Equipped
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Brian asks, "Is equipment as important as the character's traits?"
Pat and Che discuss equipment in GURPS, focusing on its importance and customisation options. They explore how equipment can reflect a character's background and personality, rather than defining it. The conversation covers the detailed and flexible equipment rules in GURPS, including weapon stats, armour options, and tech levels. Pat emphasises the system's ability to accommodate various settings and historical periods, while Che appreciates the practical guidance for grounded worlds.
Thanks to Brian for the emailed question.
Thanks to you for listening and supporting the show.
GOT A QUESTION?
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PAT'S BLOG:
Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPS
OR
https://processinggurps.com/
RPR PATREON: patreon.com/rpgrescue
THANKS:
Jon from Tale of the Manticore for the music:
https://taleofthemanticore.podbean.com/
Logo by MJ Hiblen:
https://www.patreon.com/MJHiblenART/
DISCLAIMER & NOTICE:
The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.
GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.
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