GURPStalk Podcast Por Che Webster & Patrick Mullen arte de portada

GURPStalk

GURPStalk

De: Che Webster & Patrick Mullen
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Co-hosts Che Webster (Roleplay Rescue) and Patrick Mullen (Cry Havoc T2K) talk about GURPS - the Generic Universal Role-Playing System published by Steve Jackson Games - and using it to run long-form roleplaying campaigns. We discuss topics arising from using the game system aimed at intermediate users of the rules who wish to progress towards deeper and more immersive role-play in whatever fictional worlds they imagine.

The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.

GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.


GURPStalk logo by MJ Hiblen.

Hosted on Acast. See acast.com/privacy for more information.

Che Webster & Patrick Mullen
Desarrollo Personal Éxito Personal
Episodios
  • GURPS & Digital Tools
    Apr 6 2026

    How can we use digital technology to improve our games?


    In this episode of GURPStalk, Pat and Che dive into the intersection of technology and tabletop gaming. They focus on how GCS (GURPS Character Sheet) automates the math of character creation, taking the headache out of tracking points and skills.


    Pat breaks down his setup using Foundry VTT via The Forge, showcasing how cloud-based hosting streamlines the remote experience. The duo explores the shift toward digital dice, automated sheets, and map management, reflecting on how the pandemic permanently evolved gaming culture. It’s a deep dive into balancing high-tech tools with the traditional spirit of the game.


    Thanks to Ubergrog for the call-in.

    Thanks to you for listening and supporting the show.


    GOT A QUESTION?

    Ask us via voice message:

    speakpipe.com/gurpstalk


    Ask us via an email:

    gurpstalk@pm.me


    PAT'S BLOG:

    Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPS

    OR

    https://processinggurps.com/


    RPR PATREON: patreon.com/rpgrescue


    THANKS:

    Jon from Tale of the Manticore for the music:

    https://taleofthemanticore.podbean.com/


    Logo by MJ Hiblen:

    https://www.patreon.com/MJHiblenART/

    DISCLAIMER & NOTICE:


    The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.


    GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

    Hosted on Acast. See acast.com/privacy for more information.

    Más Menos
    57 m
  • Equipped
    Mar 23 2026

    Brian asks, "Is equipment as important as the character's traits?"


    Pat and Che discuss equipment in GURPS, focusing on its importance and customisation options. They explore how equipment can reflect a character's background and personality, rather than defining it. The conversation covers the detailed and flexible equipment rules in GURPS, including weapon stats, armour options, and tech levels. Pat emphasises the system's ability to accommodate various settings and historical periods, while Che appreciates the practical guidance for grounded worlds.


    Thanks to Brian for the emailed question.


    Thanks to you for listening and supporting the show.


    GOT A QUESTION?

    Ask us via voice message:

    speakpipe.com/gurpstalk


    Ask us via an email:

    gurpstalk@pm.me


    PAT'S BLOG:

    Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPS

    OR

    https://processinggurps.com/


    RPR PATREON: patreon.com/rpgrescue


    THANKS:

    Jon from Tale of the Manticore for the music:

    https://taleofthemanticore.podbean.com/


    Logo by MJ Hiblen:

    https://www.patreon.com/MJHiblenART/

    DISCLAIMER & NOTICE:


    The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.


    GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

    Hosted on Acast. See acast.com/privacy for more information.

    Más Menos
    50 m
  • Owed T' Alex
    Mar 9 2026

    Focused on discussing GURPS (Generic Universal RolePlaying System) campaign management, particularly around random encounters and travel mechanics.


    Pat and Che share their experiences running campaigns, with Che describing his approach to Karameikos where he uses modified D&D encounter tables and implements a 4-hour watch system for travel. They discuss how to handle random encounters, with Pat emphasising the importance of pacing and world-building through encounters rather than simply rolling dice. The conversation also covers how to create NPCs and monsters in GURPS, with both Pat and Che agreeing that starting with a description rather than stats works best.


    Thanks to Alex... who called in three times.


    Thanks for listening and supporting the show.


    GOT A QUESTION?

    Ask us via voice message:

    speakpipe.com/gurpstalk


    Ask us via an email:

    gurpstalk@pm.me


    PAT'S BLOG:

    Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPS

    OR

    https://processinggurps.com/


    RPR PATREON: patreon.com/rpgrescue


    THANKS:

    Jon from Tale of the Manticore for the music:

    https://taleofthemanticore.podbean.com/


    Logo by MJ Hiblen:

    https://www.patreon.com/MJHiblenART/

    DISCLAIMER & NOTICE:


    The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.


    GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

    Hosted on Acast. See acast.com/privacy for more information.

    Más Menos
    1 h y 5 m
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