Scotland, 1026 - Gruoch, descendant of the line of MacAlpin, should have been born into a life of ease. But fate is fickle. Her father's untimely death, rumored to have been plotted by King Malcolm, leaves her future uncertain and stained by the prophecy that she will avenge her family line. Escaping to one of the last strongholds of the old Celtic gods, Gruoch becomes an adept in arcane craft. Her encounters with the otherworld, however, suggest that magic runs stronger in Scotland than she ever imagined.
"Another Hit by Karsak"
Scotland, 1032. When a marriage contract calls Gruoch away from Ynes Verleath, she leaves with the hope she'll be reunited with Banquo. But fate has different plans. Lies, betrayal, and violence await her. Set on a collision course with destiny, Gruoch soon finds herself thrust into the arms of another man.
"Can't wait for the next book!"
While Layla Petrovich returns home to rural Hamletville after a desperate call from her psychic grandmother, she never could have anticipated the horror of what Grandma Petrovich has foreseen. The residents of Hamletville will need Layla's cool head, fast blade, and itchy trigger finger to survive the undead apocalypse that's upon them. But even that may not be enough. With mankind silenced, it soon becomes apparent that we were never alone.
With the undead walking, vampires hunting, and kitsune closing in, everything seems lost. Layla and the others will need help if there is any hope of survival. But how can you endure in the dying world? Join Layla, Cricket, Amelia, and the other survivors for the final chapter of The Harvesting Series in The Torn World.
"Sorry to see this finish!"
Layla and the other survivors now find themselves caught in a war for our world, the unwitting victims of a grudge seething for eons. Surviving the zombie apocalypse has become the least of their worries as they come up against vampires, shapeshifters, and fae. When she uncovers an unspeakable horror, whom can Layla trust? The carnie girl? The doctor searching for a cure? The tarot reader? The stranger with alluring gold eyes? Or the man she loves?
"a whisper of fantasy in dark zombie fiction"
Carnie. Ride jockey. Roustabout. White trash. Tilt girl. Gypsy. Cricket has been called a lot of things, but she never thought survivor of the zombie apocalypse would be one of them. One day she's barking on the midway, and the next day, the world is eating itself alive.
"Who said the carnie life is boring?"
In the little town of Brighton, Amelia's practice of Wicca has always marked her as odd. But Amelia can't change what she is. Knowing how to see auras, heal, and create spells comes naturally to her. Only Madame Knightly, the ancient matriarch and owner of Witch Wood Estate to whom Amelia plays caretaker, doesn't seem to mind her conjoining. In fact, the crumbling old mansion is full oddities.
"A little taste of witch magic in a zombie world."
With the 1824 British airship qualifying race only weeks away, Lily Stargazer is at the top of her game. She's racing like a pro, truly in love, and living clean. But on one ill-omened day, everything changes.
"The journey continues ..."
A mermaid princess destined to wed a handsome king.... It sounds like a fairy tale, but the reality is far murkier. Ink, Princess of the Florida Atlantic mers, is slated to wed the ancient enemy of her tribe, the King of the Gulfs. After years of war that led to countless mer deaths, as well as the genocide of aquatic shapeshifters and the freshwater mers of Florida, Ink's marriage will bring lasting peace.
"WOWSY WOW!! CANT WAIT FOR BOOK 1 NOW!!!"
It all begins on one of the worst days of Lily's life. She just lost the London leg of the 1823 Airship Grand Prix. To top it off, a harlequin fleeing from constables shoved a kaleidoscope down her pants, told her to fly to Venice, then threw himself from her airship tower. What's a girl to do? For Lily, the answer is easy: Drink absinthe and smoke opium.
"Great steampunk adventure"