Letting the rest of the world go by
I know not everyone will love the book, but I did and I know some others will too. Usually I don't like predictions about the future since the future is so hard to see accurately but I think Kurzweil does such an outstanding job. If statements like the universe will become self aware one day after man biologically merges with our thinking machines bother you, you probably shouldn't bother with this book, but if such statements excite you the book could be worth your trouble.
Even though it's published in 1999 the book is still useful today. I was reluctant to get it because I though it might be dated. He really does explain the human genome better than anything I've read. The book was a necessary background to educate me about all of this talk I've been hearing about the human genome. Some of his assertions haven't held up since the publication of the book, but don't let that dissuade you from reading this highly informative book.
Easy to follow book on the changing nature of facts and how they help make our current foundation for science. He illustrates his points by many great vignettes such as why even today spinach is falsely believed to contain a lot of iron. That story alone makes the book worth a listen.
The early days of game consoles could be such an interesting subject. The pre-publication excerpt from this book I'd read (about the creation of Donkey Kong) was a great example of that. Unfortunately that excerpt was not representative at all, and mostly the book doesn't do justice to the subject. There are a number of minor problems, but two main ones.
First, the book is largely written in the form of cheesy reconstructed scenes with overly dramatized dialogue that just feels incredibly fake. Even the more factual parts are written with absurdly purple prose. It's just embarrassing to read.
Second, the book is bloated. This is only partly due to the dialogue-based storytelling method. The other issue is that the author hasn't been anywhere near sufficiently selective with what events to include. It feels like 50% of the book is detailed descriptions of the preparation of chickenshit marketing stunts with little apparent impact (as an example there was probably 20 minutes of detailed description of some kind of a Sega advertising event in 20 malls). Another 25% is human interest fluff with no relevance at all to the main story (often of bit players who really did not need to be fleshed out, so no reason at all for their inclusion).
Fred Berman does a good job as a narrator, but the original text is not salvageable.