In a time long forgotten, a preternatural event threw the seasons off balance. In a land where summers can last decades and winters a lifetime, trouble is brewing. As the cold returns, sinister forces are massing beyond the protective wall of the kingdom of Winterfell. To the south, the king's powers are failing, with his most trusted advisor mysteriously dead and enemies emerging from the throne's shadow.
"Review of First 5 Books"
When a high-ranking officer gallops into the quiet Mistyvales, he brings a warning that shakes the countryfolk to their roots. But for Aedan, a scruffy young adventurer with veins full of fire and a head full of ideas, this officer is not what he seems. The events that follow propel Aedan on a journey that only the foolhardy or desperate would risk, leading him to the gates of the nation's royal academy - a whole world of secrets in itself. But this is only the beginning of his discoveries.
A comet the color of blood and flame cuts across the sky. And from the ancient citadel of Dragonstone to the forbidding shores of Winterfell, chaos reigns. Six factions struggle for control of a divided land and the Iron Throne of the Seven Kingdoms, preparing to stake their claims through tempest, turmoil, and war.
"Prepare to work on little sleep once you start"
As opposing forces maneuver for the final titanic showdown, an army of barbaric wildlings arrives from the outermost line of civilization. In their vanguard is a horde of mythical Others, a supernatural army of the living dead whose animated corpses are unstoppable. As the future of the land hangs in the balance, no one will rest until the Seven Kingdoms have exploded in a veritable storm of swords.
"Chapter and part breaks are incorrect"
Dubbed the American Tolkien by Time magazine, George R. R. Martin has earned international acclaim for his monumental cycle of epic fantasy. Now the number-one New York Times best-selling author delivers the fifth book in his spellbinding landmark series - as both familiar faces and surprising new forces vie for a foothold in a fragmented empire.
"A tale of two publishers:"
Few books have captivated the imagination and won the devotion and praise of readers and critics everywhere as has George R. R. Martin’s monumental epic cycle of high fantasy that began with A Game of Thrones. Now, in A Feast for Crows, Martin delivers the long-awaited fourth book of his landmark series, as a kingdom torn asunder finds itself at last on the brink of peace . . . only to be launched on an even more terrifying course of destruction.
"Jarring change in Dotrice's performance"
The Fellowship of the Ring, the first volume in the trilogy, tells of the fateful power of the One Ring. It begins a magnificent tale of adventure that will plunge the members of the Fellowship of the Ring into a perilous quest and set the stage for the ultimate clash between the powers of good and evil.
"At last - The Definitive Recording!"
This is a tale of sorrow, a tale of survival, a tale of one man's search for meaning in his universe, and how that search, and the indomitable will that drove it, gave birth to a legend.
"Great story but the narration steels the show"
Taking place nearly a century before the events of A Game of Thrones, A Knight of the Seven Kingdoms compiles the first three official prequel novellas to George R. R. Martin's ongoing masterwork, A Song of Ice and Fire. Before Tyrion Lannister and Podrick Payne, there were Dunk and Egg. A young, naïve, but ultimately courageous hedge knight, Ser Duncan the Tall towers above his rivals - in stature if not experience. Tagging along is his diminutive squire, a boy called Egg - whose true name (hidden from all he and Dunk encounter) is Aegon Targaryen.
"What separates Lloyd from Dotrice"
Roshar is a world of stone and storms. Uncanny tempests of incredible power sweep across the rocky terrain so frequently that they have shaped ecology and civilization alike. Animals hide in shells, trees pull in branches, and grass retracts into the soilless ground. Cities are built only where the topography offers shelter. It has been centuries since the fall of the ten consecrated orders known as the Knights Radiant, but their Shardblades and Shardplate remain: mystical swords and suits of armor.
"Wow - 45 hours long and leaves you wanting more!"
The White Tree (book one): In Mallon the dark magic of the nether has been banned for centuries. Its users have been driven out or killed. Its secrets lost. But the holy book of the nethermancers has just been found by a boy named Dante. As he works to unlock the book's power, he's attacked in the street. The nethermancers aren't gone—and they want their book back. Caught between death cultists and the law, Dante fights for his life, aided by his growing skills and a brash bodyguard named Blays.
"Entertaining and Fun"
For a thousand years the ash fell and no flowers bloomed. For a thousand years the Skaa slaved in misery and lived in fear. For a thousand years the Lord Ruler, the "Sliver of Infinity," reigned with absolute power and ultimate terror, divinely invincible. Then, when hope was so long lost that not even its memory remained, a terribly scarred, heart-broken half-Skaa rediscovered it in the depths of the Lord Ruler's most hellish prison.
"A GREAT TRILOGY!!!"
When their village is attacked by trollocs, monsters thought to be only legends, three young men, Rand, Matt, and Perrin, flee in the company of the Lady Moiraine, a sinister visitor of unsuspected powers. Thus begins an epic adventure set in a world of wonders and horror, where what was, what will be, and what is, may yet fall under the Shadow.
"This Series Rocks"
Like every other hobbit, Bilbo Baggins likes nothing better than a quiet evening in his snug hole in the ground, dining on a sumptuous dinner in front of a fire. But when a wandering wizard captivates him with tales of the unknown, Bilbo becomes restless. Soon he joins the wizard’s band of homeless dwarves in search of giant spiders, savage wolves, and other dangers. Bilbo quickly tires of the quest for adventure and longs for the security of his familiar home. But before he can return to his life of comfort, he must face the greatest threat of all.
"Quite a journey"
"My name is Kvothe. I have stolen princesses back from sleeping barrow kings. I burned down the town of Trebon. I have spent the night with Felurian and left with both my sanity and my life. I was expelled from the University at a younger age than most people are allowed in. I tread paths by moonlight that others fear to speak of during day. I have talked to Gods, loved women, and written songs that make the minstrels weep...."
"Excellent, Imaginative, Beautiful, Page Turning!!!"
The conclusion of the Mistborn trilogy fulfills all the promise of the first two books. Revelations abound, connections rooted in early chapters of the series click into place, and surprises, as satisfying as they are stunning, blossom like fireworks to dazzle and delight. It all leads up to a finale unmatched for originality and audacity that will leave listeners shaking their heads in wonder, as if awaking from an amazing dream.
The Two Towers is the second volume of J.R.R. Tolkien's epic saga, The Lord of the Rings. The Fellowship has been forced to split up. Frodo and Sam must continue alone towards Mount Doom, where the One Ring must be destroyed. Meanwhile, at Helm’s Deep and Isengard, the first great battles of the War of the Ring take shape. In this splendid, unabridged audio production of Tolkien’s great work, all the inhabitants of a magical universe - hobbits, elves, and wizards - spring to life. Rob Inglis’ narration has been praised as a masterpiece of audio.
"Thank you, Audible! Tolkien at long last!"
In that first volume, we were introduced to the remarkable world of Roshar, a world both alien and magical, where gigantic hurricane-like storms scour the surface every few days and life has adapted accordingly. Roshar is shared by humans and the enigmatic, humanoid Parshendi, with whom they are at war.
"Book !!; no let down- "Words of Radieance" shines"
The impossible has been accomplished. The Lord Ruler - the man who claimed to be god incarnate and brutally ruled the world for a thousand years - has been vanquished. But Kelsier, the hero who masterminded that triumph, is dead too, and now the awesome task of building a new world has been left to his young protégé, Vin, the former street urchin who is now the most powerful Mistborn in the land, and to the idealistic young nobleman she loves.
"It keeps getting even better"
Illidan Stormrage is one of the most powerful beings ever to walk the lands of Azeroth. He is also one of the least understood. Behind his legend, beneath his enigmatic mission, lies a brilliant mind whose machinations are comprehended by few - and trusted by even fewer. Illidan's righteous reign of justice and vengeance has begun.
"Good lore and unaccounted events explained"
Dziewczyna byla prawie calkiem naga. Tylko wkolo bioder miala owinieta przepaske z bialego muslinu, zawiazana wszakze tak luzno, ze prawie, prawie miala opasc. Grzesiek zagapil sie na nie z rozdziawiona geba, nie wiedzac, co robic, co mówic. Nigdy jeszcze niewiesciej nagosci nie widzial z tak bliska i tak wyraznie. Ba, nigdy dotad nie byla ona przeznaczona wlasnie dla jego oczu. Dziewczynie wyraznie podobalo sie, ze on na nia patrzy.
The Mortal Plane has long been divided among the servants of Light and Darkness, suffering a thousand years of atrocity by both sides. When one god finally rose up and slew another, The Pact was formed, forestalling any further damage to the realms of men. But now, over the last few decades, signs of the Demons and their mindless Accursed minions have dwindled to an all-time low. It seems that after a thousand years of conflict the Gods of Light and the Gods of Darkness have finally tired of the bloody war. Or have they?
Step into the desperate life of an anonymous hero in the eternal warfare of a grim, dark fantasy world. The gods will have their champion. The world will have its hero. Fate will have her due. See the world through his eyes. Hear the cries of the desperate, smell the decaying corpse of war, feel the intensity of pain, and taste bloody carnage. Rise through an unforgiving world in a struggle for survival. Become the protagonist through the conflict-driven narrative experience of immersive flashpoint episodes.
In the land of Kale there lies a delicate balance between the powerful temples and the rulers from an ancient, royal bloodline. The Temples are ruled through combat, determined by a series of tournaments. Of these tournament champions, 60 are chosen to become Defendants, an elite team charged with protecting the realm from all enemies. Selection to this team is considered the highest of honors and leadership of the team is decided only once every thirteen years.
In the world of Draenor, the strong and fiercely independent Frostwolf Clan are faced with increasingly harsh winters and thinning herds. When Gul'dan, a mysterious outsider, arrives in Frostfire Ridge offering word of new hunting lands, Durotan, the clan's chieftain, must make an impossible decision: abandon the territory, pride and traditions of his people or lead them into the unknown.
"great story really enjoy durotan his ability to"
On the day of Skaluni's birth, the seven moons aligned. On his 12th birthday, a fireball hit their world. Skaluni is used to being the village outcast, the unfriended Boy Who Did Not Believe. But when the lives of the villagers are threatened, they are forced to turn to him for their future.
Using steampunk wings created by his father, Icarus must escape the clutches of the evil king Minos, meet up with unlikely allies, and save Athens from certain destruction. Will Icarus have what it takes in this coming-of-age tale that picks up where the Greek myths left off? Or will the evil king Minos, with the help of the god of the underworld, Hades, destroy Athens and take over all of Greece?
With no word from Kyja, the people of Farworld are beginning to face the possibility that she is truly dead, and the quest to save Farworld and Earth has failed. In an effort to find a way to bring Kyja back, Marcus must enter the most dangerous place possible, the Realm of Shadows. Meanwhile, Kyja wakes up in a world of lost souls and memories. With no idea who she is, she wanders Fire Keep, home to the most quick-tempered of the elementals. The other spirits around her have given up hope.
In a world divided between the Hunters and the Warriors, the prisoners who have fallen prey to King Cyrus' decrees are forced into the arena to fight until death. The winner is granted mercy and the privilege to see another sunrise - for the loser, it's death unto the weak. Seventeen-year-old Princess Echo races toward freedom to find out who she really is and to put a world that has been swallowed by lies back together again.
Six years before the Day of Reckoning, before King Cyrus, magick was forbidden. Kahl Zimmerman, the bastard son of a tyrant ruler, has lost everything and everyone to the fear of what he is. Oracles of foresight are shunned and burned in a world surging with destitution and lies - every oracle but him. Kahl's only hope for redemption is lost to a cruel fate, and when a group of insurgents known as the Elehites invade the city, he is determined to wreak havoc on his enemies, even if he destroys himself.
Now free from the walls that confine New Haven, the place she had once believed to be her home, Echo must find a way to put an end to a war only she has the power to stop. She has yet to discover her true abilities as a hybrid leader, but what happens when the dreams that plague her become something more? Someone more?
The annihilation of New Haven was only the beginning. With King Cyrus on the run and a forbidden past yet to be discovered, Echo Abbeny is finding that her entire existence relies solely on one thing - the acceptance of her gifts as a hybrid and the godly abilities she can't even begin to understand or control. As they both vie for her heart, Ayden and Kahl are proving to be an even greater temptation than she could have ever dreamed of.
The discovery of a strange and superior warship sends Dion, youngest son of the king of Xanthos, and Chloe, a Phalesian princess, on a journey across the sea, where they are confronted by a kingdom far more powerful than they could ever have imagined. But they also find a place in turmoil, for the ruthless sun king, Solon, is dying. In order to gain entrance to heaven, Solon is building a tomb - a pyramid clad in gold - and has scoured his own empire for gold until there's no more to be found.
"Predictable in a good way"
With its sophisticated world-building and characterization, A Sea of Shields is an epic tale of friends and lovers, of rivals and suitors, of knights and dragons, of intrigues and political machinations, of coming of age, of broken hearts, of deception, ambition, and betrayal. It is a tale of honor and courage, of fate and destiny, of sorcery. It is a fantasy that brings us into a world we will never forget, and which will appeal to all ages and genders.
Now under the leadership of the reluctant Lieutenant Kelvan Cleasby, the Sixth Platoon of Storm Knights has been ordered to accompany an archeological expedition from the Royal Cygnaran University deep into the Wyrmwall Mountains to investigate an ancient site of potentially great historical value. But what seems a simple enough assignment will rapidly turn into a test of the platoon's survival skills - an abandoned fort, the lone survivor of a horrifying attack, and a ferociously territorial tribe may be more than even the Malcontents can handle.
"Another thrilling adventure from Larry Correia!"
It's a conflicted time in Kurald Galain, the realm of Darkness, where Mother Dark reigns. But this ancient land was once home to many a power...and even death is not quite eternal. The commoners' great hero, Vatha Urusander, is being promoted by his followers to take Mother Dark's hand in marriage, but her Consort, Lord Draconus, stands in the way of such ambitions. The impending clash sends fissures throughout the realm.
"Incredible follow up!"
As destiny weaves its rich tapestry, a compelling drama plays out against a background of wild forests, elegant castles, hidden temples, and savage battlefields. This is the medieval Japan of Lian Hearn's imagination, where animal spirits clash with warriors and children navigate a landscape as serene as it is deadly.
It's not easy being the youngest of seven sons in a family of notorious sorcerers, especially for Ayden Dracre. In a world where sorcerers only practice dark magic and wizards only practice light magic, Ayden has a problem; he is very bad at being bad. Try as he might, all of his spells to cause mayhem go awry. When he finds out that his family has had enough of his mistakes, he decides to take destiny into his own hands.
"Great family-friendly fantasy"
It is a bitter winter, and civil war is ravaging Kurald Galain. Urusander's Legion prepares to march on the city of Kharkanas. The rebels' only opposition lies scattered and weakened - bereft of a leader since Anomander's departure in search of his estranged brother. The remaining brother, Silchas Ruin, rules in his stead. He seeks to gather the Houseblades of the Highborn families to him and resurrect the Hust Legion in the southlands, but he is fast running out of time.
Not all ancient secrets are lost. Father Winthrop's insanity and eloquence turn a rabble of starving militiamen into an army with a new purpose. With the spore eating away at William's humanity, he finds a new place in the world as the survivors from the Ancient City expeditions discover a remnant of the past that could change everything.
"Wow! Keeps getting better!"
A Storm that will wreck a world threatens Dematr. Only Mari, one of the Mechanics who control all technology through their Guild, has a chance to stop it. She and Mage Alain have survived numerous attempts to kill them and have gained many more followers, but the Storm of chaos, born of centuries of enslavement, grows ever closer. Mari leads an army now. She and Alain must fight together to bind back the Broken Kingdom and build a force strong enough to defeat the might of the Great Guilds.
Something terrible, unspeakable, immense has come to Menzoberranzan and is leaving death and destruction in its wake. The primordial of Gauntlgrym stirs, sending Cattie-brie and Gromph to Luskan and the ruins of the only power that can keep the beast in check. The damage of the Darkening, of war, and of a demon-ravaged Underdark has sent cracks out across the North. Some of this damage may never be repaired.
"Good moments buried in piles of blah"
After the War of the Gods, the demons were cast out and fell to the world. Mankind was nearly eradicated by the seemingly unstoppable beasts until the gods sent the great hero, Ramrowan, to save them. He united the tribes, gave them magic, and drove the demons into the sea. Ever since, the land has belonged to man, and the oceans have remained an uncrossable hell, leaving the continent of Lok isolated.
"A Great Beginning to a new Epic Series"
Imagine for a moment that you are a Dragon. A creature of unimaginable power, unending intelligence and strength, and you've just woken from 10,000 years of slumber. Worse yet, you've awoken underneath a city: Boston, an alien and strange place that defies everything you've ever known. Your last memories are of primordial forests, erupting volcanoes sculpting a developing world, faeries, witches, vampires, krakens, and monsters that feared where you turned your eyes.
"Worth a credit and your time!"
This stunning new release of the classic R.A. Salvatore novel recounts the origins of Salvatore's signature dark elf character, Drizzt Do'Urden. This title kicks off The Legend of Drizzt series, which will showcase the classic dark elf novels in these new audiobook editions.
"Among the drow, all trust is foolish."
The Great Guilds, fearing the loss of their control of the world of Dematr, have gathered their power and joined it with the relentless legions of the Empire. The full might of that host will fall upon the fortress city of Dorcastle. If Dorcastle falls, the revolt led by Master Mechanic Mari and Mage Alain will fail, and their world will soon descend into chaos.
Three times they tried to kill her. Then they hired a professional. She hired Riyria. When the last member of the oldest noble family in Avryn is targeted for assassination, Riyria is hired to foil the plot. Three years have passed since the war-weary mercenary Hadrian and the cynical ex-assassin Royce joined forces to start life as thieves for hire. Things have gone well enough until they receive the odd assignment to prevent a murder.
The time has come when the people of Lumnia must unite or be doomed to fall. Ancient foes must become trusted friends if they are to endure. But The Eternal Emperor Shinzan has weapons that have yet to be unleashed. And he will not allow the challenge to his power to go unanswered. Ethan must now seek out the meaning of the prophecy that has guided his fate. With Kat at his side, they walk fearlessly into the unknown. But ghosts from the past return to haunt them.
"Enough of the horrible sex description."
Hostile in ways that a surface-dweller could never know, the tunnel-mazes of the Underdark challenge all who tread there. Among these souls are Drizzt Do'Urden and his magical cat, Guenhwyvar. Exiled from his drow homeland, Drizzt must fight for a new home in the boundless labyrinth. Meanwhile, he must watch for signs of pursuit - for the dark elves are not a forgiving race.
"Drizzt Do'Urden, a Light in the Underdark"
With new friends and allies fighting by his side, Ethan Dragonvein must find a way to overcome the might of the Eternal Emperor Shinzan. As the voices of the dragons call to him, he is driven to seek them out in the faint hope that they can help him fulfill his destiny and save the people of Lumnia. But he must hurry. Shinzan has not been idle and moves swiftly to crush this fledgling mage before he can become a challenge to his power.
R. A. Salvatore's New York Times best-selling novel! Drizzt DoUrden has forsaken his subterranean home for the harsh unknown of the surface. The young warrior begins a sojourn through a world utterly unlike his own - and finds that acceptance among the surface-dwellers will only come at a great price....
"A great sense of adventure"
Drizzt Do’Urden has settled in the windswept towns of Icewind Dale. There, he encounters a young barbarian named Wulfgar, captured in a raid and made the ward of a grizzled dwarf name Bruenor. With Drizzt’s help, Wulfgar will grow from a feral child to a man with the heart of a dwarf, the instincts of a savage, and the soul of a hero. But it will take even more than that to defeat the demonic power of Crenshininbon, the fabled Crystal Shard.
Carentan, France, 1944 - Ethan Martin, a soldier in the 101st Airborne, is fighting for his life. But soon he will learn what peril truly is when he is ripped from his world and transported to a land of magic, swords, and dragons. And though the Nazis are now far, far away, danger is closer than ever.
"Interesting Story but very light on in details."
Drizzt Do'Urden struggles with his own inner voices, voices that call him back to the pitiless depths of the Underdark. But louder still are the voices of his newfound friends, and the dream that drives Bruenor Battlehammer on to reclaim Mithral Hall. Time and again they're told to turn back, that some dreams can never be fulfilled, but on they fight - together.
Master Mechanic Mari and Mage Alain have survived every attempt to stop them, but their enemies are determined to kill Mari, the only one who can save her world from a storm of destruction. As armies begin to gather and cities seethe with tension, Mari, Alain, and their friends must prepare to confront the storm in the place it first appeared: the broken kingdom of Tiae.
"Amazingly fast ride while being informative."
The pall that had descended over the North is gone, and a new day has dawned on a victorious Mithral Hall, but no matter how bright things seem on the surface, Drizzt and his companions know that what lurks just under their feet remains steeped in evil and charged with unimaginable power. The dark elves of Menzoberranzan, including the powerful Archmage Gromph, aren't done with Drizzt yet.
"Its about time"
Lifelong friends, they went their separate ways. Now they are together again, though each holds secrets from the others in his heart. They speak of a world shadowed with rumors of war. They speak of tales of strange monsters, creatures of myth, creatures of legend. They do not speak of their secrets. Not then. Not until a chance encounter with a beautiful, sorrowful woman, who bears a magical crystal staff, draws the companions deeper into the shadows, forever changing their lives and shaping the fate of the world.
"Dissapointing Narration of a Classic Favorite"
Having found a measure of peace among the dwarves in the reclaimed Mithral Hall, Drizzt begins to know contentment for perhaps the first time in his tumultuous life. But for a dark elf renegade from a city ruled by priestesses of a demon goddess, no peace can long last. It is Lolth herself, the dreaded Queen of the Demonweb Pits, who musters her followers to pour up from the black depths of the Underdark to reclaim for their goddess the one soul that had managed to elude her. The soul of Drizzt Do'Urden.
"Suspence action thriller"