Wil arrives in the shadowy city of Fellwater in search of his prey, the bandit Mad Dog McCray. And heroes to save Redfield, of course. But it's easy to get distracted in a place like Fellwater. Gambling on boxing matches and chasing a flirtatious pickpocket prove to be dangerous entertainment. Soon he's making more enemies than friends.
Presented with impossible odds, the Guardians struggle to hold against the Shadow Riders. While enemies from within are discovered and allegiances are formed, the losses mount.
Billy Cole - formerly Wil Thunderstrike, now the warrior Lockheed - has started down a new heroic career path as one of Leon Shimmerskin's champions. But the tales of the Colors Three never prepared him for the Silver Lion's particular brand of justice. The path of the traveling hero, it seems, is darker than he'd imagined.
When Daria discovers a breach in the wall while on her patrol, and saves a family from infection by three hungry wolves, Daria herself is saved by a wolf hunter she had believed to be nothing but an urban legend: the Red Hood, Maireni Damaschin. The mysterious woman in a red cloak seems to possess inhuman abilities.
"My What Big Eyes You Have"
Fleeing the Nomadin, Ilien seeks aid from the last person he ever thought would give it. For his father, Gallund, is held prisoner by an enemy immune to Nomadin magic, an enemy who would use him to release an unthinkable evil upon the world. To rescue him, Ilien must forsake all he knows to be true. He must learn a forbidden magic. He must discover who he truly is, or become NiDemon.
In the war-torn world of late fifth century Britain, young Guinevere faces a choice: stay with her family to defend her home at Northgallis from the Irish, or go to Avalon to seek help for the horrific visions that haunt her. The Sight calls her to Avalon, where she meets Morgan, a woman of questionable parentage who is destined to become her rival. As Guinevere matures to womanhood, she gains the powers of a priestess, and falls in love with a man who will be both her deepest love and her greatest mistake.
The Royal Society of Unnatural Philosophers has long been tasked with maintaining magic within His Majesty's lands. But lately, the once proper institute has fallen into disgrace. Zacharias Wythe ventures to the border of Fairyland to discover why England's magical stocks are drying up. When his adventure brings him in contact with a woman with immense power, he sets on a path which will alter the nature of sorcery.
In Greek and Roman mythology, there are three goddesses who control human destiny and life: the first (Clotho) spins the thread of life, the second (Lachesis) determines its length, and the third (Atropos) cuts it off. Clotho, the goddess of the thread of life, created Samuel Drake, and the length of his existence was determined by the goddess Lachesis. Ultimately, the goddess Atropos decides when the life comes to an end.
War threatens to engulf the savannah when humans attempt to destroy the lion pride inhabiting it. Malaika, the prince, fears they were after his family line due to the generations of demons they possessed. After exiling himself, Malaika finds himself involved with a white lioness, Uzuri, with her own darkness. Love brings them closer together only to be separated by a cry for help. Malaika returns home in hopes of uniting the prides but his demon has other plans.
If you want to hear voices from the dead in Nekros City, you call Alex Craft. She's a grave witch with reasonable rates and extraordinary powers who specializes in revealing the secrets of the dead. But she has her own secrets. She's not human, and her newly discovered heritage is causing havoc for her both in the human realm and in Faerie. Fae can't survive without a tie to Faerie, and now that Alex's true nature has awoken, she's no exception. She must align herself to a court - and soon.
The story of the first Illeniel wizard continues. Tyrion's life among the She'Har had become quiet, but the sins of his youth have returned to haunt him. The Mordan wardens have discovered one of his children, and the other groves are racing to find and claim the rest of his illegitimate offspring. Unable to stand by and watch as his children are used as pawns against one another, Tyrion makes a hard choice, one that will set him against everyone and everything he cares for.
It is said that when war threatens the world, one individual will be selected by prophecy to lead the Shadow Warriors out of the Land of Mist and reclaim the freedom that has been stolen. Shanti has grown up under the constant threat of war. Since she helped her people defeat a raiding party by using a special power, she's been a hunted woman. Carrying rare abilities and an uncanny fighting aptitude, Shanti is the only hope of salvation for her people.
The Macurdies had been farmers for generations, and Curtis Macurdy would have been content to spend his life with his exotically beautiful wife Varia, earning a living by tilling his plot of land in the American Midwest. Varia was from Yuulith, a magical world separated from Earth by only a dimensional barrier that could sometimes be breached.
Tarah Woodblade was the best guide and tracker in the land, but she ran away from the war. She returns to Dremaldria expecting to be labeled a coward, but finds herself lauded as a hero. It seems a hero is needed too, because someone is hunting rogue horses....
"The fun continues"
Before there was a modern-day town called Dark Moon Vale, there was an ancient kingdom nestled in the Transylvanian Alps. Before there was a primordial species called the Vampyr, there was a celestial race begotten of gods and men. Before light battled shadow, the sacrifice became mandatory, or the first Blood Moon adorned the celestial sky.... There was the curse.
"Some have talent - others have a GIFT!"
Everyone knows dragons have been extinct for over 1,000 years. Everyone is wrong. At least one dragon remains, and military scientists from the Cofah Empire are experimenting with its blood, using the magical substance to power deadly new weapons that could be used to bring the world to its knees. That's a concern for Zirkander, Cas, and the rest of the Iskandians, but all Tolemek wants is to find his missing sister.
"Great listen I recomend it a must listen"
Siriaa, already in its death throes, is further damaged by a ruthless politician and a rogue wizard. Quin needs powerful help to save it.
At 17, on his first adventure as a mercenary, sailors pitch Shadowhelm off a boat because they think he is a witch. About to drown, a fae rescues him when he agrees to find the fae's pup in exchange for his life. But once on land, Shadowhelm finds himself the target of two evil sorcerers - one who is driven mad by ghosts from his past. Can Shadowhelm prove himself a mercenary, or will a sorcerer's demons kill him first?
Diane's secret arrangement with the Balam family bears fruit as a strategic withholding of chocolate wreaks havoc on the city's social fabric, from the Hill to Riverside. But Kaab has her own private stash, for which she has a special use in mind, involving a certain pretty forger. Meanwhile, Rafe sits for his exams, with his dreams of starting his own school hanging in the balance. Diane ploys all her wit and wiles upon the Dragon Chancellor.
Imagine for a moment that you are a Dragon. A creature of unimaginable power, unending intelligence and strength, and you've just woken from 10,000 years of slumber. Worse yet, you've awoken underneath a city: Boston, an alien and strange place that defies everything you've ever known. Your last memories are of primordial forests, erupting volcanoes sculpting a developing world, faeries, witches, vampires, krakens, and monsters that feared where you turned your eyes.
Long ago, the wars of the ancient Evil ruined the world. In peaceful Shady Vale, half-elfin Shea Ohmsford knows little of such troubles. But the supposedly dead Warlock Lord is plotting to destroy everything in his wake. The sole weapon against this Power of Darkness is the Sword of Shannara, which can be used only by a true heir of Shannara. On Shea, last of the bloodline, rests the hope of all the races.
An orphan's life is harsh---and often short---in the island city of Camorr, built on the ruins of a mysterious alien race. But born with a quick wit and a gift for thieving, Locke Lamora has dodged both death and slavery, only to fall into the hands of an eyeless priest known as Chains---a man who is neither blind nor a priest. A con artist of extraordinary talent, Chains passes his skills on to his carefully selected "family" of orphans---a group known as the Gentlemen Bastards.
"Stupendous, but be warned."
The Sixth Order wields the sword of justice and smites the enemies of the Faith and the Realm. Vaelin Al Sorna was only a child of 10 when his father left him at the iron gate of the Sixth Order. The Brothers of the Sixth Order are devoted to battle, and Vaelin will be trained and hardened to the austere, celibate, and dangerous life of a Warrior of the Faith. He has no family now save the Order.
"Great Epic Fantacy"
Carentan, France, 1944 - Ethan Martin, a soldier in the 101st Airborne, is fighting for his life. But soon he will learn what peril truly is when he is ripped from his world and transported to a land of magic, swords, and dragons. And though the Nazis are now far, far away, danger is closer than ever.
"Interesting Story but very light on in details."
For over a century, humans, dwarves, gnomes, and elves have lived together in relative peace. But times have changed, the uneasy peace is over, and now the races are fighting once again. The only good elf, it seems, is a dead elf. Geralt of Rivia, the cunning assassin known as The Witcher, has been waiting for the birth of a prophesied child. This child has the power to change the world - for good, or for evil.
"A great start to a Promising Series"
In a time long forgotten, a preternatural event threw the seasons off balance. In a land where summers can last decades and winters a lifetime, trouble is brewing. As the cold returns, sinister forces are massing beyond the protective wall of the kingdom of Winterfell. To the south, the king's powers are failing, with his most trusted advisor mysteriously dead and enemies emerging from the throne's shadow.
"Review of First 5 Books"
For a thousand years the ash fell and no flowers bloomed. For a thousand years the Skaa slaved in misery and lived in fear. For a thousand years the Lord Ruler, the "Sliver of Infinity," reigned with absolute power and ultimate terror, divinely invincible. Then, when hope was so long lost that not even its memory remained, a terribly scarred, heart-broken half-Skaa rediscovered it in the depths of the Lord Ruler's most hellish prison.
"A GREAT TRILOGY!!!"
The pall that had descended over the North is gone, and a new day has dawned on a victorious Mithral Hall, but no matter how bright things seem on the surface, Drizzt and his companions know that what lurks just under their feet remains steeped in evil and charged with unimaginable power. The dark elves of Menzoberranzan, including the powerful Archmage Gromph, aren't done with Drizzt yet.
"Same Old, Same Old"
Logen Ninefingers, infamous barbarian, has finally run out of luck. Caught in one feud too many, he's on the verge of becoming a dead barbarian - leaving nothing behind him but bad songs, dead friends, and a lot of happy enemies. Nobleman, dashing officer, and paragon of selfishness, Captain Jezal dan Luthar has nothing more dangerous in mind than fleecing his friends at cards and dreaming of glory in the fencing circle. But war is brewing, and on the battlefields of the frozen North they fight by altogether bloodier rules.
"Long, bleak, brutal slog."
A comet the color of blood and flame cuts across the sky. And from the ancient citadel of Dragonstone to the forbidding shores of Winterfell, chaos reigns. Six factions struggle for control of a divided land and the Iron Throne of the Seven Kingdoms, preparing to stake their claims through tempest, turmoil, and war.
"Prepare to work on little sleep once you start"
The impossible has been accomplished. The Lord Ruler - the man who claimed to be god incarnate and brutally ruled the world for a thousand years - has been vanquished. But Kelsier, the hero who masterminded that triumph, is dead too, and now the awesome task of building a new world has been left to his young protégé, Vin, the former street urchin who is now the most powerful Mistborn in the land, and to the idealistic young nobleman she loves.
"It keeps getting even better"
As opposing forces maneuver for the final titanic showdown, an army of barbaric wildlings arrives from the outermost line of civilization. In their vanguard is a horde of mythical Others, a supernatural army of the living dead whose animated corpses are unstoppable. As the future of the land hangs in the balance, no one will rest until the Seven Kingdoms have exploded in a veritable storm of swords.
"Chapter and part breaks are incorrect"
Dubbed the American Tolkien by Time magazine, George R. R. Martin has earned international acclaim for his monumental cycle of epic fantasy. Now the number-one New York Times best-selling author delivers the fifth book in his spellbinding landmark series - as both familiar faces and surprising new forces vie for a foothold in a fragmented empire.
"A tale of two publishers:"
Few books have captivated the imagination and won the devotion and praise of readers and critics everywhere as has George R. R. Martin’s monumental epic cycle of high fantasy that began with A Game of Thrones. Now, in A Feast for Crows, Martin delivers the long-awaited fourth book of his landmark series, as a kingdom torn asunder finds itself at last on the brink of peace . . . only to be launched on an even more terrifying course of destruction.
"Jarring change in Dotrice's performance"
Alex Verus is part of a world hidden in plain sight, running a magic shop in London. And while Alex's own powers aren't as showy as some mages, he does have the advantage of foreseeing the possible future-allowing him to pull off operations that have a million-to-one-chance of success. But when Alex is approached by multiple factions to crack open a relic from a long-ago mage war, he knows that whatever's inside must be beyond powerful.
"Harry Dresden meets the Temple of Doom"
The Fellowship of the Ring, the first volume in the trilogy, tells of the fateful power of the One Ring. It begins a magnificent tale of adventure that will plunge the members of the Fellowship of the Ring into a perilous quest and set the stage for the ultimate clash between the powers of good and evil.
"At last - The Definitive Recording!"
Three hundred years after the events of the Mistborn trilogy, Scadrial is now on the verge of modernity, with railroads to supplement the canals, electric lighting in the streets and the homes of the wealthy, and the first steel-framed skyscrapers racing for the clouds.Kelsier, Vin, Elend, Sazed, Spook, and the rest are now part of history—or religion. Yet the old magics of Allomancy and Feruchemy continue to play a role in this reborn world....
"Pleased, yet wanting more..."
This is a tale of sorrow, a tale of survival, a tale of one man's search for meaning in his universe, and how that search, and the indomitable will that drove it, gave birth to a legend.
"Great story but the narration steels the show"
The conclusion of the Mistborn trilogy fulfills all the promise of the first two books. Revelations abound, connections rooted in early chapters of the series click into place, and surprises, as satisfying as they are stunning, blossom like fireworks to dazzle and delight. It all leads up to a finale unmatched for originality and audacity that will leave listeners shaking their heads in wonder, as if awaking from an amazing dream.
The White Tree (book one): In Mallon the dark magic of the nether has been banned for centuries. Its users have been driven out or killed. Its secrets lost. But the holy book of the nethermancers has just been found by a boy named Dante. As he works to unlock the book's power, he's attacked in the street. The nethermancers aren't gone—and they want their book back. Caught between death cultists and the law, Dante fights for his life, aided by his growing skills and a brash bodyguard named Blays.
"Entertaining and Fun"
With new friends and allies fighting by his side, Ethan Dragonvein must find a way to overcome the might of the Eternal Emperor Shinzan. As the voices of the dragons call to him, he is driven to seek them out in the faint hope that they can help him fulfill his destiny and save the people of Lumnia. But he must hurry. Shinzan has not been idle and moves swiftly to crush this fledgling mage before he can become a challenge to his power.
Master Mechanic Mari and Mage Alain have survived every attempt to stop them, but their enemies are determined to kill Mari, the only one who can save her world from a storm of destruction. As armies begin to gather and cities seethe with tension, Mari, Alain, and their friends must prepare to confront the storm in the place it first appeared: the broken kingdom of Tiae.
"Amazingly fast ride while being informative."
Three times they tried to kill her. Then they hired a professional. She hired Riyria. When the last member of the oldest noble family in Avryn is targeted for assassination, Riyria is hired to foil the plot. Three years have passed since the war-weary mercenary Hadrian and the cynical ex-assassin Royce joined forces to start life as thieves for hire. Things have gone well enough until they receive the odd assignment to prevent a murder.
After the War of the Gods, the demons were cast out and fell to the world. Mankind was nearly eradicated by the seemingly unstoppable beasts until the gods sent the great hero, Ramrowan, to save them. He united the tribes, gave them magic, and drove the demons into the sea. Ever since, the land has belonged to man, and the oceans have remained an uncrossable hell, leaving the continent of Lok isolated.
"A Great Beginning to a new Epic Series"
The time has come when the people of Lumnia must unite or be doomed to fall. Ancient foes must become trusted friends if they are to endure. But The Eternal Emperor Shinzan has weapons that have yet to be unleashed. And he will not allow the challenge to his power to go unanswered. Ethan must now seek out the meaning of the prophecy that has guided his fate. With Kat at his side, they walk fearlessly into the unknown. But ghosts from the past return to haunt them.
This stunning new release of the classic R.A. Salvatore novel recounts the origins of Salvatore's signature dark elf character, Drizzt Do'Urden. This title kicks off The Legend of Drizzt series, which will showcase the classic dark elf novels in these new audiobook editions.
"Among the drow, all trust is foolish."
The Mechanics and the Mages have been bitter rivals, agreeing only on the need to keep the world they rule from changing. But now a Storm approaches, one that could sweep away everything humans have built. Only one person has any chance of uniting enough of Dematr behind her to stop the Storm, but the Great Guilds and many others will stop at nothing to defeat her.
"This is YA. Adjust expectations accordingly."
Someone wants to kill Mari, a young steam mechanic in the guild that controls all technology. She has learned that her world of Dematr is headed for a catastrophe that will destroy civilization and that mages really can alter reality for short periods. Someone also wants to kill Alain, a young mage who has learned that mechanics are not frauds, as his guild teaches, and that mechanic Mari is the only person who can prevent the oncoming disaster.
"I enjoyed it even more so then the first!"
Trapped within the dead city of Marandur, Master Mechanic Mari and Mage Alain must escape both merciless barbarians and the pitiless Imperial Legion. Beyond those dangers lie the mightiest and most unforgiving powers in the world of Dematr: the Great Guilds that rule the world with iron fists.
"Better and better!"
Hostile in ways that a surface-dweller could never know, the tunnel-mazes of the Underdark challenge all who tread there. Among these souls are Drizzt Do'Urden and his magical cat, Guenhwyvar. Exiled from his drow homeland, Drizzt must fight for a new home in the boundless labyrinth. Meanwhile, he must watch for signs of pursuit - for the dark elves are not a forgiving race.
"Drizzt Do'Urden, a Light in the Underdark"
R. A. Salvatore's New York Times best-selling novel! Drizzt DoUrden has forsaken his subterranean home for the harsh unknown of the surface. The young warrior begins a sojourn through a world utterly unlike his own - and finds that acceptance among the surface-dwellers will only come at a great price....
"A great sense of adventure"
Drizzt Do’Urden has settled in the windswept towns of Icewind Dale. There, he encounters a young barbarian named Wulfgar, captured in a raid and made the ward of a grizzled dwarf name Bruenor. With Drizzt’s help, Wulfgar will grow from a feral child to a man with the heart of a dwarf, the instincts of a savage, and the soul of a hero. But it will take even more than that to defeat the demonic power of Crenshininbon, the fabled Crystal Shard.
A world made by the Eight Creators on which to play out their games of passion and power, Paradise is a sprawling, diverse, often brutal place. Men and women live on Paradise, as do dogs, cats, ferrets, goats, and horses. But dinosaurs predominate: wildlife, monsters, beasts of burden - and of war. Colossal plant eaters like Brachiosaurus; terrifying meat eaters like Allosaurus; and the most feared of all, Tyrannosaurus rex.
Lifelong friends, they went their separate ways. Now they are together again, though each holds secrets from the others in his heart. They speak of a world shadowed with rumors of war. They speak of tales of strange monsters, creatures of myth, creatures of legend. They do not speak of their secrets. Not then. Not until a chance encounter with a beautiful, sorrowful woman, who bears a magical crystal staff, draws the companions deeper into the shadows, forever changing their lives and shaping the fate of the world.
"Dissapointing Narration of a Classic Favorite"
Drizzt Do'Urden struggles with his own inner voices, voices that call him back to the pitiless depths of the Underdark. But louder still are the voices of his newfound friends, and the dream that drives Bruenor Battlehammer on to reclaim Mithral Hall. Time and again they're told to turn back, that some dreams can never be fulfilled, but on they fight - together.
"I love this story, but..."
The Underdark. A place of brooding darkness, where no shadows exist, and where Drizzt Do'Urden does not wish to go. The noble dark elf must return there, though, he must go back to find his friends in the gnome city of Blingdenstone, and on to Menzoberranzan, the city of drow. Only then can Drizzt discern what perils might reach out from that dark place to threaten his friends in Mithril Hall.
"No better author and no better narrator."
Assassin Artemis Entreri whisks his kidnapped victim, Regis the halfling, south to Calimport and into Pasha Pook's vengeful hands. If Pook can control the magical panther Guenhwyvar, Regis will die in a real game of cat and mouse. Using an enchanted mask, dark elf Drizzt Do'Urden hides his heritage and races with the barbarian Wulfgar to save their light-fingered friend. An unexpected ally arrives just as Entreri springs a trap. But can Regis survive unscathed?
"Icewind Dale Trilogy a winner"
Gods walk the Realms! Rising up from the black depths of the Underdark, the drow once more meet the dwarves of Mithral Hall. Bruenor Battlehammer, with Drizzt at his side, won't go down without a fight - but they'll have to fight without Wulfgar or Catti-brie at their sides.
"Love the characters"