An unclaimed land in the Scottish isles is ruled by the male and female victors in a series of war games every five years. Named Chief and Lady of the land, they rule the vast holding and protect the people by divine right until the next game begins. After her brother's death, Ceana is named laird. The only way for her clan to survive the ravages of the Highlands is to join in the war games. Bastard son of a powerful earl, Macrath is placed in the games by his vengeful stepmother.
It's obvious what will happen in the book from the start, even when you strive and hope for a twist in the story it is dully strung it along the road ..Show More »on which it started. Everything boringly predictable.« Show Less
Macrath Mor and Ceana MacRae fought valiantly to win their temporary titles as prince and princess of Sìtheil during the bloody war games. A burgeoning love and countless hopes and dreams for the future of Scotland fill the daytime hours, and passion holds them at twilight. Just married and given only five years to rule before the next set of savage games begins, Macrath and Ceana have vowed to take down the royal council in charge of the war games, but before they can move ahead, they first have to conquer their enemies.
Story ended without a good ending and abruptly. Did not like this one!Eliza Knight missed it on this one
After battling for their lives in the Highland War Games, Ceana MacRae and Macrath Mor were named Prince and Princess of Sìtheil. But even after accepting their crowns, they are not out of the woods. They've vowed to take down the mighty and treacherous council only to unearth an even deadlier secret: the Corridor of the Ancients, where their enemy Lady Beatrice has kept a mysterious prisoner and tortured countless victims.
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