02:53:15 Get your gamism on

    Therapeutic approaches to RPGS

    Intentionally Therapeutic TTRPG resources

    For podcasts, articles and more, visit ModernMythology.net

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    3 m
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