In the aftermath of WWII, an alien virus struck the Earth, endowing a handful of survivors with extraordinary powers. Originally published in 1987, the newly expanded saga contains additional original stories by eminent writers.
"A True Classic!"
After the alien virus struck humanity in the wake of World War II, a handful of the survivors found they possessed superhuman powers. The Wild Cards shared-world volumes tell their story. Here in book two, we trace these heroes and villains through the tumultuous 1980s, in stories from SF and fantasy giants such as George R. R. Martin, Roger Zelazny, Pat Cadigan, Lewis Shiner, Walter Jon Williams, and others.
"Great performance with a classic"
In the war against the ruthless Yuuzhan Vong, the fall of Coruscant leaves the New Republic divided by internal strife, and on the verge of bowing to conquest. But those who steadfastly refuse to consider surrender - Luke Skywalker, Han Solo, Leia Organa Solo, and their children and comrades-in-arms - are determined to seize victory against overwhelming odds.
An infinite, sweeping saga of interstellar war - the first SF classic for the 21st century. The empire of the Shaa lasted 10,000 years. Years of terror, infinite violence and oppressive, brutal order. Now the Shaa are no more, but the terror and violence are only beginning... The Shaa, rulers of the universe, began to commit ritual suicide when it became clear that their minds - profoundly intelligent but limited - would accept no further information. Near immortality was their one, great mistake.
"Fantastic adaptation of a hard sci-fi space opera!"
Ex-fighter pilot Cowboy, "hardwired" via skull sockets directly to his lethal electronic hardware, teams up with Sarah, an equally cyborized gun-for-hire, to make a last stab at independence from the rapacious Orbitals.
The universe has fallen into bloody chaos now that the dread empire of the tyrannical Shaa is no more - at the mercy of the merciless insectoid Naxid, who now hunger for domination. But the far-flung human descendants of Terra have finally tasted liberty, and their warrior heroes will not submit. Separated by light-years, Lord Gareth Martinez and the mysterious guerrilla fighter Caroline Sula each pursue a different road to victory in tomorrow's ultimate battle - for the new order will be far more terrible than the old...
Imagine a game with no boundaries - waiting in parking lot, sitting at your computer, walking down the street. You could be called at any moment - and you'd better be ready. This is not a game. This is a novel of greed, betrayal, and social networking.
The Dread Empire of the Shaa is no more, following the death of the last oppressor. But freedom remains elusive for the myriad sentient races enslaved for 10 centuries, as an even greater terror arises. The Naxids - a powerful insectoid species themselves subjugated until the recent Shaa demise - plan to fill the vacuum with their own bloody domination, and have already won a shattering victory with superior force and unimaginable cruelty. But two heroes survived the carnage at Magaria.
Nineteen gut-wrenching reports from the front lines of the War of the Worlds, as logged by Albert Einstein, Mark Twain, Theodore Roosevelt, H.P. Lovecraft, Winston Churchill, Jules Verne, and many of the other most famous writers of the time. The most popular and acclaimed science fiction writers of today relive the Martian invasion through the eyes of their famous predecessors.
"Chronicles of the Classic Invasion"
Steward is a clone, a beta. His memories are 15 years old, because his alpha never did have a brain-scan update. And in those 15 years, the entire world has changed. An alien race known as The Powers has established relations with humanity, and the Orbital Policorp that held his allegiance has collapsed.
"Really good cyberpunk"
Well-mannered Samuel and his mischievous younger brother, Joshua, are free black boys living in an orphanage during the end of the Civil War. Samuel takes the blame for Joshua's latest prank, and the consequence is worse than he could ever imagine. He's taken from the orphanage to the South, given a new name - Friday - and sold into slavery. What follows is a heartbreaking but hopeful account of Samuel's journey from freedom to captivity and back again.
By day Dagmar Shaw orchestrates vast games with millions of players spanning continents. By night, she tries to forget the sound of a city collapsing in flames around her. She tries to forget the faces of her friends as they died in front of her. She tries to forget the blood on her own hands. But then an old friend approaches Dagmar with a project. The project he pitches is so insane and so ambitious, she can't possibly say no. But this new venture will lead her from the world of alternate-reality gaming to one even more complex.
Short novels are movie length narratives that may well be the perfect length for science fiction stories. This audio collection presents the best-of-the-best short science fiction novels published in 2012 by current and emerging masters of this vibrant form.
"Fun and thoughtful sci-fi"
Walter Jon Williams regularly draws praise for pushing the limits of the science fiction genre. His third novel featuring AR (augmented reality) games designer Dagmar Shaw, The Fourth Wall follows Sean, a washed-up child actor recruited to star in Dagmar's latest movie project. But when people on set start dying, Sean wonders if Dagmar's secretive behavior is hiding a more dangerous game.
"Another top notch Walker Jon Williams tale"