Postmillennial Pop

27 libros en la serie
5 out of 5 stars 2 calificaciones

Open World Empire: Race, Erotics, and the Global Rise of Video Games Resumen del Editor

Seeking ways to understand video games beyond their imperial logics, Patterson turns to erotics to re-invigorate the potential passions and pleasures of play.

Video games vastly outpace all other mediums of entertainment in revenue and in global reach. On the surface, games do not appear ideological, nor are they categorized as national products. Instead, they seem to reflect the open and uncontaminated reputation of information technology.

Video games are undeniably imperial products. Their very existence has been conditioned upon the spread of militarized technology, the exploitation of already-existing labor and racial hierarchies in their manufacture, and the utopian promises of digital technology. Like literature and film before it, video games have become the main artistic expression of empire today: The open world empire, formed through the routes of information technology and the violences of drone combat, unending war, and overseas massacres that occur with little scandal or protest.

Though often presented as purely technological feats, video games are also artistic projects, and as such, they allow us an understanding of how war and imperial violence proceed under signs of openness, transparency, and digital utopia. But the video game, as Christopher B. Patterson argues, is also an inherently Asian commodity: Its hardware is assembled in Asia; its most talented e-sports players are of Asian origin; Nintendo, Sony, and Sega have defined and dominated the genre. Games draw on established discourses of Asia to provide an “Asiatic” space, a playful sphere of racial otherness that straddles notions of the queer, the exotic, the bizarre, and the erotic. Thinking through games like Overwatch, Call of Duty 4: Modern Warfare, Shenmue II, and Alien: Isolation, Patterson reads against empire by playing games erotically, as players do - seeing games as Asiatic playthings that afford new passions, pleasures, desires, and attachments.

©2020 Christopher Patterson (P)2021 Christopher Patterson
Más Menos
Videojuegos Para reflexionar Ciencias sociales
Obtén tu audiolibro gratis

Obtén tu audiolibro gratis

$14.95 al mes después de 30 días. Cancela en cualquier momento.
Lista de productos
  • Book 21

    Antisocial Media: Anxious Labor in the Digital Economy Audiolibro Por Greg Goldberg arte de portada
    • Antisocial Media: Anxious Labor in the Digital Economy

    • De: Greg Goldberg
    No disponible en Audible.com

  • Book 22

    The Race Card: From Gaming Technologies to Model Minorities Audiolibro Por Tara Fickle arte de portada
    • The Race Card: From Gaming Technologies to Model Minorities

    • De: Tara Fickle
    No disponible en Audible.com

  • Book 23

    The Power of Sports: Media and Spectacle in American Culture Audiolibro Por Michael Serazio arte de portada
    • The Power of Sports: Media and Spectacle in American Culture

    • De: Michael Serazio
    No disponible en Audible.com

  • Book 24

    Anti-Fandom: Dislike and Hate in the Digital Age Audiolibro Por Melissa A. Click arte de portada
    No disponible en Audible.com

  • Book 25

    The Content of Our Caricature: African American Comic Art and Political Belonging Audiolibro Por Rebecca Wanzo arte de portad
    • The Content of Our Caricature: African American Comic Art and Political Belonging

    • De: Rebecca Wanzo
    No disponible en Audible.com

  • Book 26

    Precio regular: US$24.95 o 1 crédito

    Sale price: US$24.95 o 1 crédito

  • Book 27

    Stories of the Self Audiolibro Por Anna Poletti arte de portada
    No disponible en Audible.com

Series similares

Sapiens 12 Rules for Life Incerto Dopesick Emergent Strategy ReVisioning History The Great Courses: Modern Philosophy The Great Mental Models Audible Iliad & Odyssey Myths Made in America Now I Know Hot Science Series
adbl_web_global_use_to_activate_webcro805_stickypopup