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The Ghosts of Barak-Minoz
- Warhammer Age of Sigmar
- Narrated by: Andrew James Spooner, Richard Reed
- Length: 10 hrs and 39 mins
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Publisher's summary
A Drekki Flynt Audiobook
Drekki Flynt is in trouble…again.
Believed lost after falling into the deadly maelstrom known as the Eye of Testudinous, Evtorr, one of Flynt’s old crew, is found alive and well. Kind of. He’s raving mad, won't shut up about the fabled Dead Air, and worse, shadowy assassins from Ulgu seem dead set on making sure Evtorr doesn't rejoin his fellows aboard the Aelsling.
LISTEN TO IT BECAUSE
Drekki Flint's adventures continue as he embarks on a quest to find the legendary Barak-Minoz. Can he walk away with its riches or has the swashbuckler bitten off more than he can chew?
THE STORY
There is something in Evtorr’s ravings that piques Drekki’s interest and that he can't let go – the Dead Air is the last known location of the famed Barak-Minoz. If they can just get there… Well, Drekki Flynt can smell aether-gold a realm off, and surely Barak-Minoz is dripping with riches just ripe for the taking.
But there are forces at work that would stop Drekki from finding out what happened to Barak-Minoz. To even locate it, he must do what no captain has ever done before – navigate the Eye of Testudinous, and live to tell the tale!
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Jazz Bashara is a criminal. Well, sort of. Life on Artemis, the first and only city on the moon, is tough if you're not a rich tourist or an eccentric billionaire. So smuggling in the occasional harmless bit of contraband barely counts, right? Not when you've got debts to pay and your job as a porter barely covers the rent. Everything changes when Jazz sees the chance to commit the perfect crime, with a reward too lucrative to turn down.
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A ferrari with no motor
- By will on 11-18-17
By: Andy Weir
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Point Nemo
- By: Jeremy Robinson
- Narrated by: R.C. Bray
- Length: 9 hrs and 31 mins
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In the heart of the South Pacific lies Point Nemo, the most desolate and remote place on Earth. At its core is a dead zone, devoid of life, where government agencies crash their obsolete satellites and space stations, confident they won't harm a soul. When the International Space Station suffers a catastrophic failure and plummets through the atmosphere, it's here that Mission Specialist Julie Rohr, an astrobiologist studying living space dust called xylem, finds herself marooned. Julie's only hope for rescue lies in the hands of her estranged father, Dr. Finn Maddern, a renowned mycologist.
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Totally original-totally feasible!
- By Lawrence Tate on 04-10-24
By: Jeremy Robinson
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Gotrek Gurnisson is the greatest Slayer of the age. He is a relic of a dead world, a sworn enemy of Chaos and a stranger in the Mortal Realms. Now, reborn and hungry for vengeance, he crosses the war-torn lands of Chamon armed with new oaths, pitting himself against the forces of evil. Accompanied by the aelven assassin Maleneth Witchblade, Gotrek marches to war with the Fyreslayers of the Grymm Peak Mountains, with a newfound sense of purpose. The fire in the Slayer's soul has not gone unnoticed, however. Far beneath the sea, the Idoneth Deepkin are stirring.
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Deep in the wilds of Ghyran, a former warrior priest preaches for humanity to reject the gods. The sole survivor of a massacred Dawnbringer Crusade, Amara Fidellus believes that Sigmar has betrayed her – and when she faces execution for such blasphemy, it’s only the intervention of a drunken, taciturn and incredibly violent Slayer that saves her life. Now bound to Gotrek Gurnisson by a life-debt, Amara finds herself caught up in his quest for revenge.
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wish I could get a refund.
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In the World-that-Was, Gotrek Gurnisson was a whirlwind of fury on a quest for redemption. In the Mortal Realms, he remains a whirlwind of fury on a quest for redemption - and where slaying the worst that the worlds of Warhammer have to offer is concerned, there's a lot to be said for consistency. Come along for the ride with the slayer himself with this collection of Gotrek audio dramas written by David Guymer.
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We may never experience this majesty again
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Lazarus: Enmity's Edge
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Supreme Grand Master Azrael summons Lazarus and his Fifth Company to honour an old debt on the Knight world of Reis – a planet upon which the warp has set its hungry gaze. But Lazarus is not so sure Reis wants to be saved – its Knights are long lost, its governance is dogged by political strife, and internecine conflict hampers the world’s defence against an ancient evil. An evil which, like Lazarus himself, refuses to die.
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Before you buy
- By Nick on 03-11-24
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Ghoulslayer
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In the bleak, haunted underworld of Shyish, a vengeful Slayer seeks the Lord of Undeath. Gotrek Gurnisson returns, his oaths now ashes alongside the world-that-was, his fury undiminished. Branded with the Master Rune of Grimnir, the God that betrayed him, and joined by Maleneth Witchblade, a former Daughter of Khaine turned agent of the Order of Azyr, the hunt has taken them far and wide through the Realm of Death. Will Gotrek find a path to the Undying King or will the underworlds claim him as their own?
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I miss Felix
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Gitslayer
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Hell-bent on ridding himself of the Fyreslayer rune buried in his chest, Gotrek Gurnisson, the greatest slayer to ever live, travels deep into the strange, alchemical realm of Chamon. Using their mysterious aether-science, the Kharadron overlords of Barak-Urbaz offer an end to Gotrek’s quest. But, as the Bad Moon rises and murderous Gloomspite Gitz threaten to destroy the sky-port, Gotrek pits himself against the most ancient enemy of his people - the greenskins.
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Enormously bad.
- By Kindle Customer on 06-02-21
By: Darius Hinks
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Nagash: The Undying King
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- By: Josh Reynolds
- Narrated by: Emma Gregory
- Length: 7 hrs and 46 mins
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Performance
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Since the dark days of the Great Awakening, the scattered remnants of humanity have clung to a bleak existence, surviving howsoever they can, no matter what the cost. Tamra, a voivode of the Rictus clans, fights one last, desperate battle for the survival of her tribe, the Drak. Now her people face their most relentless enemy ever - the lumbering minions of the Plague God. Where is their lord Nagash, the Undying King, when his people need him most?
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Nice to heard a story not about the Stormcast
- By conner on 12-26-19
By: Josh Reynolds
What listeners say about The Ghosts of Barak-Minoz
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Will Reeves
- 02-29-24
classic fantasy novel
as with many new Sigmar novels this does not really require much knowledge on the background. nothing exceptional but a fun story. the only annoying thing are the Dwarven words thrown in with explanations of the meaning throughout
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- Nancy Neuger
- 03-15-24
Drekki does it again!
Another great Drekki Flynt story by Guy Haley! Had the great feeling of familiarity from the first novel while adding in interesting new characters! Can’t wait for the next adventure!
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- Mike Moore
- 03-19-24
Great Adventure, Little Rough Around the Edges
SPOILERS FREE. Guy Haley continues to be a great writer for Age of Sigmar. This is a great adventure and follow-up to Arkanaut's Oath. The crew identities and familial feel are better written here. Lots of interesting physics and environmental problems, making it feel more realistic. Interesting enemy that broke some of the Warhammer norms.
However, I think there are some missed opportunities with this one. Certain characters are left sitting out too long, or intriguing issues are left unexplored. I think it needed a little more time with the editor.
SOME SPOILERS NOW ON FLAWS: Though she has some great scenes at the end, Kenna left sitting out most of the book and being the object of rescue later on feels a little sloppy. It's the damsel in distress cliche creating conflict for Bokko + Guy Haley seems to have wanted to have one less crew member to manage. Evtorr's madness causes interesting conflict, but despite being the impetus for the adventure, it doesn't feel like much interesting came of it. I was thinking they may see their wizard friend from the last book to help with it, but it doesn't even occur to the characters. Uzki as a scrappy doo type sidekick was just sort of whatever, but not too bad. They use warmth runes earlier in the adventure that never come up again even though the temperature remains a problem. Maybe they should have strapped them to their guns to fight the ice trolls and ghosts.
All in all, I think this one needed a little more time in the oven, but was a great adventure book to mow through anyways.
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- Hector Marquez
- 03-08-24
Drekki Flynt Strikes Again!
Another Great Story for the KO! Loved the insight into the politics of the KO and how even the KO can have grudges against other KO.
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- Janet D Wix
- 04-08-24
A warhammer book for the ages
Few warhammer books elicit this kind of joy in me but I am proud to say this is by far one of the best I have ever read. The book is packed full of swashbuckling action, heart, and humor that made me so excited to listen to the next chapter. Despite a large cast of characters everyone managed to make an impact on the story and it really felt like a crew of lovable misfits. Guy Haley writes an excellent tale and Andrew Spooner gives so much life and unique voices to all the characters. It’s a book that is only equalled in excellence by the Infinite and the divine. I should have never doubted this book would be good, because he’s Drekki Flynt!
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- Jonathan Clark
- 03-06-24
High Sky Misadventures
Amazing story had me on the edge of my seat since the beginning. right up to the end. Guy Haley does it again and with spades to spare.
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- Matt
- 03-05-24
High flying adventure and intrigue!
A follow on to the first Drekki Flynt novel and the clear start for a series to come. If you enjoy Kharadron, comedy, and adventure you won’t be disappointed.
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