Significant Zero Audiolibro Por Walt Williams arte de portada

Significant Zero

Heroes, Villains, and the Fight for Art and Soul in Video Games

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Significant Zero

De: Walt Williams
Narrado por: Kevin T. Collins
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When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer - he just never thought he'd end up writing video games, let alone working on some of the most successful franchises in the industry - Bioshock, Civilization, Borderlands, and Mafia, among others.

Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls. In his reflective yet comically-observant voice, Williams walks you through his unlikely and at times inglorious rise within one of the world's top gaming companies, exposing an industry abundant in brain power and out-sized egos, but struggling to stay innovative.

Significant Zero also provides clear-eyed criticism of the industry's addiction to violence and explains how the role of the narrative designer - the poor soul responsible for harmonizing gameplay with storylines - is crucial for expanding the scope of video games into more immersive and emotional experiences.

©2017 Walter Williams (P)2017 Tantor
Arte Biografías y Memorias Entretenimiento y Celebridades Celebridad Inspirador Para reflexionar Ingenioso

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"An entertaining and provocative look inside big-time video game development." ( Kirkus)
Captivating Journey • Personal Insights • Adjustable Narration Speed • Engaging Writing Style • Industry Perspective

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A story not only about games but about the people who make them and the potential within them.

compelling

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Highly reccomended if you're interested in video games. However, I think the book should come with a spoiler warning. Major plot spoilers for games such as Bioshock, The Last of Us, Dishonored and Spec Ops The Line are casually dropped throughout the book.

Revealing insight into the games industry

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if you love video games, you're probably always wondering what happens behind the scenes. what was left out? what was development like? one of the industry's best writers takes you through his own journey in a very personal way.

great insight into the industry

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Being a writer myself, this is a solid look@ the industry but suffers from a lack of empathy.

good look at the industry

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Walt Williams’ chronicle of his unusual rise through the video game industry from quality assurance to lead writer is not only captivating as his friends and foils (the illusive “Fox” and his own abrasive ego) get in the way of his often reckless ambition. It’s a typical games industry tale, but that actually what makes it so appealing. He’s not the first person the game industry has gobbled up and spit out like used Skoal, but his best for beat account is so intense and personal, it provides the kind of detail we don’t even see in the industry. An important and essential read (or listen) for anyone interested what goes on behind the scenes of the video game industry.

Great insight on an intense, elusive industry

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it was a good insight into what it takes to create games in this industry. Thank You

It was a good insight

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I bought this because I'm doing research into the game industry for a novel I'm writing. I didn't really know what to expect, but, in general, was pleasantly surprised. This piece toes the line of a bunch of different genres: memoir, argument, cultural exploration, etc. Ultimately, I think it succeeds mostly in the mode of a Vice piece on silent meditation, or the sex industry, or freight train-hoppers. That is to say, as a piece that explores an industry most of us are unaware of. As a memoir, not so much. Though there is an interesting thread about addiction that could have been explored.

Buy this if you're interested in game development. There are some interesting stories here for sure. Although, I would suggest listening to it on 2.0x the speed, as some of the digressions are long-winded and generally gratuitous.

More of a Cultural Exploration

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While a bit overwritten at times, overall this is a refreshingly candid and personal story of a writer's life in the game industry. At turns delightful and depressing-- not unlike the industry he documents--Williams' recounting of how he got into and then thrived/survived the game industry should be required reading for anyone considering a similar career.

Highly recommended.

A candid story about life in the game industry

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At some points it loses focus but overall an interesting story. Oh, and a bit spoilery for some games.

Overall great book

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A fairly poignant look at one writers somewhat tumultuous journey through video game development. I appreciate his viewpoint regarding a different approach to video game storytelling and modus operandi. My only concern with this book is in regards to its spoilers. The book is laden with huge spoilers to some big name games; Bioshock, The Last of Us, and SpecOps: The Line. Assuming the reader has played those or doesn't mind the story being spoiled, its a good read.

Interesting and Insightful. But Spoiler heavy!

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