
The Siege
Forgotten Realms: The Return of the Archwizards, Book 2
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Narrado por:
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Kevin Kraft
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De:
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Troy Denning
Acerca de esta escucha
For Evereska, the last elven refuge on Faern, it’s a battle for survival.
For the Chosen of Mystra, it’s a potent rival for their goddess’s dominion over magic.
For the human realms of Faern, it’s a permanent shift in the balance of power.
For a lost race of powerful archwizards, it’s a flying mountain they call home.
From the author of The Summoning, Beyond the High Road, and Death of the Dragon (with Ed Greenwood), the Realms-shaking Return of the Archwizards series continues!
©2011 Wizards of the Coast LLC (P)2013 Audible, Inc.Los oyentes también disfrutaron...
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Half-demon, half-elf monsters infest the glades of the High Forest, the mountains around Evereska, and the very halls of Evermeet itself. They claim a birthright that was taken from them so long ago even the elves who imprisoned them forgot they existed. For millennia the daemonfey army planned, grew, and waited. Until now... House Dlardrageth is an ancient cabal of demon-spawned sun elves who burn for vengeance against the elven realms that defeated them long ago.
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The Lady has spoken to me. It has already begun. Shadows move out of the shrinking desert, south to the rich and arrogant cities of Sembia. "Be brave, little man," says the shadowman, and the boy thinks his voice is surprisingly soft. "Stay with your mother. This will be over soon." The shadows swallow him and he is gone. On the edge of a war that will change the face of Faern, the world will find that not all shadows serve Shade.
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From the depths of the demiplane of shadow comes a new magic so mysterious it confounds even the Chosen of Mystra. From beneath the dune seas of Anauroch escapes one of Toril's most powerful and ancient evils - the phaerimm. From Evereska, the last elven refuge on comes word of invasion. From nowhere appears a group of enigmatic sorcerers determined to destroy the phaerimm and save Evereska... for purposes known only to themselves.
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Half-demon, half-elf monsters infest the glades of the High Forest, the mountains around Evereska, and the very halls of Evermeet itself. They claim a birthright that was taken from them so long ago even the elves who imprisoned them forgot they existed. For millennia the daemonfey army planned, grew, and waited. Until now... House Dlardrageth is an ancient cabal of demon-spawned sun elves who burn for vengeance against the elven realms that defeated them long ago.
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-
General
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Historia
The epic historical saga of the most powerful nation in the realms... Cormyr has been ruled by the Obarskyr family since its inception one and a half millennia ago. Now its king, Azoun IV, lies on his deathbed, and the vultures are circling, hoping to usurp the throne for their own. Against this crisis of state, the history of the Forest Kingdom unfolds, relating the previously untold story of a nation, its rulers, and its wizards. Cormyr: A Novel is the epic historical saga of the most powerful nation in the Forgotten Realms fantasy world, as told by the world's co-creators.
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Historia
The Lady has spoken to me. It has already begun. Shadows move out of the shrinking desert, south to the rich and arrogant cities of Sembia. "Be brave, little man," says the shadowman, and the boy thinks his voice is surprisingly soft. "Stay with your mother. This will be over soon." The shadows swallow him and he is gone. On the edge of a war that will change the face of Faern, the world will find that not all shadows serve Shade.
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When Shade Enclave returns from thousands of years of exile in the Plane of Shadow, all of Faerûn is open to its dark designs. When a tribe of kenku confront the archwizard who gave them magic but kept them as slaves, the skies rain death.When a knight of Cormyr journeys to the ruins of Tilverton, he begins to understand the terrifying power of the archwizards.When phaerimm roam the world, enslaving orc and human alike, the great powers of the world must depend on an ally as deadly as their enemy.
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Dermined to drive a trade route through Anauroch, the Zhentarim have sent an army to enslave the fierce nomads of the great desert. As tribe after tribe fall to the intruders, only a single woman, Rhua, sees the true danger - but what sheik will heed the advice of an outcast witch? Ruha finds help from an unexpected source. The Harpers, guardians of liberty throughout the Realms, have sent an agent to counter the Zhentarim. If she can help this stranger win the trust of the sheikhs, perhaps he can overcome the tribes’ ancestral rivalries and drive the invaders from the desert.
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struggled to finish.. nothing redeeming about it.
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The Best of the Realms
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This novel anthology, is to mark the 10th anniversary of the "Realms of..." novel anthologies. There have been eight Forgotten Realms anthologies (see below) and Wizards of the Coast are inviting FR fans to select which short stories from those anthologies should be included in this new collection. A new short story by R A Salvatore is to be included in the collection.
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Old stories
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De: R. A. Salvatore, y otros
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The Companions
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General
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Historia
This latest installment in New York Times best-selling author R.A. Salvatore's beloved fantasy saga, The Companions moves Salvatore's signature hero Drizzt into a new era of the Forgotten Realms. As Drizzt's fate hangs in the balance, he reflects on the lives of the trusted allies who stood by his side throughout his early life - the friends now known as the Companions of the Hall. Meanwhile, the first stirrings of the Sundering begin.
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BWAHAHA! R.A. Salvatore does it again!
- De Roger en 08-14-13
De: R.A. Salvatore
Lo que los oyentes dicen sobre The Siege
Calificaciones medias de los clientesReseñas - Selecciona las pestañas a continuación para cambiar el origen de las reseñas.
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Historia
- Cecil & Soren Wollenberg
- 09-12-19
A complete waste of time
Where the first book, "The Summoning," was filled with several problems, but offered a great world-building-experience, "The Siege" offers the reader/listener basically nothing at all. Every flaw of the first book is back with a vengeance, often expanding (if one can call it that?) on the terrible narrative devices of the first book.
I cannot stress enough how much this book is not worth anyone's time. It leaves behind much of what made the first book bearable, focusing almost exclusively on its dull story and horrid character-relations.
The only redeeming quality of "The Siege" is the Princes of Shade, who each pretty much steal the show every time they "enter the stage." However, this judgment should be taken with a grain-of-salt as the Princes of Shade are my personal favourite D&D-villains of all time and are presented truly gloriously in other Realms-Novels elsewhere, being given real stories to be a part of. Indeed, the Princes and their flamboyant personalities and flair for the dramatic was the only thing managing to drag me through this dungpile of a book, and even they couldn't stop me from taking a 3-month-long break from listening to it. I was that bored.
If the reader of this review does not love the Princes of Shade as much as I do; or alternatively find the prospect of listening to 12+ characters engaging in near-cartoonish acts of flamboyance (and thereby feel prepared to come to love the Princes as I do), then there truly is nothing else here for anyone to enjoy. Save yourself hours of your lives and skip it.
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