Prepare to meet the wicked progeny of the master of modern horror. In Lovecraft's Monsters, H. P. Lovecraft's most famous creations--Cthulhu, Shoggoths, Deep Ones, Elder Things, Yog-Sothoth, and more--appear in all their terrifying glory. Each story is a gripping new take on a classic Lovecraftian creature. Contributors include such literary luminaries as Neil Gaiman, Joe R. Lansdale, Caitlin R. Kiernan, Karl Edward Wagner, Elizabeth Bear, and Nick Mamatas.
Most companies' change initiatives fail. Yours don't have to. If you listen to nothing else on change management, listen to these 10 articles (featuring "Leading Change" by John P. Kotter). We've combed through hundreds of Harvard Business Review articles and selected the most important ones to help you spearhead change in your organization.
"Well worth my time"
New from the best-selling HBR's 10 Must Reads series. Stop pushing products - and start cultivating relationships with the right customers. If you listen to nothing else on marketing that delivers competitive advantage, hear these 10 articles. We've combed through hundreds of articles in the Harvard Business Review archive and selected the most important ones to help you reinvent your marketing by putting it - and your customers - at the center of your business.
For over three decades, Ellen Datlow has been at the center of horror. Bringing you the most frightening and terrifying stories, Datlow always has her finger on the pulse of what horror listeners crave. Now, with the eighth volume of the series, Datlow is back again to bring you the stories that will keep you up at night. Encompassed in the audio of The Best Horror of the Year have been such illustrious writers as: Neil Gaiman; Kelley Armstrong; Stephen King; Linda Nagata; Laird Barron; Margo Lanagan; and many others.
"If you are a fan of Anthology books, don't be afraid to check this one out!"
Vlad Taltos, a mobster and assassin in the magical metropolis of Adrilankha, is given the largest contract of his career, but the job is even more complicated than he expects.
"Dragons, Assassins, and Intrigue"
Lord Vlad Taltos returns in the prequel to Jhereg, Yendi and Teckla. In this fantastic adventure, listeners learn what really happened when Vlad found himself walking the Paths of the Dead.
"Vlad's begining in the Organization"
Soon after the events of Jhereg, Vlad becomes embroiled in a struggle between the House of the Jhereg and a group of revolutionaries that his wife has joined.
Fresh from the collapse of his marriage, and with the criminal Jhereg organization out to eliminate him, Vlad decides to hide out among his relatives in faraway Fenario. All he knows about them is that their family name is Merss and that they live in a papermaking industrial town called Burz. At first Burz isn’t such a bad place, though the paper mill reeks to high heaven. But the longer he stays there, the stranger it becomes. No one will tell him where to find his relatives.
Marching through mud just isn't as much fun as they say. After years of surviving in Adrilankha by practicing the trade I know best - killing people for a living - suddenly I'm in the last place any self-respecting assassin wants to be: the army. Worse, I'm right in the middle of a apocalyptic battle between two sorcerous armies, and everyone expects me to play a role they won't explain. All I've got between me and the worst kind of death is my wits. Oh, and a smart-mouthed winged lizard.
Once, Vlad Taltos knew his trade: he killed people for a living. That skill got him his foothold in House Jhereg, running the rackets for a chunk of urban Adrilankha. Later, things happened that left Vlad a changed man, on the run from the Jhereg and frequently involved in the affairs of Dragonlords, Empresses, and even Jenoine. Far more involved than the average human. Meanwhile, in the very distant past, one of the gods fashioned an artifact - a silver figurine of a tiassa, a winged panther-like animal.
"Tiassa; Different but Relevant"
When the Demon-Goddess saves him from a certain death, Vlad must pay her back with his professional services as an assassin.
"A Fantastic Transitory Point for the Protagonist"
Years ago, Vlad Taltos came from the East, to make his way as a human amidst the impossibly tall, fantastically long-lived natives of the Dragaeran Empire. He joined the Jhereg, the Dragaeran House (of which there are seventeen) that handles the Empire's vices: gambling, rackets, organized crime. He became a professional assassin. He was good at it. But that was then, before Vlad and the Jhereg became mortal enemies. For years, Vlad has run from one end of the Empire to the other, avoiding the Jhereg assassins who pursue him.
"Feels more like the earlier novels"
The hunt for his killer leads a dead professor of supernatural phenomena into the perilous intrigues of aliens, fairy folk, and time travelers in this classic of science fiction. Until the day he was murdered, Professor Peter Maxwell was a respected faculty member of the College of Supernatural Phenomena. Imagine his chagrin when he turns up at a Wisconsin matter transmission station several weeks later and discovers he's not only dead but unemployed.
The ranger and the faerie are back! Fresh from their encounter at White Plume Mountain, the Justicar and Escalla are on the way to Hommlet. But life around a pixie is never exactly...stable. Escalla is drawn into the intrigues of the faerie court. Before he knows it, to save her life the Justicar is on his way into the depts of the earth to fight hobgoblins, drow, and the queen of the demonweb pits. For an adventurer, it's all in a day's work.
"Mysteries in fantasy land."
A sinister force, long thought destroyed, stirs in the land. As a she-demon bent on wreaking worldwide havoc struggles to escape her prison and a foul demigod plots to bend her to his will, a band of desperate heroes must infiltrate the very heart of darkness in a daring attempt to stop them both.
A remorseless ranger. A sentient hell hound pelt with a penchant for pyromania. An irksome pixie who sells intrigue and information. Three companions who find themselves trapped in a city filled with warring priestly factions, devious machinations, and an angry fiend. To save the city, they must find three weapons of power, which lie in the most trap-laden, monster-infested place this side of Acererak's tomb: White Plume Mountain.
"Plays on classic D&D tropes well"
Vlad Taltos, short-statured, short-lived human in an Empire of tall, long-lived Dragaerans, has always had to keep his wits about him. Long ago, he made a place for himself as a captain of the Jhereg, the noble house that runs the rackets in the great imperial city of Adrilankha. But love, revolution, betrayal, and revenge ensued, and for years now Vlad has been a man on the run, struggling to stay a step ahead of the Jhereg who would kill him without hesitation.
Now Vlad's back in Adrilankha. The rackets he used to run are now under the control of the mysterious "Left Hand of the Jhereg" - a secretive cabal of women who report to no man.
"love these books but.."
The favorite book of William Burroughs. A journey into the hobo underworld, freight hopping around the still Wild West, becoming a highwayman and member of the yegg (criminal) brotherhood, getting hooked on opium, doing stints in jail or escaping, often with the assistance of crooked cops or judges. Our lost history revived. With an introduction by Burroughs. A BookSense 77 selection.
"The Original Hobo Narrative"
Okay, so maybe I've been living in the woods too long, where you can't even get a decent cup of klava first thing in the morning. So who should turn up but Lady Teldra, the courtly servant of my old friend the Dragonlord Morrolan? Teldra wants my help, because Morrolan and Aliera have disappeared, and according to Sethra Lavode, it looks like they may be in the hands of the Jenoine. Do I want to mess with them? The guys who made this place? And I thought I had problems before...Oh well, what's a little cosmic battle?
House Jhereg, Dragaera's organized crime syndicate, is still hunting Vlad Taltos. There's a big price on his head in Dragaera City. Then he hears disturbing news. Aliera - longtime friend, sometime ally - has been arrested by the Empire on a charge of practicing elder sorcery, a capital crime. It doesn't make sense. Everybody knows Aliera's been dabbling in elder sorcery for ages. Why is the Empire down on her now? Why aren't her powerful friends - Morrolan, Sethra, the Empress Zerika - coming to her rescue? And most to the point, why has she utterly refused to do anything about her own defense?