The AIAS Game Maker's Notebook Podcast Por Academy of Interactive Arts & Sciences arte de portada

The AIAS Game Maker's Notebook

The AIAS Game Maker's Notebook

De: Academy of Interactive Arts & Sciences
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A series of in-depth conversations between video game makers on the business and craft of interactive entertainment.2025 Academy of Interactive Arts & Sciences Ciencia Ficción
Episodios
  • Arc Raiders Design Director Virgil Watkins
    Mar 30 2026

    Adam Orth chats with Virgil Watkins, the design director behind Embark Studios' smash hit extraction shooter, Arc Raiders. Together they discuss his early passion in modding and how it led to him joining Embark Studios as a Technical Designer on the initial PVE version of Arc Raiders; how internal testing shaped the system design and core experience of the PvPvE version; the ways they're seeking to improve the game post-launch; and how they balance handcrafted experiences with randomness in the deadly Arc encounters.

    This episode is sponsored by:

    Xsolla

    iam8bit

    Accelbyte

    Episode Host: Adam Orth

    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt

    Follow us: linktr.ee/AIAS

    Please consider supporting game dev students with: AIAS Foundation

    Más Menos
    1 h y 18 m
  • Ben Starr on Acting and the State of the Games Industry
    Mar 23 2026

    Alexa Ray Corriea chats with Actor Ben Starr. Together they discuss his role in the multi-D.I.C.E. Award winning game Clair Obscur: Expedition 33; balancing authenticity and restraint in the public sphere; voice acting in a game filled with intimacy in Date Everything!; and his observations on the difficulties many developers face today.

    This episode is supported by

    Xsolla

    iam8bit

    Episode Host: Alexa Ray Corriea

    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

    Follow us: linktr.ee/AIAS

    Please consider supporting game dev students with: AIAS Foundation

    Más Menos
    1 h y 52 m
  • Battlefield 6 Creative Director Thomas Andersson
    Mar 9 2026

    Adam Orth chats with Battlefield 6 Creative Director, Thomas Andersson. Together they discuss his path in games from level design to direction; what it takes to lead a team the size it takes to create a Battlefield title; the pillars and core features that drove the mission in the newest entry; how the kinetic movement and destruction work together to create unique and epic moments; and the technical and design challenges present when emphasizing player freedom.

    This episode is sponsored by:

    Xsolla

    Accelbyte

    Episode Host: Adam Orth

    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt

    Follow us: linktr.ee/AIAS

    Please consider supporting game dev students with: AIAS Foundation

    Más Menos
    1 h y 23 m
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