GURPS & Digital Tools
No se pudo agregar al carrito
Add to Cart failed.
Error al Agregar a Lista de Deseos.
Error al eliminar de la lista de deseos.
Error al añadir a tu biblioteca
Error al seguir el podcast
Error al dejar de seguir el podcast
-
Narrado por:
-
De:
How can we use digital technology to improve our games?
In this episode of GURPStalk, Pat and Che dive into the intersection of technology and tabletop gaming. They focus on how GCS (GURPS Character Sheet) automates the math of character creation, taking the headache out of tracking points and skills.
Pat breaks down his setup using Foundry VTT via The Forge, showcasing how cloud-based hosting streamlines the remote experience. The duo explores the shift toward digital dice, automated sheets, and map management, reflecting on how the pandemic permanently evolved gaming culture. It’s a deep dive into balancing high-tech tools with the traditional spirit of the game.
Thanks to Ubergrog for the call-in.
Thanks to you for listening and supporting the show.
GOT A QUESTION?
Ask us via voice message:
speakpipe.com/gurpstalk
Ask us via an email:
gurpstalk@pm.me
PAT'S BLOG:
Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPS
OR
https://processinggurps.com/
RPR PATREON: patreon.com/rpgrescue
THANKS:
Jon from Tale of the Manticore for the music:
https://taleofthemanticore.podbean.com/
Logo by MJ Hiblen:
https://www.patreon.com/MJHiblenART/
DISCLAIMER & NOTICE:
The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.
GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.
Hosted on Acast. See acast.com/privacy for more information.