With the Dark Druids after him and a magical war brewing, 13-year-old Jake Everton must lie low for a while, so his Elder witch aunt takes him and the gang on a long beach holiday, out of harm's way. But sure enough, Jake plunges into trouble once again when he meets a feisty royal mermaid on the run. Princess Sapphira, daughter of King Nereus, recently ventured into the deep and stumbled upon a powerful artifact from ancient Atlantis. But the mysterious orb holds deadlier secrets than she ever suspected, and now every power-mad tyrant in the Seven Seas wants it.
Jake is a scrappy orphaned pickpocket living by his wits on the streets of Victorian London. Lately he's started seeing ghosts, and discovers he can move solid objects with his mind! He has no idea why. Next thing he knows, a Sinister Gentleman and his minions come hunting him. On the run for his life, Jake is plunged headlong into a mysterious world full of magic and deadly peril. A world that holds the secret to who he really is: the long-lost heir of an aristocratic family - with magical powers!
"Awesome Magical Medieval Adventure"
Reunited with his aristocratic magical relatives, and finally getting used to his own supernatural powers, orphaned ex-pickpocket Jake Everton, the young Lord Griffon, travels on his first-ever holiday to beautiful Norway. There, at an amazing (steampunk!) Invention Convention, his cousin Archie, the boy genius, plans to unveil his marvelous new flying machine to the scientific world.
"Amazing second book!"
From the imagination of New York Times best-selling author, E.G. Foley, comes Book Three in The Gryphon Chronicles, a rollicking, adventure-filled historical fantasy series that's as much fun for grownups as it is for kids.
Every spring, the aristocratic magical families of Victorian England gather secretly at Merlin Hall to hobnob and to hold the annual Fey Parliament. While the adults of Magic-kind - from wizards to wood elves, fauns to fairies, giants to djinnis, and their human counterparts - debate matters of importance, the gifted youths must undergo the dreaded Assessments, testing their supernatural abilities.
"Rise of the best book so far!"
Apprentice Swordceror, the first volume of the Blademage Saga, is a debut novel that tells the story of a young man trapped between the separate and incompatible worlds of Wizards and Warriors. The main character, Kevon, is easily identified with, possessing the raw talent we all wish we had, and the naiveté we hope we lack. His journey through betrayal, love, loss, and personal growth is accentuated by the friends and allies that he comes to surround himself with.
"Can't wait for the next book"
After his harsh beginnings as a rough-and-tumble orphan on the streets of London, Jake Everton takes his rightful place as the long-lost heir of an aristocratic family with magical powers – his personal quest, to follow in his slain parents' footsteps as a Lightrider in the age-old battle of good versus evil. In the fantastical nooks and crannies of the Victorian Age, Jake and his friends find no shortage of adventure – righting magic-related wrongs, solving supernatural mysteries, and exploring wondrous new worlds.
Hawks had refused to help the ambitious Lazlo Chen in his quest to find the five gold rings that could break Master System's hold over humankind -- and that refusal had landed him on the deadly prison planet Melchior. But when Hawks and some fellow prisoners engineered a bold escape, it seemed almost too easy. Hawks guessed that Chen was pulling the strings, but he couldn't shake the feeling that there was another, greater power involved. And that scared him. Now the stakes were rising, and Hawks was more determined than ever to find the gold rings. But Master System was out to capture him, and Chen was trying to follow him -- and the only place his small band of rebels could hide was smack in the middle of pirate territory...
"A pretty good follow-up to the first book."
In 1927 the infamous millionaire occultist Emeric Belasco disappeared without a trace, leaving behind dozens of dead bodies in the rambling, isolated mansion known as Hell House. In 1931 a team of parapsychologists entered Hell House in order to solve the riddle of Belasco's fate, only to meet with horror, insanity and death.
"Not the original"
The renegade pirates of the giant spaceship Thunder have collected all five of the rings necessary to eliminate the threat of Master System forever. But no one - not even Hawks - knows how the rings are used. And with Master System’s space fleet dogging their every step, they better find out fast!
Vulture is a shape-changer capable of absorbing the body and memories of any organic being. Without the information only Vulture can collect, the rebels will never succeed in gathering the five rings necessary to defeat Master System. Now an unknown entity seems to be giving Vulture an unseen hand. But the question is - whose side is it on?
Long ago, the machines had rebelled, wiping out most of humanity and exiling the survivors in widely scattered reservations. Master System ruled unchallenged, the key to breaking its power - five microchips disguised as gold rings, carefully hidden away. But then an Amerindian called Hawks stumbled across information about the five rings, and suddenly Master System developed an interest in seeing Hawks dead....
"A great SCFI adventure thats not dated by time"